Baldur's Gate 3

Baldur's Gate 3

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crashkid Nov 23, 2024 @ 8:34am
Any working mods that increase spell slots?
I can't get the "Spell slots x4 and feat every level" mod to work. I'm not using any other mods that increase spell slots or change feat frequency.
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Showing 1-8 of 8 comments
guard65 Nov 23, 2024 @ 9:07am 
Both spell slots and feat at level up are controlled by the Progressions.lsx file and is so easy to update. There should be no excuse that such a simple mod does not work unless something else overwrites it after it is applied. All it does is add a boost and a declaration.

This is two first level spell slots for the regular spell casters.
ActionResource(SpellSlot,2,1)

This is three fourth level spell slots for the regular spell casters.
ActionResource(SpellSlot,3,4)

This is add the feat selection at level up.
<attribute id="AllowImprovement" type="bool" value="true"/>
seeker1 Nov 23, 2024 @ 9:08am 
If you use the older Nexus cheat mod "Choose your stats," which still works in Patch 7, it can add as many spell slots as you want (including up to lvl9 if you are using ULC), including Warlock spell slots.
Last edited by seeker1; Nov 23, 2024 @ 9:09am
guard65 Nov 23, 2024 @ 9:19am 
Originally posted by crashkid:
I'm not using any other mods that increase spell slots or change feat frequency.

I noted that you said no other mods that alter spell slots or feats. If you have ant other mod that alters any class of any type it will conflict with it. Unless it is an SE mod that updates the table and does not stomp on the whole table.
crashkid Nov 23, 2024 @ 9:38am 
Originally posted by seeker1:
If you use the older Nexus cheat mod "Choose your stats," which still works in Patch 7, it can add as many spell slots as you want (including up to lvl9 if you are using ULC), including Warlock spell slots.
Just tried this, doesn't work for me. I installed this and only its dependencies. Created new game as a wizard, used the potion, added 4 level 1 spell slots and went to prepare spells and I can't add any more. It's still limiting me to 4 level 1 spells. Saved the game reloaded. Same thing. Tried short rest. Same thing.
crashkid Nov 23, 2024 @ 9:43am 
Ok got totally confused... I'm trying to increase the number of *prepared* spells, not spell slots. All these cool spells and it's dumb you're limited to such few prepared... means you have to constantly reload saves and swap spells around or just end up spamming cantrips.
Kernest Nov 23, 2024 @ 10:53am 
Originally posted by crashkid:
Ok got totally confused... I'm trying to increase the number of *prepared* spells, not spell slots. All these cool spells and it's dumb you're limited to such few prepared... means you have to constantly reload saves and swap spells around or just end up spamming cantrips.
Well, you gain prepared spells from a) level in class (like Cleric) and b) spellcasting modifier (Wisdom for Clerics).

So you should end up with 17 prepared spells at level 12, which is a lot.

There's also a mod called "always prepared wizard", which works for Wizards obviously.
seeker1 Nov 23, 2024 @ 11:33am 
Originally posted by crashkid:
Ok got totally confused... I'm trying to increase the number of *prepared* spells, not spell slots. All these cool spells and it's dumb you're limited to such few prepared... means you have to constantly reload saves and swap spells around or just end up spamming cantrips.

AFAIK, the only way to do that, as said below, is to raise your spellcasting score (INT for wizards) etc. You can find mods that basically make all your spells prepared, essentially taking away the need to do so; don't know of any that increase the # of prepared spell slots, beyond raising your ability scores. (And the normal hard cap for most abilities is 30.)
guard65 Nov 23, 2024 @ 6:37pm 
if your looking to increase your number of prepared spells and not the cast count then try changing this one element. It is set by default to 0.5 per point or 1 slot for every two ability points. I thin that starts at 8. This is in the Data.txt file

key "CharacterBaseMemoryCapacityGrowth","0.5"

key "CharacterAbilityPointsPerMemoryCapacity","1"
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Date Posted: Nov 23, 2024 @ 8:34am
Posts: 8