Baldur's Gate 3

Baldur's Gate 3

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rng checks. i swear!!!
i am playing a barbarian. with strength to max in a new game. and with guidance, i failed strength checks 4 times now!!!! what is killing me is that i passed a intelligent check with 8 points!!!!! I hate this system!!!
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Đang hiển thị 1-15 trong 17 bình luận
EricHVela 23 Thg11, 2024 @ 7:07am 
Welcome to D&D. It happens on tabletop, too. So, consider it one of the authentic parts of the experience.
アンジェル 23 Thg11, 2024 @ 7:07am 
Nguyên văn bởi Chicken Collector:
rng checks. i swear!!!
i am playing a barbarian. with strength to max in a new game. and with guidance, i failed strength checks 4 times now!!!! what is killing me is that i passed a intelligent check with 8 points!!!!! I hate this system!!!

That is so random
Sundancer 23 Thg11, 2024 @ 7:09am 
Dungeon Master goes Ballistic after 2 Natural 20s in a Row from one of his players
Lần sửa cuối bởi Sundancer; 23 Thg11, 2024 @ 7:10am
Nomicoe 23 Thg11, 2024 @ 7:13am 
Nguyên văn bởi Chicken Collector:
i am playing a barbarian. with strength to max in a new game. and with guidance, i failed strength checks 4 times now!!!! what is killing me is that i passed a intelligent check with 8 points!!!!! I hate this system!!!

I highly suggest using mods to change your rolls if youre having trouble, or not having fun. You can also customize your game in the options and increase your proficiency bonus for an easy cheat.
Sorry for bad RNG, good luck!
Worlord 23 Thg11, 2024 @ 7:31am 
Rolling the dice only gives you the illusion of having any kind of control over your fate and was only included to give you that D&D feeling. Would you rather you just get a cryptic "Failed: Strength Check." message?
StrayBullet 23 Thg11, 2024 @ 8:01am 
For early game checks look into how to get the Shapeshifter's Boon ring provides another 1d4 bonus. Enhance Ability, an often over looked spell provides advantage on all ability checks ... it's concentration, but last's ALL DAY. You can easily respec Shadowheart to have 17 con base and 16 wisdom, then do resilient at 4 on con, this will give her an 18 con and proficiency with con saves bringing you to a +7 con save with +1 save shield can get +1 con save on other armor equipment also ... this means she will only fail a concentration save on a 1, and if she has peerless focus up, she'll pretty much never fail concentration. This is how you can generally keep cha at 10 even on your party face and be fine, you may have to spend an inspiration here or there ...
Concentration checks are set to DC 10, unless you take over 20 damage, then it's damage taken divided in half, so if you took 28 damage you'd need a 14 to save for concentration...
Just gotta learn to also not break concentration via guidance cantrip, which I generally remove from her on purpose.
Lần sửa cuối bởi StrayBullet; 23 Thg11, 2024 @ 8:11am
Psychotic_Frog 23 Thg11, 2024 @ 10:19am 
Are you telling me that a random dice roll is actually random, and that having high stats does not mean a 100% success rate? Oh no! How crazy, right?
r-cane 23 Thg11, 2024 @ 10:29am 
That`s just D20 for you. It`s the same problem with every system, where the value of the dice roll is more important then the actual skill it`s based upon. It just makes the system way more random. If you prefer to get successes based on your expectations from your skills and attributes, you would have to play a different RPG. There are a lot out there.

I have to say, after playing p&p rpgs for over 25 years now, I started to prefer rulesystems where the dicerolls are less importent too. Not in the "narrative driven" way, but systems where the maximal value of the dice is (way) lesser then the value of the skill or where multiple dice are rolled and therefor the diceroll expectancy for each individuall skilltest, while still being random, is way more likely to be at a certain value and therefor you can expect a character with a better skill to be better at a task then a character with a worse skill almost all of the time.
By simply changing the D20 roll with 3d6 you can simply change the chance of someone performing "average" for their skillvalue from happening as often as performing spectecularly (diceroll rolling 10/11 or rolling 20 both at 5%) to happening about 25 times more often (rolling 10/11 11,25% vs. rolling 18 0,463%).
Theoretically, there shouldn`t be any old circus artists or free climbers etc. in DnD. The chance for even the most professional of them failing on their everyday task and killing themself are just too high.
Lần sửa cuối bởi r-cane; 23 Thg11, 2024 @ 10:30am
jonnin 23 Thg11, 2024 @ 10:48am 
there are some weird str checks. I had a 27 potion enhanced str, guidance, and advantage, and still failed 5 times in a row on one of the hard checks.
That said I love that the statue in the BOL mace room can be unstuck with a melee attack if you failed the save. That is the barbarian way.
alanc9 23 Thg11, 2024 @ 11:04am 
Producing wacky results like that is literally the design intent.
Sentient_Toaster 23 Thg11, 2024 @ 12:40pm 
It's swingy, but that's how it's designed, and also what makes e.g. Reliable Talent a meaningful class feature. I will note though that BG3 deviates from the D&D 5E (2014) rules in that a natural 1 isn't supposed to be an automatic failure except on attack rolls and death saves, and the same goes for a natural 20. It's entirely possible to pass a skill check or (non-death) saving throw on a natural 1 or fail it on a natural 20, although the GM isn't supposed to call for a roll if it is literally impossible to fail or impossible to succeed.

Pick a dice pool system (i.e. Shadowrun, Blades in the Dark, Wrath & Glory to a certain degree, etc) if you want more consistency.
Mike Garrison 23 Thg11, 2024 @ 12:47pm 
Nguyên văn bởi r-cane:
Theoretically, there shouldn`t be any old circus artists or free climbers etc. in DnD. The chance for even the most professional of them failing on their everyday task and killing themself are just too high.
There aren't all that many old free climbers IRL. There are some who decided to quit before gravity made the choice for them.
Lần sửa cuối bởi Mike Garrison; 23 Thg11, 2024 @ 12:47pm
Razorblade 23 Thg11, 2024 @ 12:53pm 
Guidance is a random bonus between 1 and 4, and 18 strength is by no means off the chart.

To start, you could add Enhanced Ability, which is a level 2 spell that will give you Advantage on checks, there are lots of Giant Strength potions around and they last all day, and you should almost always have 4 Inspiration dice to burn if you get really unlucky.

There are options, you just aren't using them beyond what you are given at the very beginning of the game. As you said, you're a noob; it's a bit early to hate a system you clearly don't understand.
Lần sửa cuối bởi Razorblade; 23 Thg11, 2024 @ 12:57pm
RoboSauce 23 Thg11, 2024 @ 1:33pm 
IMO STR is a check that should be an auto-pass if a character's STR is at or above the DC, only requiring a roll if the DC is higher. There are probably other ability scores in certain circumstances that could function that way as well. Roll-under systems kind of act like this, but there is a small chance of failure still.
Woodsie89 23 Thg11, 2024 @ 3:15pm 
Nguyên văn bởi Sentient_Toaster:
It's swingy, but that's how it's designed, and also what makes e.g. Reliable Talent a meaningful class feature. I will note though that BG3 deviates from the D&D 5E (2014) rules in that a natural 1 isn't supposed to be an automatic failure except on attack rolls and death saves, and the same goes for a natural 20. It's entirely possible to pass a skill check or (non-death) saving throw on a natural 1 or fail it on a natural 20, although the GM isn't supposed to call for a roll if it is literally impossible to fail or impossible to succeed.

Pick a dice pool system (i.e. Shadowrun, Blades in the Dark, Wrath & Glory to a certain degree, etc) if you want more consistency.

This makes so much sense, and I really don't understand why they didn't implement it this way in game. One of the key features of DnD and in turn BG3 is role playing and building you unique character. It completely ruins my immersion when my Druid who is one with nature, can identify the rarest plant in the world in one second, but then crit fail identifying grass, and is suddenly like "dur de dur, never seen this green stuff all over the ground before, wierd."

There should definitely be a threshold, where if you have a high enough proficiency in something, you auto pass any check that is lower then you proficiency.
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