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Báo cáo lỗi dịch thuật
That is so random
I highly suggest using mods to change your rolls if youre having trouble, or not having fun. You can also customize your game in the options and increase your proficiency bonus for an easy cheat.
Sorry for bad RNG, good luck!
Concentration checks are set to DC 10, unless you take over 20 damage, then it's damage taken divided in half, so if you took 28 damage you'd need a 14 to save for concentration...
Just gotta learn to also not break concentration via guidance cantrip, which I generally remove from her on purpose.
I have to say, after playing p&p rpgs for over 25 years now, I started to prefer rulesystems where the dicerolls are less importent too. Not in the "narrative driven" way, but systems where the maximal value of the dice is (way) lesser then the value of the skill or where multiple dice are rolled and therefor the diceroll expectancy for each individuall skilltest, while still being random, is way more likely to be at a certain value and therefor you can expect a character with a better skill to be better at a task then a character with a worse skill almost all of the time.
By simply changing the D20 roll with 3d6 you can simply change the chance of someone performing "average" for their skillvalue from happening as often as performing spectecularly (diceroll rolling 10/11 or rolling 20 both at 5%) to happening about 25 times more often (rolling 10/11 11,25% vs. rolling 18 0,463%).
Theoretically, there shouldn`t be any old circus artists or free climbers etc. in DnD. The chance for even the most professional of them failing on their everyday task and killing themself are just too high.
That said I love that the statue in the BOL mace room can be unstuck with a melee attack if you failed the save. That is the barbarian way.
Pick a dice pool system (i.e. Shadowrun, Blades in the Dark, Wrath & Glory to a certain degree, etc) if you want more consistency.
To start, you could add Enhanced Ability, which is a level 2 spell that will give you Advantage on checks, there are lots of Giant Strength potions around and they last all day, and you should almost always have 4 Inspiration dice to burn if you get really unlucky.
There are options, you just aren't using them beyond what you are given at the very beginning of the game. As you said, you're a noob; it's a bit early to hate a system you clearly don't understand.
This makes so much sense, and I really don't understand why they didn't implement it this way in game. One of the key features of DnD and in turn BG3 is role playing and building you unique character. It completely ruins my immersion when my Druid who is one with nature, can identify the rarest plant in the world in one second, but then crit fail identifying grass, and is suddenly like "dur de dur, never seen this green stuff all over the ground before, wierd."
There should definitely be a threshold, where if you have a high enough proficiency in something, you auto pass any check that is lower then you proficiency.