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I added you, shoot me a message, because honestly Baldur's is pretty tame in regards to games breaking things, if you know what your doing
As for mod classes and subclasses, many are written for 1-12, some are written for 1-20. Some will simply "stop" at 12, others like Mind Weaver will let you keep levelling from 13-20, but you really won't get much beyond additional HP at those levels, and some have been written (in many cases adapting 5E descriptions) to only get certain abilities at levels 13-20, because the original class was written that way.
Again here comes my warning for Unlock Level Curve; right now it will nuke your druid wildshapes. Workarounds include other druid wildshape mods at Nexus which give most of them back (but not Moon Druid Myrmidon forms); a patch not by the author of the mod which is hard to find; or this new Shapechange mod which includes all the Druid wildshapes plus a bunch more. In effect, cheating back the wildshapes you should be getting anyway,
You can get Finger of Death (lvl7) and PW:Kill (lvl9) from Secret Scrolls, BUT, don't use the mod.io one; it's busted, get it from Nexus.
There's a 5E Spells "WIP" at mod.io which is incomplete; the more complete one at Nexus has
Regenerate (7th level) (it's in Mystra's and moved to lvl6) (as well as Finger of Death)
Lvl 8: Dominate Monster, Feeblemind, Holy Aura, Mind Blank
lvl 9: PW Heal and Foresight (as well as PW: Kill)
I've moved over to using Mystra's Spells myself, since it has everything in 5E spells plus so much more, and for all classes, not just wizards; unfortunately, it doesn't yet have any 7th-9th level spells, nor scrolls for the spells. (Should also note the 5E Secret Scrolls mod hasn't ever been ported to mod.io. but maybe cuz the base Secret Scrolls is busted.)
That's a weird way to play but doable.