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Or just go up to the high ground and try to nuke him before he goes up to kill you.
the good news is that he's practically unique for how OP his power difference can be
two levels higher makes a big difference at level 3
i sneak in now using a priori knowledge - i already told Karlach i believed her, so kill em all
knocking him prone with ice arrows (or similar) works nicely - then smite prone ftw
He is level 5.
Use grease, get lucky with hold person & ensaring strike and he is easy because he has no real ranged options.
But don't try to melee him before level 4.
anders has no dex. A grease bottle and hex will win if nothing else.
Anders is a 5th level paladin so he gets to hit you pretty hard. But a level 3 frenzy barbarian can do as much, and you should have one with you.
Bonus points if you have Portent (divination wizard spec) with a low die roll to guarantee your own luck.
He's absolutely lethal in melee combat. So the best way to beat him is to not fight him in melee, either by using crowd control spells or just by staying at range and picking him apart from a distance. You can still win even if he does manage to drop one of your party members.
In MP I'd go into dialogue whilst the other players sneak in through the side door (better positoning). in SP just do what you can to make sure that the lower INI characters aren't blocking the door.
As for the fight: Level 3 is the lowest I'd try and handle him; and I'd want two decent melee fighters in the party. Get in there; jump if you need to make up the extra distance - block him in behind his little table and hit him from both sides. Have your ranged attacker(s) focus on him as well.
Even on honour mode you should put him down without too much trouble unless you get very bad rolls. you might have to use a res scroll on one of your characters, but that's no biggie. Don't worry too much about the other two - once Anders goes down you can clean them up without too much trouble.
If you've got Command: Drop or ice arrows or grease, those also work great: but you don't need them.
But he is beatable at level 3, especially if you exploit buffs and a bearbarian's damage reduction. it also helps to take out his mage early so that you're not also dealing with Hold Person. It's also possible to break the effect that buffs his saves, but I think I've managed it once.
Its actually a show of bad balance design on wizards end thus why most DM's don't do that.
Its also why with any experienced table you have to throw extremely hard stuff at them to provide any sort of challenge.
In several other table tops fighting stuff with classes the players could have access to is actually fairly normal, especially for any humanoid enemies.
(heck even monster enemies in a few systems often have class levels if said monster is intelligent and physically or mentally capable of doing what that class would do)
While I agree that D&D has many balance issues, especially when it comes to magic, that doesn't negate the fact that as a rule of thumb, DM's rarely use player classes as opponents.
That is not a exploit. It's good strategy.