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Astarion, in the magic trickster role, is, practically, the only NPC that has a permanent seat in my party, all the others rotate and I only leave Astarion out in very specific combats that I want to approach in a very brutish manner. He's usually there for the initial sneak attack and support ranged fire or for hit and run on the local merchant stock, in broad daylight... Assassins only are good for combat, although they're pretty cool in that, maybe an hireling role, no?
I'd go with Assassin.
To be clear, Rogues are fine early on (where you seem to be), but kinda drop off hard compared to others later on when you can just burn through all of their abilities and take a long rest after almost every combat.
A lot of people will suggest a lot of things when it comes to multi-classing, most of them involving taking 3 levels of Rogue for thief extra bonus action, but I personally don't like multi-classing all that much so I'm not gonna say any more on the subject.
Beyond that, I usually keep him an assassin (ninjafied with some addons), or go pirate where he becomes a dual wielding swashbuckler, that can use pistols & muskets. I also like the cunning strike mod, which lets him do different tricks with his sneak attack.
Bonus: look at "become a vampire" mod, which upgrades his vampiric abilities above mere spawn level.
Short version, i would make him a bard, and or after x levels something else as well. Swordbard 6 / rogue thief / etc is amazing. dual handcrossbows and pew pew.
Called it
Either Thief or Assassin should be fine but that depends on what role you want Astarion to play in and out of combat.
BTW, could someone manage to have a high relationship with him while playing as a good character, because he frequently disapproves my actions (and Gale approves seemingly everything lol)?
Not a very powerful choice, but I think it fits his personality better.
Try The Bard
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
if you respec with multiclassing you can as well respec his stats
Then grab either ranger or swords bard for archery fighting style then go far enough into it to grab extra attack.
After that go thief rogue for the extra bonus action which will give you an extra off hand attack. (level 5 will also give you a reaction to halve any incoming damage he would take).
Don't forget to grab sharpshooter.
Congrats you now have a ranged damage machine gun that also has proficiency in at least 5 skills and expertise in 2-4 of them (the later if you went bard and rogue)
The last 2 levels can be spent in warrior to grab the second level warrior feature that gives them a second round of combat.
Swords bard 6 + sorcerer 6 can also work.
Its a bit lower damage output until later level when you can twin cast haste then proceed to shoot everything a bunch of times.
lol, well full bard is excellent too ;-) But i do like at least part of a bard in every team, its just too good heheh