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BG3 wants you to make it pretty, and it wants your PC fans spinning fast, haha.
But if you REALLY want to play it with your current system and you're fine with meh fps, then maybe give it a go. The story is so good.
Yes. It runs fine for me with less. (GTX1060)
I once ran this game on a 15 year old PC (although I upgraded it to the limit) so you should be fine with your rig. You may have to play with less than best resolution, I'd try 1920x1080. This is the single most important factor when less than optimal video RAM to speed up the game, but 1920x1080 is just fine unless you have a gigantic monitor.
Can't remember but I think the game needs an ssd? So that might be the only issue on older pcs.
It is primarily (by magnitudes) Texture Quality / Resolution and then somewhen resolution (except if we are just talking about a few MB).
@OP
But yes, I think the game will run, but you might have to decrease the graphics quality here and there.
Because its not just the video RAM but also a slower chip than recommend, you might have to decrease Shader Quality, Lighting and Shadows, too.
Just try around a little bit, but in general it should run, because everything else is fine and the only limiting factor is your GPU. On the other side the game (games in general) allow you to alter the graphic details which are primarily affecting the GPU.
No the game doesnt need an SSD to run. But its highly recommend. This is primarily because the loading times could be long otherwise plus you might see how everything loads in (and is missing while doing so in the first seconds / minutes).
But once loaded it has barely an effect if you play it on SSD or HDD. Also there is a slow disk options (that might improve stuff, especially because OP has plenty of RAM).
Well... When I was running the game on my old toaster, whenever I changed other items, individually, frame rate wasn't impacted that much, but when I change resolution, the frame rate change was immediate and palpable, besides, it makes sense... The number of pixels and, thus, the video ram usage, increases dramatically when you increase resolution. But yes, I was talking about 2GB video ram so, maybe it was as you say. Even now, that I play in on a more recent computer, but it's a laptop with 4GB Video RAM, and it STILL complains when I go above 1920x1080...
That is surprising. Assuming a laptop with a screen which manages more than 1080p by size should come along hardware to support that feature.
Lets assume Full HD and lets assume 32 Bits per Pixel (it might be more in reality):
Thats: 1920 x 1080 x 32 = 66 MB. Even if we take this x8 (for whatever, like depth buffer, stencil buffer, backbuffer, third buffer in triple buffering, and so on). Its just 530 MB. If anything it wont be much more, probably in practice far lower for most games. Good on a 2 GB GPU thats definetly a hit but its still not a make or break thing and on 6 GB+ its minor. 4k is another beast because its basically 4x and might really reach the GB era just for the resolution.
On the other side textures are often 1024x1024 or even 4096x4096 (especially on high settings) if not even bigger (texture streaming, Megatexture and stuff like that). Plus those textures arent just bigger but there are plenty of them! A single character / object could have dozens of textures. And I even dont account stuff like Mip Mapping in which would increase the Texture Size even further. And there are plenty of objects which might all use different textures so you end up easily with 100th if not more (some might even be bigger than your resolution). Its a completely different scale.
Its even as big that probably the GPU cant even store all the textures at the same time and has to reload / resend them every single frame (which tackles the PCIe bandwith). But thats another factor and if you stay actual with the PCIe gen thats usually not an issue.
But on the other side a higher resolution causes your GPU to draw more pixel every frame. From Full HD to 4k thats a factor of 4! That means your GPU has to calculate EVERYTHING (drawing pixels of triangles, filling with texture data, adding shadow / lighting, doing shader processing on them) 4x as often. No matter if VRAM is sufficient or not, thats a huge impact on the Chip / Processing itself! And even if you would add 100 GB of VRAM the GPU wont do this calculations any faster.
So if low VRAM: decrease primarily texture quality / resolution, second reduce resolution (if several GB VRAM and playing on Full HD or lower this might have almost 0 impact if VRAM is the issue, with very little VRAM and / or 4k resolution it can become a factor).
If weak GPU: resolution, shader quality, lighting, shadows, geometry (object details) and so on. Resolution will always have a big impact here. The rest depends on the game / engine and usually newer games have high impact on those other things, too, especially the more realistic they look like / the more advanced the stuff is they use.
In OPs case: he might end up needing to do both.
But some games force also lower resolution textures if you lower your resolution even if you set the quality of textures on high. (Not sure if Baldurs Gate 3 does this)
Btw. instead of reduceing resolution you can also activate DLSS (newer NVidia Graphics cards only) or AMD FSR (allmost all graphics cards, except ancient ones, almost the same quality with minor differences). This way the game is rendered in a lower resolution then set (benefits of haveing a lower resolution) and then just uses an upscaler (which yields better results than simple early linear upscalers) which gives you better results than haveing just the lower resolution.
Especially when the 2D user interface is still rendered at full resolution (depends on the game).
It works... But the framerate drops to a point where you notice it.
But now that you mention it... I connect it to an exterior monitor to play it, and the laptop resolution is 1920x1080 BUT the monitor is 2560x1440 so, when I try to go above 1920 I am using MORE res than the laptop's optimal capabilities... That must be the reason, yes.
For static or almost static imagery, there are no noticeable issues, but gaming...
The game can definitely be made playable in your computer.
2 hour refund rule, the starting cinematic in the game as well as the tutorial area is graphically demanding, so it's great for testing your hardware very early on. If it's completely borked, refund it.
You should be fine though, just adjust the settings and find the right balance. If you have no limits with sacrificing graphics for performance, you shouldn't have any major issues.
edit: Don't take too long in the character creator, if you're unsure, cuz that can take a ton of time :) just do a test run to be safe.