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That is the neat part: you cannot.
The way they described it, they are entirely imaginary. So in the spirit of D&D that is fine.
Most likely it is the gnoll pack. Though there are a few instances in act 1 which can be that surprising and harmful. Redcaps and harpies. But still: most likely the gnoll pack.
However, if you somehow walk past all the other easier events and try to fight four githyanki warriors and you are level 2 (which actually would be possible to do), they are going to absolutely demolish you.
Some games auto-level all the encounters. Some games wall you off from more dangerous areas. Some games give you that "red skull" warning you are talking about. BG3 does not do any of that.
If you find that you are hideously unprepared for a fight, run away! Come back later with better gear and higher levels and more idea of what tactics to use.
Yeah, right from the dead easy toll house fight right into that. It was crazy. I wouid say fair dos if it was the other side of the map.
Last time I played I got to act 2 and as I recall I came across a few instances that done the dirty on you in the same way.
Okay, it adds that worry that the next fight may be your last which I suppose you could say is a good thing, but when it happens and your not prepared for it, it can get you a bit hot under the collar.
I mean, you can't even run away. They are all over you.
Agree with this ^. Just right-click any enemy and "examine" them.
You should be able to flee if you find them too much, I'd suggest least level 4 for the gnolls. Level 5 just to be sure.
If you thought fighting Anders was "dead easy" and the gnolls were instant death, then you probably got really lucky at the toll house. Those fights are of similar difficulty, really.
The gnoll fight also has a very BG3-type twist to it -- it is possible actually to get the boss gnoll to fight for you, in some circumstances.
It all felt highly unfair even if they were one level higher.
You can flee the battle if you get the chance to run far away from them. You then end up in your camp, can heal there and when you exit, you may even end up in the same place with enemies calmed down, until they see you again. If you've run far away from the initial place the battle took place, it's highly probable, that whoever chased you already returned to their original posts and you'll be safe where you are. So no fight is completely lost, unless the enemy prevented you from running away/fleeing the battle.
You don't even have to flee with all characters, just one is enough to save your party. Let that character chill in the safety of your camp, while the others are slaughtered, then have Whithers snatch their bodies and resurrect them in camp. Or have Whithers resurrect them directly, which also teleports them to camp.
Yep.
But also it is very hard to run away from those enemies. I had to when playing Honour Mode and only managed to loose them by jumping across the broken bridge. And I had to have three of my four party members to buy time.
Long story short: they are not impossible to beat. They are just quite hard if you get to them early. Just skip them for the moment and look for another route.
Try it. If you don't like it, uncheck it. Your own experience is what counts.