Baldur's Gate 3

Baldur's Gate 3

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LeftPaw Nov 10, 2024 @ 3:10am
Walking into instant death.
How can you tell when you are walking into a fight that's impossible to win?
I have a fight with a group of enemy's that are relatively easy (act 1). Then I walk down the road a few yards and there's a few more enemy's, but this time those enemy's are untouchable. Not only that they are above the move, 1 action and 1 bolus action. They can dash hit you up to 3 times dash off to the next member of your group hit them 3 times, then dash off and have a few bonus actions. Did I mention that you can't hit them with sword or bow even with a 85% probability.
Why don't these enemy's come with some sort of warning such as a red scull above their heads or something?
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Showing 1-15 of 36 comments
FunkyMonkey Nov 10, 2024 @ 3:12am 
What fight are you talking about?
アンジェル Nov 10, 2024 @ 3:23am 
Originally posted by LeftPaw:
Walking into instant death.
How can you tell when you are walking into a fight that's impossible to win?
I have a fight with a group of enemy's that are relatively easy (act 1). Then I walk down the road a few yards and there's a few more enemy's, but this time those enemy's are untouchable. Not only that they are above the move, 1 action and 1 bolus action. They can dash hit you up to 3 times dash off to the next member of your group hit them 3 times, then dash off and have a few bonus actions. Did I mention that you can't hit them with sword or bow even with a 85% probability.
Why don't these enemy's come with some sort of warning such as a red scull above their heads or something?

That is the neat part: you cannot.
Sweet Nov 10, 2024 @ 3:28am 
tbh I dont know of which fight you are talking about.
Last edited by Sweet; Nov 10, 2024 @ 3:28am
アンジェル Nov 10, 2024 @ 3:30am 
Originally posted by Sweet:
tbh I dont know of which fight you are talking about.

The way they described it, they are entirely imaginary. So in the spirit of D&D that is fine.

Most likely it is the gnoll pack. Though there are a few instances in act 1 which can be that surprising and harmful. Redcaps and harpies. But still: most likely the gnoll pack.
Levianne Nov 10, 2024 @ 3:46am 
Um OP, saving exists. If it's Honor mode, maybe that difficulty isn't for you? Try the next lower one, enabling saving more than once, then save anytime you feel there might be a hard encounter. Can't say more.
Mike Garrison Nov 10, 2024 @ 3:49am 
There is no fight that is automatically instant death (aside from a few scripted events like if you mouth off to Vlaa'kith in the creche).

However, if you somehow walk past all the other easier events and try to fight four githyanki warriors and you are level 2 (which actually would be possible to do), they are going to absolutely demolish you.

Some games auto-level all the encounters. Some games wall you off from more dangerous areas. Some games give you that "red skull" warning you are talking about. BG3 does not do any of that.

If you find that you are hideously unprepared for a fight, run away! Come back later with better gear and higher levels and more idea of what tactics to use.
Last edited by Mike Garrison; Nov 10, 2024 @ 3:50am
Mike Garrison Nov 10, 2024 @ 3:52am 
Also, you can right-click any enemy and "examine" them. You can see what their special attacks are and what level they are. (Hint, level 5 is a huge level, because it's where many NPCs and your own players get a second attack.)
LeftPaw Nov 10, 2024 @ 4:07am 
Originally posted by アンジェル:
Originally posted by Sweet:
tbh I dont know of which fight you are talking about.

The way they described it, they are entirely imaginary. So in the spirit of D&D that is fine.

Most likely it is the gnoll pack. Though there are a few instances in act 1 which can be that surprising and harmful. Redcaps and harpies. But still: most likely the gnoll pack.

Yeah, right from the dead easy toll house fight right into that. It was crazy. I wouid say fair dos if it was the other side of the map.
Last time I played I got to act 2 and as I recall I came across a few instances that done the dirty on you in the same way.
Okay, it adds that worry that the next fight may be your last which I suppose you could say is a good thing, but when it happens and your not prepared for it, it can get you a bit hot under the collar.
I mean, you can't even run away. They are all over you.
Last edited by LeftPaw; Nov 10, 2024 @ 4:09am
seandeven (Banned) Nov 10, 2024 @ 4:13am 
Originally posted by Mike Garrison:
Also, you can right-click any enemy and "examine" them. You can see what their special attacks are and what level they are. (Hint, level 5 is a huge level, because it's where many NPCs and your own players get a second attack.)


Agree with this ^. Just right-click any enemy and "examine" them.

You should be able to flee if you find them too much, I'd suggest least level 4 for the gnolls. Level 5 just to be sure.
Mike Garrison Nov 10, 2024 @ 4:15am 
Originally posted by LeftPaw:
the dead easy toll house fight right into that
Bluntly:

If you thought fighting Anders was "dead easy" and the gnolls were instant death, then you probably got really lucky at the toll house. Those fights are of similar difficulty, really.

The gnoll fight also has a very BG3-type twist to it -- it is possible actually to get the boss gnoll to fight for you, in some circumstances.
LeftPaw Nov 10, 2024 @ 4:19am 
Every one of my high percentage strikes was a miss while they were pulling off impossible shots. Astrion was invisible just within bow range and one of those gnoll things rushes up to him and kills him, while he was hidden and invisible and on full health.
It all felt highly unfair even if they were one level higher.
Levianne Nov 10, 2024 @ 4:23am 
Originally posted by LeftPaw:
I mean, you can't even run away. They are all over you.

You can flee the battle if you get the chance to run far away from them. You then end up in your camp, can heal there and when you exit, you may even end up in the same place with enemies calmed down, until they see you again. If you've run far away from the initial place the battle took place, it's highly probable, that whoever chased you already returned to their original posts and you'll be safe where you are. So no fight is completely lost, unless the enemy prevented you from running away/fleeing the battle.
You don't even have to flee with all characters, just one is enough to save your party. Let that character chill in the safety of your camp, while the others are slaughtered, then have Whithers snatch their bodies and resurrect them in camp. Or have Whithers resurrect them directly, which also teleports them to camp.
Last edited by Levianne; Nov 10, 2024 @ 4:28am
LeftPaw Nov 10, 2024 @ 4:31am 
I found every other gnoll on that map easy. It was only those in the cave. I remember they were easy when in EA. I recon they have given those cave knolls super powers because of the chest. They don't want you to get it easily which you can if you sneak in a nik it so that was a bit pointless and only kisses the player off.
アンジェル Nov 10, 2024 @ 4:34am 
Originally posted by Levianne:
Originally posted by LeftPaw:
I mean, you can't even run away. They are all over you.

You can flee the battle if you get the chance to run far away from them. You then end up in your camp, can heal there and when you exit, you may even end up in the same place with enemies calmed down, until they see you again. If you've run far away from the initial place the battle took place, it's highly probable, that whoever chased you already returned to their original posts and you'll be safe where you are. So no fight is completely lost, unless the enemy prevented you from running away/fleeing the battle.
You don't even have to flee with all characters, just one is enough to save your party. Let that character chill in the safety of your camp, while the others are slaughtered, then have Whithers snatch their bodies and resurrect them in camp. Or have Whithers resurrect them directly, which also teleports them to camp.

Yep.

But also it is very hard to run away from those enemies. I had to when playing Honour Mode and only managed to loose them by jumping across the broken bridge. And I had to have three of my four party members to buy time.

Long story short: they are not impossible to beat. They are just quite hard if you get to them early. Just skip them for the moment and look for another route.
wtiger27 Nov 10, 2024 @ 4:54am 
You can still miss with a 85% chance to hit. That is how the combat is. You Should not be having streaks of missing at that percentage. If you do, try Karmic Dice enabled. I have it on and like it on. It works well enough for me to prevent streaks of bad rolls.

Try it. If you don't like it, uncheck it. Your own experience is what counts.
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Date Posted: Nov 10, 2024 @ 3:10am
Posts: 36