Baldur's Gate 3

Baldur's Gate 3

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TH3R4BB!T Nov 7, 2024 @ 10:58am
Environment Turn
So I got attacked by a goblin, one single goblin that died. But........... I got stuck in an Environment Turn loop. Three of my characters died, including the main, and one survived. Reviving makes all three die again. I didn't save because I thought being inside a a walled area would not spawn enemies, so have to do over an hour of play when loading an old save. Is there a workaround, besides tweaking settings?
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Showing 1-15 of 15 comments
guard65 Nov 7, 2024 @ 11:03am 
Have you tried to go to camp or a portal location? That is the only out I can think of for you.
TH3R4BB!T Nov 7, 2024 @ 11:08am 
I am new to this game, can I just teleport there using the map? And will I not lose the other three?
guard65 Nov 7, 2024 @ 11:22am 
You can revive them in camp via Withers or bring a scroll to their dead bodies.
jonnin Nov 7, 2024 @ 11:47am 
what is killing them?!
DeMasked Nov 7, 2024 @ 12:07pm 
Might be the back entrance to Druid's Grove that has statues that can blow you up.

Turn them off or leave the cave.
TH3R4BB!T Nov 7, 2024 @ 12:29pm 
No, it was at a telescope, nothing to identify that something was attacking. I did load an old save, because it kept staying in the same loop
Mike Garrison Nov 7, 2024 @ 12:31pm 
Originally posted by TH3R4BB!T:
No, it was at a telescope, nothing to identify that something was attacking. I did load an old save, because it kept staying in the same loop
"At a telescope"? You mean the part of the Grove where a single bugbear attacks a single tiefling as you walk up there?
TH3R4BB!T Nov 7, 2024 @ 12:50pm 
Originally posted by Mike Garrison:
Originally posted by TH3R4BB!T:
No, it was at a telescope, nothing to identify that something was attacking. I did load an old save, because it kept staying in the same loop
"At a telescope"? You mean the part of the Grove where a single bugbear attacks a single tiefling as you walk up there?
Yes, that one
DeMasked Nov 7, 2024 @ 12:55pm 
Originally posted by TH3R4BB!T:
Originally posted by Mike Garrison:
"At a telescope"? You mean the part of the Grove where a single bugbear attacks a single tiefling as you walk up there?
Yes, that one

That is odd. There shouldn't be an environmental turn at the place lol.
Levianne Nov 7, 2024 @ 4:12pm 
Originally posted by TH3R4BB!T:
So I got attacked by a goblin, one single goblin that died. But........... I got stuck in an Environment Turn loop. Three of my characters died, including the main, and one survived. Reviving makes all three die again. I didn't save because I thought being inside a a walled area would not spawn enemies, so have to do over an hour of play when loading an old save. Is there a workaround, besides tweaking settings?

Might come as a weird question, but have you tried ... to switch the turn mode off? I mean it did work for me in the Underdark. There is a point, where you are attacked by earthquake and the game enters turn mode with this environmental turn at the end. When I switch turn mode off, it's gone and I can freely go further. So might work at the telescope as well. It also works in the goblin camp, when you do the chicken run with the owlbear cub, when you start the race, enter turn mode to stop time, because you have 10 turns to finish and real time is short for it. When you switch to turn mode, the owlbear cub appears as an environmental turn at the end of the "combat row". When the race ends, the game automatically exits turn mode and the environment is gone.

Originally posted by DeMasked:
That is odd. There shouldn't be an environmental turn at the place lol.

When I think about it, whenever you enter turn mode outside of usual combat, there is an envirnmental turn at the end of the combat row. Maybe OP accidentally switched turn mode after the fight with the goblin ended, or it bugged out, hard to say, but switching it off should help.
Last edited by Levianne; Nov 7, 2024 @ 4:39pm
TH3R4BB!T Nov 8, 2024 @ 5:16am 
Turn mode off, I will try that next time. For now I have enough of this game for a while. It is great, but I try to 'discretely' kill a leader Goblin and still get the whole camp attacking. Meaning..... waiting till all goblins did their attacks, and it are a lot. And then also my characters miss nearly every hit, like how from standing face to face? And when they do a hit.... it is only on the low end of the damage range. I mean, I know how this kind of games work, but I am kind of lost on the combat. Also the healing is locked for a reason, so no character can heal one another

But thank you all for helping, after only 14 hours I feel drained in motivation of continuing
Levianne Nov 8, 2024 @ 5:25am 
Originally posted by TH3R4BB!T:
Turn mode off, I will try that next time. For now I have enough of this game for a while. It is great, but I try to 'discretely' kill a leader Goblin and still get the whole camp attacking. Meaning..... waiting till all goblins did their attacks, and it are a lot. And then also my characters miss nearly every hit, like how from standing face to face? And when they do a hit.... it is only on the low end of the damage range. I mean, I know how this kind of games work, but I am kind of lost on the combat. Also the healing is locked for a reason, so no character can heal one another

But thank you all for helping, after only 14 hours I feel drained in motivation of continuing

The thing about the goblin leaders is this:
kill Priestess Gut first silently in her private chambers, she even invites you with the right dialogue, if you're not a half elf, or other race immune to sleep potion, then perhaps letting yourself tie up might be a better choice, the Priestess is then dealth with instantly (might need a skill check, not sure), then go for Minthara, knock her out, if you will, for later recruitment in Act 2, or kill her, either way deal with her, she's pretty much secluded and there's only few guarding her, save Dror Ragzlin for the last, because he has a huge audience and the adjacent areas are easily accessible, that makes the whole camp hostile.

Also you can escape from battle to your camp, if you're far enough from your current enemies. Later you reappear in the place with everyone cooled down, unless they see you again, so you could eventually sneak out of the goblin camp (or teleport away, prefferably). You aren't required to slaughter the whole camp, just the three leaders, then kill a few goblins surrounding them, if you must and run away.
Last edited by Levianne; Nov 8, 2024 @ 5:31am
wtiger27 Nov 8, 2024 @ 5:34am 
Originally posted by TH3R4BB!T:
Turn mode off, I will try that next time. For now I have enough of this game for a while. It is great, but I try to 'discretely' kill a leader Goblin and still get the whole camp attacking......

That will happen unless you are discrete about it. Kill Priestess Gut when she takes you into her chambers. Have one of your companions close the door when you get in. That is how I have did it for a long time. Never get any other goblins to fight.

Minthara can be killed ( or knocked out if you want her later in Act 2 as a companion ) and you will only have to fight a couple goblins if you move your whole party over close to her and kill the roaming Eye when you attack.

The other boss, well, you will need to fight a bunch of them. So make sure you try to pull them thru the large door, so control is better. And don't try it when your too low level. You want to be level 4+ for there. It can be done earlier, at level 3, with the right classes and careful strategy.
Levianne Nov 8, 2024 @ 5:43am 
Originally posted by wtiger27:
Originally posted by TH3R4BB!T:
Turn mode off, I will try that next time. For now I have enough of this game for a while. It is great, but I try to 'discretely' kill a leader Goblin and still get the whole camp attacking......

That will happen unless you are discrete about it. Kill Priestess Gut when she takes you into her chambers. Have one of your companions close the door when you get in. That is how I have did it for a long time. Never get any other goblins to fight.

No need for companions to get involved anyhow, Gut closes the door herself, not only closes, she locks it. When you kill her and loot her body (for the parasite), you also find a key and only with it (or through lockpicking before looting) can unlock/open the door and return to your crew.
Worlord Nov 8, 2024 @ 9:04pm 
For Priestess Gut, I like to hide in the rafters, take out the war drums and have Astarion snipe them and hide, snipe and hide. Sometimes Gut survives to climb all the way up, but I just bushwhack her when she does. I just make sure she runs into Hunger of Hadar/Silence.
Occasionally the sentinal/mage slayer reactions pile up so much that I don't even get in a turn before she is toast. It's not the most efficient way to do it, but it's the most amusing way. At least for me.
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Date Posted: Nov 7, 2024 @ 10:58am
Posts: 15