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Mods aren't proof of any kind of development deficit, they're a consequence of not being able to develop to infinity, something that is both technically and financially impossible.
It's far more accurate to say mods exist to fill gaps imagined by different players, all with their own expectations and play-styles.
CDPR is garbage.
Garbage take. Cyberpunk is an all time great.
It's really one of the worst games of all time.
It's really just a fancy take on GTA at the end of the day.
did you just rage quit bruh?
You can lazily say that about just about any game. Cyberpunk does things that GTA doesn't do.
- When the various effects affect everyone equally and are available to everyone, that's pretty in touch with the 'spirit' of bonded accuracy.
Some of the item set things can become powerful, but not that powerful, and they typically require to whole set to make any meaningful difference.
- Haven't had any issues with any 'TPK designed encounters'. Things like trying to fight the Gith patrol at too early a level, when they are very heavily telegraphed that fighting is a bad idea, are entirely a skill issue.
- What stories don't to that in your opinion?
- There is in fact a level editor. It took less than a week for modders to unlock the toolkit.
- There are a lot of complaints about the chain system, but they all seem pretty big nothing-burgers. What would you replace the chain system with?
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Why? It had a pretty terrible release, that much is true.
You mean, mixing the immersive sim aspect of Deus Ex and the open world structure of GTA together to create "something new"? Then again, even Witcher started out as rather basic and took it's time to get to where Witcher 3 was.
For now, writing is still their strongest suit, which is what I'm always looking foward to. Gameplay doesn't really matter to me, honestly.
But overall, the gameplay loop, the mission structure, mechanics... All of them were at the end of the day pretty basic. I loved my smart guns, though.
I could not agree more.
Your statement as faulty: as in it will only last until it is not the fact anymore.
Best you can learn from the game industry: never belief in the game studio and what it represents, but in the people behind it. You got big names like Blizzard exactly falling because of the people who made the stuff great are no longer there for obvious managements reasons.
Larian Studios has shown us players NOTHING NEW in regards that great artists can create great stuff.
Larian Studios only shown the rest of the game industry something the game industry is supposed to know: it is about creating art, not creating money which leads to long lasting success. Anything less than art is correctly called out by parents as "addictions", ironically.
So, for instance, if you compare Larian to an indie developer that makes small $15 games with 5 people, how do you usefully evaluate which is the 'better' developer?
As for 'could be better', this is basically just saying "I would like the game better if it were different" which is probably true, but you're confusing your preferences with objective quality. Half the things you'd want would make it worse for other people.
Agreed cyberpunk is certainly a game of the year title.