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Most likely.
https://steamdb.info/app/1086940/history/?changeid=24445031
Weird as I don't think that update should have changed any files.
First, as of today, the game is slow shortly after the first loading screen begins before the title screen. Though, this isn't the only game doing that today, so hopefully it fixes itself.
Second, I did try to play it before I left, and it started to load, then crashed, with the crash report thing popping up.
I don't think I'm going to be able to get my save back. Gameplay-wise I was mid-Grove, but I was kinda proud of the exploring I'd done and How strong I thought my characters were.
usually happens when a mod is very broken
https://pastebin.com/qyhcmef6
I also posted about this on Reddit, and someone there said that there must have been 2 of the same mod. I've gone through the list, and I can't find any doubles. Does it count as a double if it's [modname].pak and [modname].zip, with a [modname].pak file in it?
Also, thus far, I've tried to save my LO, and when I go back into the mod manager, all the mods are disabled again? That's likely part of the issue, but why? By my math, it was working and playable on and before the 13th, as I remember having a modded item in the game.
Edit:
I gave it one last shot, as the LO saved between Manager closings.
First, it was still slow. I didn't have much hope that it was fixed, and I was correct, it wasn't.
Game still crashed, and when I next went into the Manager, the mods were disabled again.
Also, this time I loaded from a text file I'd saved, and there are now mods missing?
213. BetterInventoryUI_Default
214. ImprovedUI Assets
215. LIX_OriginDialogTags
216. ModFixer
217. nrd_killstory
I just added that killstory, but it's listed in Downloads as killstory (1) cause I still have the original file, and it apparently doesn't recognize that. And the rest of those files are still in the mod Folder, unchanged, but it didn't find those.
I Just wanna Play BG3 before I go back to work on Monday!! Goodnight.