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There's a handful of quests/situations that, once you run into them, will progress on a long rest if not dealt with. Basically, it happens whenever you see someone in immediate danger, or in a couple cases later on you're explicitly told that something will happen "tomorrow" or "in three days".
Otherwise, no, the world state won't change no matter how much you rest.
Like you said with the tiefling kid and the harpies.
There are a bunch of quests, events, etc. throughout the game that will progress by resting, but only once triggered.
For instance if you take 40 long rests before going into the harpy zone, the kid will be safe. But as soon as you enter the area the "rest timer" starts for the events in that area.
This caught me big time in one area much later in act 1. Basically went to a totally new area. I wasn't finished exploring the previous area so I went back, had to do a bunch of stuff. By time I returned to the new area I had wandered into bascially all the NPCs had left and a whole bunch of stuff had progressed that I didn't see.
Basically you kinda need to explore whole areas at a time, try not to rest too much in those areas and then rest before progressing to another area.
Also long resting is important to progress companion story lines and such so just avoiding resting will prevent other stuff from happening. Need to find a balance.
Don't be overly concerned though. Still lots of content in the game, more than your going to see in 1 playthrough, so if you miss some stuff it'll be new for the next one =p
Also it's not always just 1 rest that will progress things. The area that I mentioned (keeping vague so no spoilers) allows 1 rest. But if you take a 2nd long rest after activating the area then stuff progresses.
And no, I didn't take a long rest, literally just went to fetch Wyll.
I had a Long Rest before going there and still was able to save Mirkon.
Saving Nadira is much meaner.. There is a location trigger somewhere, and once you are within range you have to run to her location or she'll be dead. Even when you are coming from the "wrong" direction she'll be dead. But as long as you are not within a certain range, nothing happens.