Baldur's Gate 3

Baldur's Gate 3

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Myrkul Ended my HM run (update: 2nd run successful!)
I have my Golden Dice and used the same strategy on Myrkul as I did the last time, but it didn't work, not even close. About the only element of the strat that did work was 20 full rounds of Hunger of Hadar, but to maintain concentration required leaving Wyll in a corner, invisible. That only took a third of the boss's health. Forgot to equip the trinket that gives you another cast of it :/ but I don't think it would have mattered. Level 9 party.

Dame Aylin as usual released in round 1 and as usual immediately gets herself killed (she actually attacked Scratch, who released her, in the first round). Shadowheart as a Light Cleric running around on the ground level with Spirit Guardians suppressing Necromite pods, supported by Us and a Cambion. Further support from my Tav (Swords Bard) and Lae'zel (Monk). I mostly brought Lae'zel to finish the Mind Flayer quickly (which she did). Seems like it was a mistake to bring her, or a mistake to not immediately put her on the boss.

Necromite suppression was adequate but obviously this team comp did not get anywhere near the amount of damage on the boss required. The legendary action of course isn't making damaging the boss any easier.

I'd like to try again. Suggestions welcome for party comp and strategy, other than barrelmancy. Perhaps I should have brought Minthara as a paladin instead of Lae'zel, a nova Smite round or two might have made the difference.
Last edited by Marshal Dunnik; Aug 20, 2024 @ 4:46pm
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Showing 1-15 of 33 comments
Tax evasion Aug 10, 2024 @ 1:16pm 
my HM run with a friend was :
Tavern brawler monk, throwbarb, storm sorcerer, and pure fighter.

You don't need support when you go ooga booga.

But throwbarb is a godspend. You have an insane DPS output while outside of Myrkul's aura, meaning you can regen.

Otherwise, I recommend keeping your burst for Myrkul and not bother with necromites. You can CC them with that druid spell that makes terrain harder to traverse (quarter movement speed iirc), but otherwise, just go sicko mode.
Lisan al Gaib Aug 10, 2024 @ 1:18pm 
Just collect 20 Smokepowder bombs, if you can't find enough do a few vendor resets, put half the stack in an empty barrel and then throw the barrel at Myrkul and explode them. Half a stack should be enough for each phase of the fight.
Paladin is easy mode on Myrkul, yes.

But also anything that can outlast him works. Just stand in the spot where his anti-heal aura doesn't reach and chug until he stops healing from necromites.
Metallicus Aug 10, 2024 @ 1:32pm 
My first two Honour mode runs were Paladin and Sorcerer. I am thinking of doing Bardlock next, but maybe it will be harder than I think.
GriffinPilgrim Aug 10, 2024 @ 2:45pm 
At least dying to a god is a dignified way to go out.
Marshal Dunnik Aug 10, 2024 @ 2:48pm 
Originally posted by ♂GACHIGUS♂:
Paladin is easy mode on Myrkul, yes.

Myrkul had about 225 hit points at the end, a few Smite crits might have made the difference.

I clearly made a mistake in putting too much focus on the Necromites but to ignore them entirely will overwhelm the party, eventually. I believe the last time I did it on HM I only had Us and Shadowheart on Necromite duty (unless they spawned on the left platform, where I had my ranged).

I think I also had Gale in the party, who added MM damage to the boss. That probably made the difference (along with Hunger of Hadar x20 rounds). Maybe I should do a Gale origin HM run, with godhood as my reward.

I refuse to resort to barrelmancy but chucking in a couple smokepowder bombs couldn't have hurt. Didn't do that, despite having some in storage :/
Last edited by Marshal Dunnik; Aug 10, 2024 @ 2:48pm
Well, Aylin is a stupid character to fight Myrkul, because for some reason she needs to be at melee range, but Myrkul has an aura that prevents healing, which is mostly what she banks on to survive. She should just count as being freed so you can kill 1st phase.

Then, without barrelmancy, which is the cheesiest but "mostly used" way to kill it, you have to have the characters far and apart before myrkul shows up, and know that it is resistant to necrotic and cold damage, and immune to poison. So while some types of attacks are "useful", they are also wasteful.

The only damage type you can always count on is force, because apparently no one is immune or resistant to it.

If you have clerics and/or paladins, or the items that help on it, get the bonus radiant damage, and avoid using characters which need to be close to it, so you dont waste time with much healing. Being at the places you can "attack and hide" also help in avoiding the pull to get you fked up.
Hollywood Aug 10, 2024 @ 6:42pm 
I solo it with an Open Hand monk, so not sure what happened on your run with Laezal being a monk in the party. Pop a scroll of haste, elixir of focus to avoid lethargic should I get hit and lose conc, release our resident Angel girl, then just kill the boss in about 3 turns or less if I crit. Monk alone should have been enough to clear the encounter.
fullerfamily Aug 10, 2024 @ 6:48pm 
I have also completed Honor mode, and died on my last four HM runs to Myrkul. It was not even close. I don't know if they changed something or I just got lucky the first time.
DeMasked Aug 10, 2024 @ 7:28pm 
Necrotic Resistance Potion. Throw onto your clustered group for AoE resistance making his damage less effective.

Use Fog Cloud or Darkness on him and have someone go in and melee him where he then won't use his giant blackhole spell and instead try and smack you (can be dangerous). Chill Touch Cantrip can negate his healing. Otherwise you kinda have to focus down his adds that can heal him. Only 2 ways for them to get near him at least - environmental slows + a melee character near the ladders can help.

Definitely a hard boss until I figured out the trick with Fog Cloud and having my TAV Half Orc Crit character take his hits.
TwitchySilicate Aug 10, 2024 @ 8:53pm 
1) Swordsbard archer
2) Abjuration Wizard
3) Thrown Weapon Fighter
4) Moon Druid

There, it's now impossible to lose.:Owlcat_wink:
TwitchySilicate Aug 10, 2024 @ 8:55pm 
Moon druid w/ tavern brawler shifting to earth myrmidon w/ unarmed attack gear can solo Myrkul in 2 rounds.
alanc9 Aug 10, 2024 @ 9:03pm 
Originally posted by ♂GACHIGUS♂:
Paladin is easy mode on Myrkul, yes.

But also anything that can outlast him works. Just stand in the spot where his anti-heal aura doesn't reach and chug until he stops healing from necromites.

How long does that take?
DeMasked Aug 10, 2024 @ 9:04pm 
Originally posted by TwitchySilicate:
Moon druid w/ tavern brawler shifting to earth myrmidon w/ unarmed attack gear can solo Myrkul in 2 rounds.

Tavern Brawler doesn't work with Shapeshifting in Honour Mode I believe.

I'm not sure if you can get to 10 in Act 2 end, maybe 9ish. Could be wrong. Earth Myrmidon is 10.
TwitchySilicate Aug 10, 2024 @ 9:08pm 
Originally posted by DeMasked:
Originally posted by TwitchySilicate:
Moon druid w/ tavern brawler shifting to earth myrmidon w/ unarmed attack gear can solo Myrkul in 2 rounds.

Tavern Brawler doesn't work with Shapeshifting in Honour Mode I believe.

I'm not sure if you can get to 10 in Act 2 end, maybe 9ish. Could be wrong. Earth Myrmidon is 10.
I did and it does for attack rolls not dmg rolls (the important part is attack)
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Date Posted: Aug 10, 2024 @ 1:12pm
Posts: 33