Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you progress through the story, previous areas become inaccessible. There are three major points of no return:
1. Entering the Shadowfell at the bottom of the Gauntlet of Shar will lock everything from Act 1. Waypoints disappear and attempting to go back by foot will result in a warning and game over if you ignore them.
2. Travelling to Baldur's Gate (effectively, entering Act 3) will lock out Act 2.
3. Taking the skiff at the bottom of the Temple of Bhaal to confront the Netherbrain will lock you out of Act 3 and Camp and initiate the end game sequence.