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回報翻譯問題
But yeah, I think Dual Wield feat on Astarion is really overkill...
Honestly, it doesn't get much better than the Knife of the Undermountain King. I'd still use that shortsword over anything else he might dual wield.
Dual-wield melee is easily the worst build, particularly in BG3. It can still be strong, don't get me wrong, but if you're playing on Tactician/Honor Mode, you'll find it lacking. The only character i've ever taken Dual-wield on is Gale as a Wizard, because two staff stack sticks is better than one. My rogue1/bard8/fighter3 combo does technically dual wield melee weapons, but those are also stack sticks. Dual hand-crossbows all day.
Unless, of course, you are doing it for a special buff on one weapon, like the Hill Giant chair leg or your caster wants two staffs.
Put the better weapon in your offhand for your 2 attacks if you have that subclass.
There will be more swords and other weapons that do d8+elemental damage but they trickle in slowly.
If you had a level of druid, or an extra feat for druid caster, you can buff a mainhand staff to do more damage and offhand a good sword.
My bardadin uses nere sword and shield atm. Been thinking about going 2h but he s my tank so idk. I run bardadin asta gale shadow. Only MC'd main and asta. I need to look up phalar and correluan. I thought i cleared all of act 1 but i dont have them.
I did find a good scimitar in the gauntlet but again, light wpn.
If i respec astarion what do you guys recommend instead of dual wielder?
There is a finesse glaive in act 3, but its in Act 3. I have done a Thief/Berserker with Astarian after getting it, and its fun. But again... act 3.
Shields are wasted on melee classes and there are no tanks in this game.
The more damage you deal - the less damage you take. Corpses don't make attacks.
The thief subclass gets 2 attacks with the offhand, and 1 with the main hand. Also your main hand will often be sneak attack, so it will already do extra damage and be good enough. Putting the good weapon in the offhand gets 2 hits with it, and evens out your damage a bit. EG if you have neres rapier and the gold staff as I said, doing it my way is:
d6 + d4 mainhand
d8 + d4 +d8+d4 offhand.
doing it the other way is
d8+d4 mainhand and
d6+d4 d6+d4 offhands.
no, its not earth shattering, but its 2 more average damage for these early weapons, and much more later when you have stuff like rings that add damage per attack or whatnot.
if you are not subclassed to rogue-thief 3 (offhand attack)-4(depending on build, pick up a feat?) levels, dual wielding becomes very iffy.
I know I am going a bit off topic here, but my current tank is actually Astarion(Rogue/Light Cleric of Lathander, because he hates the undead).
He very rarely gets hit, which in turn triggers a bunch of debuffs on his attackers(reduced attack, reduced Strength, Dexterity and Constitution saving throw, chance of knock-down, as well as dealing additional damage).
It goes something like this:
1) I inflict Radiant damage. Could be from a cantrip or spell.
2) This triggers the target to be afflicted with the Radiant Orb Condition(-1 to hit per stack, losing 2 stacks per attack).
3) If you inflict a Condition, you also apply 2 stacks of Reverberation(-1 to Str, Dex and Con saving throws per stack). If an opponent gets 5 stacks or more, they take a small amount of Thunder damage and, if they fail a Dexterity saving throw(at -5 from their base value), they are knocked Prone(great benefit to your party). And Prone is also a condition.
4) When an opponent misses you, you also apply 2 stacks of Reeling on them(-1 to hit per stack). This is also a condition, so step 3 activates again.
5) Furthermore, when an opponent misses you, they have to succeed on a Dex save(remember Reverberation Condition that lowers Dex saving throw) or they take radiant damage, which goes back to step 1.
6) My weapon attacks also has a chance to inflict the Condition Bane(-1d4 to hit and to all saving throws). This leads to step 3. I might switch it over to the Ichorous Gloves for more damage potential and easier application of a Condition.
That way, even a single attack(either yours or your enemy's) ends up debuffing a bunch of enemies, knocking down several of them and leaving the rest with greatly reduced Attack and reduced Str, Dex and Con saves. And once they are set up to fail(miss), I dont even have to actively use Radiant spells to trigger it all.
The amount of damage coming your way is reduced, while at the same time, it is much easier to deal damage back(targets that are prone have disadvantage on Dex and Str saves, and you have advantage on attacks, if within 3 meters of them).
Currently(at level 7), without Concentration spells, I am at 21 AC. I cant get Critical Hit due to the Adamantine Shield, so even if they roll a 20, as long as they have enough debuffs, they wont hit.
If for some reason I do get hit, I can either use a reaction to impose disadvantage(if the odds of it turning into a miss is great) or take the hit(I take half damage from everything anyway) and instead use a reaction to knock them prone if they fail a Dex save.