Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. WotR is nigh impenetrable for folks who have no prior experience with PF1e or D&D 3e/3.5e. There are orders of magnitude more people who are aware of and have played 5e than either of those rulesets. Myself, I'd have bounced off Kingmaker and WotR completely if my first in-depth exposure to D&D hadn't been 3e through Neverwinter Nights, and Owlcat's efforts do little to bring in people who aren't already in the know.
2. D:OS2 demolished all of its contemporaries developed in the same time window of 2-3 years under similar budget constraints. It's not even close. Larian's own achievement there contributed significantly to the crowd looking forward to BG3.
3. Kingmaker was a complete and total dumpster fire when it first released. A big chunk of folks who experienced that launch window aren't going to be so quick to throw down time and money for Owlcat's follow-up project under the same conditions. And even now, Owlcat's games have so many design issues that turn away newcomers or less experienced cRPG players.
4. No co-op play. Owlcat has only managed to start doing it with Rogue Trader, and it's far from a smooth or seamless experience. Being able to dive into the same game with and alongside friends is not only in the spirit of the tabletop experience, but also eases the barrier to entry for new folks.
While naturally there are similarities to Divinity, given as the same people made both, it is not the same system. It is, more or less, D&D 5e, for better and worse.
The sequel has plenty to do with the previous games. It's set in the same world and indeed the same part of the same world as BG1. In the case of repeating locations, such as Sourcerous Sundries and Razimith's Tower effort was taken to look like their BG1 versions, albeit obviously higher res. They even made Elminster dressed as he was in BG1 and 2 rather than any of the later looks he's gone in for. There's several repeating characters, including one of the major villains being the arc villain of the first two games. And so forth. I'm not sure how much connection you need.
Owlcat can scribe up a decent plot but I find their approach to themes rather crude. In particular they can get quite dogmatic about alignment.
As to gameplay, pure opinion. Pathfinder vs 5e, RTWP vs turn based. We all have our preferences. Hell, mine change with my mood.
"Sometimes it feels like larian showed hardcore isometric RPG fans big middle finger." Now this I'm afraid I find quite foolish. A company that has been making very well received isometric RPGs for years creates one that is wildly successful and introduces many to the genre and this is a middle finger to you? Please tell me that you're not one of those gatekeeping, hipster types who consider getting popular some sort of betrayal.
I'm unsure how much to credit to Owlcat here as the plot for both Pathfinder games are cribbed directly from the adventure paths of the same name.
They did make a good effort translating them to another medium, though.
I know i am a part of PC master race.
For me it is a middle finger because they used 5th edition instead of 3,5 edition, not to mention all other great crpgs were rtwp and not turn based.
When nwn 1 or nwn 2 were released, i do not remember people complaining it was too hard or too complicated, etc.
Back then people were complaining that nwn 1 had bad story but had a great modders creation tool.
Nwn 2 on the other hand had a better story but since it was an obsidian game it had a lot of bugs and the creation tool was lacking so it was rather poorly received by the community.
I am not talking about nwn1&2 expansions, only about the base game. Nwn 1 first and second expansions were good in terms of story. Nwn 2 first expansion was received quite good but not my cup of tea since i am not a fan of Planescape torment. I haven't played much of nwn 2 second expansion so i cannot comment on that.
TVs and computer monitors are basically interchangeable nowadays from a connection standpoint, so why not?
Simple.
Accessibility. BG3 is simple, easy to understand and digestible for the common layman gamer.
Pathfinder: Wrath of the Righteous is well.... anything but. It is not simple, hell the character creator just shows that. It is not digestible, it has more acts and more per act than BG3 has in its entire game. It requires way more knowledge of the setting, and lore and game system than BG3 does. And well Owlcat didnt spend their time on pretty cut scenes and thousands of lines of voice acting and mo-cap and sex scenes. They also used existing modules from a competitor to D&D. Last on that note. BG3 had Wizards of the Coast pushing the advertising for it, which meant they had millions of dollars of advertising unlike Pathfinder Wrath of the Righteous.
Hate to break it to you, but BG1 & 2 were 2nd Edition, and Fallout existed alongside Baldur's Gate.
It's funny how much worse living room widescreen setups are at conveying images than even old CRTs. I did the math, and I'd need something like a 100-inch TV to match my monitor.
As already mentioned, BG1 and 2 were 2e, not 3.5. And there were plenty of good turn-based CRPGs in the past.
But it doesn't matter. WotC won't authorize games based on an earlier edition. It's either 5e BG3 or no BG3 at all.
Sucks to be you, I guess.
Yes, much like it's predecessors, BG3 is in large part crosspromoting the ruleset and setting featured in it in the hopes that people who play the game will buy the rulebooks, and there isn't much point in dredging up 20+ year old rulesets that the majority of your current customer base likely hasn't even heard of.
2. Larian's D:OS games were big hits, especially D:OS2. Unless you consider Dragon Age: Inquisition to be a cRPG, which is highly debatable, D:OS2 was really the first game of the genre to make a dent in the mainstream. As such, a lot of people came for Larian, and Owlcat, last I checked, is simply not Larian.
3. Production value. Owlcat's Pathfinder games look, sound, and feel indie. Good gameplay is not everything, especially when you're trying to sell a game. Strategy games, for example, have a very hard time marketing how a game "feels," because they have nothing to show in the visual department.
4. Multiplayer is always a good selling point. You're often selling pairs of copies, if not triplets or quartets. Considering every sold copy exponentially increases your reach, you definitely want to sell 4 at once, if you can. The singleplayer Pathfinder games simply can't do that.
5. Gimmicks up the whazoo. Being able to pick up a goblin and hit another goblin with it is cool, and more importantly, novel. Environmental interaction, while gaining traction, is still oddly absent in the larger gaming landscape.
6. For the people who would even be inclinced to know that both games exist, 3.5E/Pathfinder 1E can be a bit of a turn off. It obviously has its super fans, but most of its zealous followers are those who played it 20 years ago. Once again, the gaming audience, both computer and tabletop, are exponentially larger these days, and any given DnD player is statiatically likely to be a 5E fan over any other edition.
TL;DR: Owlcat targeted a niche, whether intentionally or simply due to their indie budget. BG3, meanwhile, has at least 1 feature that will please anyone, whether they're a genre noob, genre veteran, social gamer, visual novel enthusiast, etc.
At the end of the day, only a tiny group of people cared if the game was "loyal" to a 20 year old game. Everyone else just cared if they could enjoy the game, and largely, they did.