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This has been explained since at least AD&D.
However, I agree that damage mitigation should play a larger role, if for no other reason than it would add more diversity to armor types.
And Heavy Armor Mastery is nearly worthless.
Perhaps proficiency bonus should subtract from all physical (bludgeoning, piercing, slashing) attacks if you are proficient in the armor you're wearing?
In any case, nothing is going to change today, nor tomorrow.
He isn't mistaking anything - he's saying he doesn't like how it works.
Also, I find it pretty counterintuitive that the only armor pieces calculated in the AC are chestplate and shield. If AC is supposed to be about how armor stops damage entirely, shouldn't every piece of it count, for example, I don't know, a helmet? A thing that protects the most important part of the body?
If that’s the case, it shouldn’t just say “miss” it should say “deflected” or 0 dmg or something. If I were to design it, high end armor like the adamantine armor would absorb 20% of dmg taken or something along those lines. Then it would be worth it.
BG3 also just doesn't show how blows get deflected by armor\shields\parries, you always get the stupid dodge animation. NWN did it so much better more than 20 years ago.
But AC, like hit points in 5e, is ultimately an abstraction, as most of these stats ultimately are. At least now you know the higher your AC, the better it is. LOL.
It does though - back in EA only the dodge animation showed, now occasionally characters get hit with a satisfying 'thud' sound effect, unfortunately it always sounds like wood instead of metal-on-metal.
But. Lemme jump on my hobbyhorse: hit points and armour class are abstract concepts, and should be treated as such. When I DM I encourage cinematics, and players may (and really, should) interpret things like losing hit points as getting tired, "using up" their luck, getting off-balance, or a myriad of other things. Or, of course, suffering a wound, because that too can be cinematic.
Same thing goes for armour. A platemail does not cause opponents to miss, but it catches and softens blows. So, hey, this is D&D, so don't worry too much about those stupid mechanics, but enjoy your theater of the mind!
Unless they added that in a very recent patch, if you miss - you always get a dodge animation. I have never seen a blow get deflected in over 270 hours.
Might just be your luck, your perception, or it only works with shields, but I see it regularly.
They're not very good though - except for damage resistance.