Baldur's Gate 3

Baldur's Gate 3

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Honour mode is too easy
The only remotely challenging part was immediately after the crash in act 1. After that it progressively got easier and easier. Act 2 & 3 honour mode is a joke. It does not even compare to core difficulty in wotr. Overall the game feels like a dumbed down crpg.
Senast ändrad av TwitchySilicate; 31 jul, 2024 @ 18:28
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Visar 1-15 av 17 kommentarer
The problem is in how Larian designs encounters. The list of problems is long.

You can't just fix difficulty with stat bloat.
Xrystus 31 jul, 2024 @ 17:57 
Ursprungligen skrivet av 󠀡󠀡:
Why do you create this redundant thread? Almost all experienced players agree that it's too easy. Those who seek a bigger challenge impose additional rules on themself like for example:

-no rest
-no potions
-no companions or hirelings
-no shopping
-permadeath
-no respec
-roleplay builds
-no scrolls
-no armor
-no equipment
-no explosives.

Depending on your choice the difficulty varies from decently hard to nearly impossible.
The roleplay builds and no explosives are the biggest one. Most people who find honor mode to be easy tend to cheese the game and use bonkers builds. Even I resorted to bonkers builds when I lost my honor mode run due to a crash and just wanted the achievement.
TwitchySilicate 31 jul, 2024 @ 18:04 
Ursprungligen skrivet av Xrystus:
Ursprungligen skrivet av 󠀡󠀡:
Why do you create this redundant thread? Almost all experienced players agree that it's too easy. Those who seek a bigger challenge impose additional rules on themself like for example:

-no rest
-no potions
-no companions or hirelings
-no shopping
-permadeath
-no respec
-roleplay builds
-no scrolls
-no armor
-no equipment
-no explosives.

Depending on your choice the difficulty varies from decently hard to nearly impossible.
The roleplay builds and no explosives are the biggest one. Most people who find honor mode to be easy tend to cheese the game and use bonkers builds. Even I resorted to bonkers builds when I lost my honor mode run due to a crash and just wanted the achievement.

Even with role play builds honour mode is easy. Wizard, cleric, fighter and warlock are bonkers. My first playthrough was a blind tactician run. Combat is just poorly balanced as Pan Darius Cassandra said.
The biggest one is not using cheesy exploits like explosive barrels.
wtiger27 31 jul, 2024 @ 18:21 
Ursprungligen skrivet av 󠀡󠀡:
Try no companions or hirelings, no respec, roleplay builds and no potions all at once for a real challenge.

And no short rests.

But I can't take the OP serous. If the game is not challenging enough and you still want to play it, do not use magical or +1 to damage gear is one other way to make it more challenging. Also add, no range weapons for melee builds.

But even then, there is no way they can prove they beat the game that way. Just hearsay. Can't depend on YouTube videos as proof ether. Too easily manipulated.
coRex 31 jul, 2024 @ 22:01 
I just started a Honour mode run with the combat extender mod (default values), and i am not using broken stuff like:
carry barrels
tavern brawler
put things down for zero cost
out of combat prep (means buffing or setting the combat zone up)
campbuffers

This might be a good challange. Not too hard, but we will see. Also i have only seen act 3 begnning. So there will be some surprise boss fights i dont know yet :D.
Senast ändrad av coRex; 31 jul, 2024 @ 22:06
haasi 31 jul, 2024 @ 23:59 
it is very much a dumbed down crpg because difficulty is inconvenient and inconvenience doesnt sell. if youre looking for a challenge use mods or just a different game entirely
Ursprungligen skrivet av TwitchySilicate:
Honor mode is too easy

Honor Mode is... easy? Am I bad at the game :peppinoeyes:
Ursprungligen skrivet av PineapplesRGood:
Ursprungligen skrivet av TwitchySilicate:
Honor mode is too easy

Honor Mode is... easy? Am I bad at the game :peppinoeyes:

Honor Mode doesn't make the game that much harder than Tactician for a lot of encounters. Sometimes the bosses don't even live long enough to get any value from legendary actions.
Bufnitza 1 aug, 2024 @ 5:10 
To sum up, together with all the other thousands of identical threads I've come up across the Steam community...

I'm a minmaxing cheeser, I use every trick in the book regardless of how much it offends the concept of fair play and I demand that the developer remove all possible cheese and exploits because I'm incapable of exercising discipline and refrain from ruining my own honor/ironman run

Meanwhile, chuckling here in Balanced...
Ursprungligen skrivet av Bufnitza:
To sum up, together with all the other thousands of identical threads I've come up across the Steam community...

I'm a minmaxing cheeser, I use every trick in the book regardless of how much it offends the concept of fair play and I demand that the developer remove all possible cheese and exploits because I'm incapable of exercising discipline and refrain from ruining my own honor/ironman run

Meanwhile, chuckling here in Balanced...

You don't need minmaxxing, exploits or cheese to play Honor and find it manageable or easy. It's really not that hard if you know the system well, and you can (almost) always run away from a fight and reset if things go south.
Bufnitza 1 aug, 2024 @ 5:23 
If you run away from fights, it does not mean it's easy. It's as intended.

I'm not sure why people think that Ironman/Honor plays in games means to win every mission/battle by a hair and your team must always be bloodied, battered and bruised and you should be sweating like the Murdock from the A-Team meme all the time.

It really doesn't matter what game it is. Whether it's BG3, XCOM2 or any other game that has a brutal difficulty and one-save system, these threads exist with no purpose other than the one quoted above.

Geez, you can even make a Skyrim "Honor" run if you impose on yourself some rules and (most importantly) stick by them.

What I'm saying is that the problem lies between the keyboard (controller) and chair, not with the game design itself.
wtiger27 1 aug, 2024 @ 5:37 
Ursprungligen skrivet av Bufnitza:

What I'm saying is that the problem lies between the keyboard (controller) and chair, not with the game design itself.

Exactly. :steamthumbsup:
Ursprungligen skrivet av Bufnitza:
If you run away from fights, it does not mean it's easy. It's as intended.

I'm not sure why people think that Ironman/Honor plays in games means to win every mission/battle by a hair and your team must always be bloodied, battered and bruised and you should be sweating like the Murdock from the A-Team meme all the time.

It really doesn't matter what game it is. Whether it's BG3, XCOM2 or any other game that has a brutal difficulty and one-save system, these threads exist with no purpose other than the one quoted above.

Geez, you can even make a Skyrim "Honor" run if you impose on yourself some rules and (most importantly) stick by them.

What I'm saying is that the problem lies between the keyboard (controller) and chair, not with the game design itself.

It's not good game design if in order to get challenged on the hardest difficulty, a player needs to heavily gimp their party with self-imposed restrictions.

Especially in a game where half of the problem with difficulty or lack thereof is coming from the braindead AI that is counterspelling your 2d10 cantrip with 3 mages at the same time or running into AoE\Opportunity attacks for no reason.
Senast ändrad av ♂Warrior of Gachi♂; 1 aug, 2024 @ 5:54
Bufnitza 1 aug, 2024 @ 5:57 
Ursprungligen skrivet av ♂GACHIGUS♂:
Ursprungligen skrivet av Bufnitza:
If you run away from fights, it does not mean it's easy. It's as intended.

I'm not sure why people think that Ironman/Honor plays in games means to win every mission/battle by a hair and your team must always be bloodied, battered and bruised and you should be sweating like the Murdock from the A-Team meme all the time.

It really doesn't matter what game it is. Whether it's BG3, XCOM2 or any other game that has a brutal difficulty and one-save system, these threads exist with no purpose other than the one quoted above.

Geez, you can even make a Skyrim "Honor" run if you impose on yourself some rules and (most importantly) stick by them.

What I'm saying is that the problem lies between the keyboard (controller) and chair, not with the game design itself.

It's not good game design if in order to get challenged on the hardest difficulty, a player needs to heavily gimp their party with self-imposed restrictions.

Ok, champ. Then what would you suggest? Should Larian patch the game to disable multiclassing in Honor mode? How about just one potion per long rest? If we're already there, how about we disable short rests in Honor mode?

Oh, wait... yeah, I mean, we, the players could totally do that, but then again, we need it to be officially unavailable, otherwise it's just bad game design...

Whatever, it's like talking to a bunch of trees...
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Datum skrivet: 31 jul, 2024 @ 17:05
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