Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
You can't just fix difficulty with stat bloat.
Even with role play builds honour mode is easy. Wizard, cleric, fighter and warlock are bonkers. My first playthrough was a blind tactician run. Combat is just poorly balanced as Pan Darius Cassandra said.
And no short rests.
But I can't take the OP serous. If the game is not challenging enough and you still want to play it, do not use magical or +1 to damage gear is one other way to make it more challenging. Also add, no range weapons for melee builds.
But even then, there is no way they can prove they beat the game that way. Just hearsay. Can't depend on YouTube videos as proof ether. Too easily manipulated.
carry barrels
tavern brawler
put things down for zero cost
out of combat prep (means buffing or setting the combat zone up)
campbuffers
This might be a good challange. Not too hard, but we will see. Also i have only seen act 3 begnning. So there will be some surprise boss fights i dont know yet :D.
Honor Mode is... easy? Am I bad at the game
Honor Mode doesn't make the game that much harder than Tactician for a lot of encounters. Sometimes the bosses don't even live long enough to get any value from legendary actions.
Meanwhile, chuckling here in Balanced...
You don't need minmaxxing, exploits or cheese to play Honor and find it manageable or easy. It's really not that hard if you know the system well, and you can (almost) always run away from a fight and reset if things go south.
I'm not sure why people think that Ironman/Honor plays in games means to win every mission/battle by a hair and your team must always be bloodied, battered and bruised and you should be sweating like the Murdock from the A-Team meme all the time.
It really doesn't matter what game it is. Whether it's BG3, XCOM2 or any other game that has a brutal difficulty and one-save system, these threads exist with no purpose other than the one quoted above.
Geez, you can even make a Skyrim "Honor" run if you impose on yourself some rules and (most importantly) stick by them.
What I'm saying is that the problem lies between the keyboard (controller) and chair, not with the game design itself.
Exactly.
It's not good game design if in order to get challenged on the hardest difficulty, a player needs to heavily gimp their party with self-imposed restrictions.
Especially in a game where half of the problem with difficulty or lack thereof is coming from the braindead AI that is counterspelling your 2d10 cantrip with 3 mages at the same time or running into AoE\Opportunity attacks for no reason.
Ok, champ. Then what would you suggest? Should Larian patch the game to disable multiclassing in Honor mode? How about just one potion per long rest? If we're already there, how about we disable short rests in Honor mode?
Oh, wait... yeah, I mean, we, the players could totally do that, but then again, we need it to be officially unavailable, otherwise it's just bad game design...
Whatever, it's like talking to a bunch of trees...