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Lol. I bet I am older than anyone on here and I still can enjoy role playing any game. It's all in one's attitude. Not age. Unless you are suffering from some brain disease. Which most elderly do not.
Find a story you like. There are plenty of games out there that give a synopsis. Read and decide.
Panda, are you getting fussy?
What is up with you recently?
Drugs.
But sadly that is the limitations even of interactable media. Characters are simply tools to tell a story and eventually there is no more depth to them.
Maybe dive into writing non-weird fan fiction.
On another note, I don't think about exploiting gameplay mechanics in a meta sense until the difficulty forces my hand (BG3's difficulty is fair) or my personal choice isn't available. There was a time when asking the orb dweller how he left the artefact after defeating Ketheric wasn't an option when clearly that would be a surprise to the player who, up until that point, had doubts the dream visitor was real .
None of these protagonists are me. I once tried to make one look like me in another game. I started over because it seemed too weird to see someone who looked like me doing things I never would and not able to do things I would. (It also spoke with someone else's voice.) I used a preset after that and have never tried to put myself into games since.
Personally, I think the separation is better. I get to enjoy the games and their stories as other people's works of fiction rather than see it as something I created or even co-created.
For me, any game with 4th wall breaks isn't jarring but funny instead (if the game's any good).
I'm one of those who immediately recognized the whole knee-jerk QTEs of TWAU representing the immediate desire of the protagonist to give into a violent nature. It was apparent to me because it's a game and someone else's story, not me being a sheriff with violent tendencies. It, then, became a new challenge for me to decide when the game required the player to act and when the player could opt out of an action during a QTE, but I can fully see how some players would mindlessly follow the QTE prompts just like if the Sheriff stopped thinking about what was happening and just let instinct take over.
Even then when the game was trying to make players feel an urge to respond instinctively to the QTEs, I was seeing the mechanics blended with a story but not feeling the emotional compulsion of immersion with the protagonist.
And sometimes you just need to take a break. Read books for a couple of weeks, go on walks. Do others stuff. There is more in life than just gaming.