Baldur's Gate 3

Baldur's Gate 3

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ZanaLyrander Jul 31, 2024 @ 7:15am
Druid Needs QoL Improvements
Circle of the Moon Druids already have enough problems with virtually all gear they find being essentially useless for them, because almost no gear actually has an effect while in Wild Shape, but leaving aside that, I desperately wish for a quality of life change to allow Druids to take part in conversations while Wild Shaped, or at very least, something to automatically revert to normal form when a conversation starts and automatically resume Wild Shape for free when the conversation ends. I recognize that not being able to talk while transformed makes a certain amount of sense, but this game has a bad habit of automatically triggering conversations the moment combat ends, meaning druids are forced to revert before the combat ends if they actually want to take part in the conversation that follows, which is tactically really stupid, the fight is still going. Druid is one of my favorite classes, but all the little issues with Wild Shape really reduce my enjoyment of the class.
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Showing 1-15 of 22 comments
Dork_Stalker_310 (Banned) Jul 31, 2024 @ 7:28am 
Originally posted by ZanaLyrander:
something to automatically revert to normal form when a conversation starts and automatically resume Wild Shape for free when the conversation ends. I recognize that not being able to talk while transformed makes a certain amount of sense, but this game has a bad habit of automatically triggering conversations the moment combat ends, meaning druids are forced to revert before the combat ends if they actually want to take part in the conversation that follows, which is tactically really stupid, the fight is still going.
Wait, isn't it already in the game? Or does it happen only to your companions in wild shape?
More importantly, they need to be able to use their spell actions in Wildshape.
Snootch Jul 31, 2024 @ 8:08am 
Originally posted by Pan Darius Cassandra:
More importantly, they need to be able to use their spell actions in Wildshape.
Druids can't use spells in Wild Shape until level 18. You only get to level 10 in BG3, unless you use Mods.

As for OP wanting something done about convo's. That's just not how it works. You want to be a Bear or a Wolf all the time? You make animal noises.

Granted certain NPC's have the ability to speak with animals, but it's not really programmed in. As far as they are concerned you are just another animal. Wanting something super homebrew like that, you should be using mods, not complaining about it here.
Last edited by Snootch; Jul 31, 2024 @ 8:15am
Originally posted by Snootch:
Originally posted by Pan Darius Cassandra:
More importantly, they need to be able to use their spell actions in Wildshape.
Druids can't use spells in Wild Shape until level 18. You only get to level 10 in BG3, unless you use Mods.

Spell actions.
Snootch Jul 31, 2024 @ 8:16am 
Originally posted by Pan Darius Cassandra:
Originally posted by Snootch:
Druids can't use spells in Wild Shape until level 18. You only get to level 10 in BG3, unless you use Mods.

Spell actions.
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to, you do. You don't retain anything from your original form.
Last edited by Snootch; Jul 31, 2024 @ 8:20am
Malthar Jul 31, 2024 @ 8:21am 
Originally posted by Snootch:
Originally posted by Pan Darius Cassandra:

Spell actions.
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to you, you do. You don't retain anything from your original form.
Just to clarify, not all spells are full actions, some are bonus actions or even reactions. But yes, druids cant cast spells, period, when wild shaped until level 18 as you said
Snootch Jul 31, 2024 @ 8:26am 
Originally posted by Malthar:
Originally posted by Snootch:
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to you, you do. You don't retain anything from your original form.
Just to clarify, not all spells are full actions, some are bonus actions or even reactions. But yes, druids cant cast spells, period, when wild shaped until level 18 as you said
It's very specific in 5e. Non-cantrip spells count as a full action preventing any bonus action spells and vice versa. It comes down to your DM and how willing to they are to bend the rules.

All I can say is to use mods if you want a homebrew experience.
Last edited by Snootch; Jul 31, 2024 @ 8:28am
Malthar Jul 31, 2024 @ 8:29am 
Originally posted by Snootch:
Originally posted by Malthar:
Just to clarify, not all spells are full actions, some are bonus actions or even reactions. But yes, druids cant cast spells, period, when wild shaped until level 18 as you said
It's very specific in 5e. Non-cantrip spells count as a full action preventing any bonus action spells and vice versa. It comes down to your DM and how willing to they are to bend the rules.
Im sorry but you are wrong, there are plenty of spells that take only a bonus action to cast even RAW, Ensnaring strike, Hunters mark, Hex, Holy weapon, Misty step, healing word, divine word, dragon's breath, sanctuary. the list goes on, this is about 10% of the bonus action spells in 5e RAW

In total there are 8 spells cast as a reaction and 42 cast as bonus actions
Last edited by Malthar; Jul 31, 2024 @ 8:33am
Snootch Jul 31, 2024 @ 8:36am 
Originally posted by Malthar:
Originally posted by Snootch:
It's very specific in 5e. Non-cantrip spells count as a full action preventing any bonus action spells and vice versa. It comes down to your DM and how willing to they are to bend the rules.
Im sorry but you are wrong, there are plenty of spells that take only a bonus action to cast even RAW, Ensnaring strike, Hunters mark, Hex, Holy weapon, Misty step, healing word, divine word, dragon's breath, sanctuary. the list goes on, this is about 10% of the bonus action spells in 5e RAW

In total there are 8 spells cast as a reaction and 42 cast as bonus actions

I'm sorry you feel that way, but the rules are there. All it comes down to is your DM shaping them in a way that they like. I'll say it again though, Non-cantrip spells count as a full action preventing any bonus action spells and vice versa. It comes down to your DM and how willing to they are to bend the rules.

I'm not sure what homebrew sessions you have played, but the 5e ruleset is there plain as day for anyone to look at on dndbeyond.
Last edited by Snootch; Jul 31, 2024 @ 8:36am
Originally posted by Snootch:
Originally posted by Pan Darius Cassandra:

Spell actions.
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to, you do. You don't retain anything from your original form.

You completely misunderstand.

Some concentration spells, such as Moonbeam or Call Lightning, have the ability to be used after they're cast, such as moving the Moonbeam or calling lightning. This is not casting the spell, it is simply using an action granted by the spell, and per 5e RAW these actions are useable in Wildshape.
sevensided Jul 31, 2024 @ 8:40am 
Originally posted by Snootch:
Originally posted by Pan Darius Cassandra:

Spell actions.
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to, you do. You don't retain anything from your original form.

Ya'll....

Pan is talking about the ability to manipulate Moonbeam or cause Heat Metal to do damage people while wildshaped. Heck, even call lightning should be re-usable if you wildshape after casting it. But it isn't

Yes, we know you cant cast spells while wildshape till level 18, but you should be able to maintain and manipulate already cast spells while wildshaped.
Malthar Jul 31, 2024 @ 8:41am 
Originally posted by Snootch:
Originally posted by Malthar:
Im sorry but you are wrong, there are plenty of spells that take only a bonus action to cast even RAW, Ensnaring strike, Hunters mark, Hex, Holy weapon, Misty step, healing word, divine word, dragon's breath, sanctuary. the list goes on, this is about 10% of the bonus action spells in 5e RAW

In total there are 8 spells cast as a reaction and 42 cast as bonus actions

I'm sorry you feel that way, but the rules are there. All it comes down to is your DM shaping them in a way that they like. I'll say it again though, Non-cantrip spells count as a full action preventing any bonus action spells and vice versa. It comes down to your DM and how willing to they are to bend the rules.

I'm not sure what homebrew sessions you have played, but the 5e ruleset is there plain as day for anyone to look at on dndbeyond.
Im pulling it straight from my own personal PHB sir. You are mistaken.

Players Handbook pg. 202

"Casting Time
p202
Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.

Bonus Action
p202
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

Reactions
p202
Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so."
Last edited by Malthar; Jul 31, 2024 @ 8:42am
Snootch Jul 31, 2024 @ 8:46am 
Originally posted by sevensided:
Originally posted by Snootch:
No such thing, a Spell is a full Action. When you wildshape, you gain that creatures stat block. Whatever abilities it has access to, you do. You don't retain anything from your original form.

Ya'll....

Pan is talking about the ability to manipulate Moonbeam or cause Heat Metal to do damage people while wildshaped. Heck, even call lightning should be re-usable if you wildshape after casting it. But it isn't

Yes, we know you cant cast spells while wildshape till level 18, but you should be able to maintain and manipulate already cast spells while wildshaped.
Except nothing in that wall of text said anything about that.

Their entire post is about maintaining conversations and gear having no effect. Pardon? I wish people would actually read what was posted. I'll leave you all to argue among yourselves.
Last edited by Snootch; Jul 31, 2024 @ 8:46am
sevensided Jul 31, 2024 @ 8:49am 
Originally posted by Snootch:
Originally posted by sevensided:

Ya'll....

Pan is talking about the ability to manipulate Moonbeam or cause Heat Metal to do damage people while wildshaped. Heck, even call lightning should be re-usable if you wildshape after casting it. But it isn't

Yes, we know you cant cast spells while wildshape till level 18, but you should be able to maintain and manipulate already cast spells while wildshaped.
Except nothing in that wall of text said anything about that.

Their entire post is about maintaining conversations and gear having no effect. Pardon? I wish people would actually read what was posted. I'll leave you all to argue among yourselves.


Can you not actually pay attention to who is posting what?

Pan stated

Originally posted by Pan Darius Cassandra:
More importantly, they need to be able to use their spell actions in Wildshape.


You replied with

Originally posted by Snootch:
Druids can't use spells in Wild Shape until level 18. You only get to level 10 in BG3, unless you use Mods.

You completely misunderstood what Pan was talking about.
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Date Posted: Jul 31, 2024 @ 7:15am
Posts: 22