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Wizards can prepare 17 spells at level 12 with 20 int, sorcerers are limited to 13.
Wizards can swap their prepared spells at any time outside combat, sorcerers are limited to their small list.
Ignoring spells they can have access to, wizards are infinitely more useful.
And Wizards do needed to be nerfed, wizards are a game killer. Ever played Baldur's Gate 2, where you can melt absolutely any encounter with Time Stop + Improved Alacrity + Chain of contingency + Spell Trigger? Cool when used once, but after that it's game-breakingly boring as ♥♥♥♥.
Especially since in BG3 you can literally go sleep after every encounter and recover all your spell slots, there's no GM to tell you "Nope, that's stupid buddy"
Let's talk about BG3. Wizards, sorcerers, or any mage user class are modified. On one hand, in D&D, these classes are relatively weak at the lover levels. OK, understood. The guys at Larion tried to counterbalance this with some tricks, such as scrolls. But hang on a minute. You can use scrolls as a fighter. and you can use any number of scrolls. What?
On the other hand, they limited the levelling to 11th. Why? I reached 11th when I arrived at BG, after I'd gained tonnes of experience for nothing. Would the character be too strong for the final battle? Maybe, but then there is another problem. The world's existence is at stake, and I jovially chatting with a level 20 mage about why the god thinks that it is a good idea to send a level 5 or 11 (deepen on the Act.) wizard against the Netherbrain. Like we entrust a bunch of elementary school students to solve the problem of an Earth killer asteroid, which will hit within a year. It would be a great trial for them. Oh, great.
You only need 13 Spells you dont need 17, lol that is only 4 more anyway.
You dont need to swap your spells outside combat in bg3.
BG2 isnt BG3 man. There is no timestop or any of the other spells you mentioned. Sorcerers get this basically anyway with quickened.
Technically "resting after every encounter" is limited by your supplies. Especially at higher difficulties where each group member requires their own food.
Yeah Sorc is stronger assuming you’ve optimized and are trying to squeeze out maximum DPR, but Wizard is totally fine, even one higher difficulties.
Plus wizard gets the bonus of additional flexibility of spell choice over sorc, and some of the wizard bonuses are quite strong.
Yeah and the Cleric has been ruined to.
Main reason i took cleric in BG2 was to cast healing and restoration spells to remove debuffs.
Litterally never had to cast one restoration spell in BG3 and dont need healing spells because potions grow on trees and you can use them with bonus action
I guess it makes sense if one believes that Clerics are only there to be healbots. Good thing even Life Clerics are more than that.
The sorcerer is more powerful and use charisma as it's main stat, but the Wizard is just so much more agreable to play.
-No stress to select your spells, you can change them at will and you can have all the utility you want or just focus on combat spells.
-The subclass of the Wizard gives different ways to make them uselfull for the party depending of what you need.
Wizard > Sorcerer