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P&P wizards are S tier because of the amount of spells they can known and the fact a well researched wizard has an answer to EVERY situation. Situations that just can't exist in videogames so despite my first playthough being a wizard I did so knowing they're only 10% effective and that won't ever be changed.
2) BG1 and BG2 wizards are so much more powerful and more interesting to play.
Now I hate playing them as they have no viability of survival.
100%
You dont need the spells from scribe spell. They get enough as it is. Especially considering you can respeck them with Withers and re- choose your spells whenerver you want as you level up.
Wizards don't lack survivability in BG3, especially human wizards. Give any wizard a 1 lvl dip into cleric or fighter and they'll be wearing heavy armor + shield + shield spell + counterspell unkillable unhittable full casters. Or just mage armor + shield for humans (like Gale) and go pure wizard - it's more than enough with occasionally casting Shield when necessary.
Never mind the unique spells that only wizards can get access to through scribing scrolls.
So I'm not going crazy. I downloaded some mods to make Wizards be more of a threat in combat. I enjoyed learning to not underestimate mages when I played Dragon Age Origins. Ever since then I've had this funny little beef with mages in games since I play melee most of the time. Nothing is more annoying than some ♥♥♥♥♥♥♥ pelting spells at you half way across the map and actually taking 20% of your health off with each hit. It's almost like a countdown to re-strategize so you don't wipe in 5 seconds.
In bg3, they are just utility support half the time. My wizard dies and they stay dead till the end of the fight because I rarely really need them. Why revive them when I'm consistently doing damage attacking?
Casters are often relegated to support roles and such, where they don't really do any direct damage (even though they should), and when they're not, any damage they actually do is outshined by martials (even though it shouldn't).
While there may be some truth in your words, its worth remembering that most RPGs happen at early levels, where ALL wizards have always been weak. They come to their own at later levels when the amount of spellslots increases and the spells become more powerful. From the very beginning of D&D the wizard journey was always from flimsy, barely useful nerds to invincible war gods.
Example: Wrath of the righteous, where you go all the way to mythic levels. My lich in it was the strongest spellcaster Ive ever played.
There are a few spells in Act 3...
Only one of them is any good