Baldur's Gate 3

Baldur's Gate 3

View Stats:
Jonny Boy (Banned) Jul 28, 2024 @ 1:18am
The Current State of the Wizard in BG3
Lets face it they have been royally mishandled in this game.

In table top the way the Wizard works is they dont get the raw power that the sorcerer gets with meta-magic but they instead get access to more powerfull spells. This is simply not the case in BG3.

Wizards are missing So many spells from the Players handbook that are not in the game.

The only significant spells that Wizards have access too that Sorcerers dont are:

- Animate Dead
- Conjure minor Elemental
- Conjure Elemental
- Create Undead

So Larian have basically decided that summons are the only real difference between Wizards and Sorcerers in BG3.

So a Wizard in BG3 is essentially a summoner and a Sorcerer is essentially a super-powered Wizard that can cast 2 spells per turn (quicken) and is also a far better battlefield controller (heightened) and (extend)

The absurdity of this doesn't end here.

To further desecrate the Wizard larian decided too:

- Nerf Hypnotic Pattern heavily compared to table top
- Nerf Polymorph compared to tabletop
- Nerf Banishment compared to table top.
- Nerf Confusion compared to table top (confusion is not operating correctly)

The bizare thing is that Sorcerers also get access to these above 4 spells in BG3, this leads me to believe that Larian Nerfed these spells because they would have been far to powerfull when combined with the Sorcerers meta-magic.

So Wizard spells are now being nerfed to balance the Sorcerer?
Last edited by Paul; Jul 28, 2024 @ 7:05am
< >
Showing 1-15 of 31 comments
Minnzy Jul 28, 2024 @ 1:37am 
Wizards are always nerfed in videogame settings of D&D.

P&P wizards are S tier because of the amount of spells they can known and the fact a well researched wizard has an answer to EVERY situation. Situations that just can't exist in videogames so despite my first playthough being a wizard I did so knowing they're only 10% effective and that won't ever be changed.
Woke Buster Jul 28, 2024 @ 2:12am 
1) Larian did a poor job implementing wizards in BG3.

2) BG1 and BG2 wizards are so much more powerful and more interesting to play.
Last edited by Woke Buster; Jul 28, 2024 @ 2:12am
I don't see the problem. With Scribe Spell, Wizards will have access to far more spells than a Sorcerer ever will.
Spiritos Jul 28, 2024 @ 2:29am 
Been playing games a long time, Wizards, Sorc were always my goto character. Nowadays they suck in almost every game. They should hit hard because of their lack of defence.
Now I hate playing them as they have no viability of survival.
Jonny Boy (Banned) Jul 28, 2024 @ 2:39am 
Originally posted by Woke Buster:
1) Larian did a poor job implementing wizards in BG3.

2) BG1 and BG2 wizards are so much more powerful and more interesting to play.

100%
Jonny Boy (Banned) Jul 28, 2024 @ 2:43am 
Originally posted by Pan Darius Cassandra:
I don't see the problem. With Scribe Spell, Wizards will have access to far more spells than a Sorcerer ever will.

You dont need the spells from scribe spell. They get enough as it is. Especially considering you can respeck them with Withers and re- choose your spells whenerver you want as you level up.
Originally posted by Spiritos:
Been playing games a long time, Wizards, Sorc were always my goto character. Nowadays they suck in almost every game. They should hit hard because of their lack of defence.
Now I hate playing them as they have no viability of survival.

Wizards don't lack survivability in BG3, especially human wizards. Give any wizard a 1 lvl dip into cleric or fighter and they'll be wearing heavy armor + shield + shield spell + counterspell unkillable unhittable full casters. Or just mage armor + shield for humans (like Gale) and go pure wizard - it's more than enough with occasionally casting Shield when necessary.
Last edited by ♂Warrior of Gachi♂; Jul 28, 2024 @ 2:59am
Hobocop Jul 28, 2024 @ 2:58am 
Nah. Divination, Evocation and Abjuration bring enough to the table through their school specific abilities to make them stand out compared to sorcerers. Plus, wasting a sorcerer's very limited spells known for utility spells outside of Haste isn't a particularly good choice, while a wizard has no issues pulling Longstrider, Jump, Feather Fall and the like out of their back pockets if needed.

Never mind the unique spells that only wizards can get access to through scribing scrolls.
God Queen 158 Jul 28, 2024 @ 3:55am 
Originally posted by Spiritos:
Been playing games a long time, Wizards, Sorc were always my goto character. Nowadays they suck in almost every game. They should hit hard because of their lack of defence.
Now I hate playing them as they have no viability of survival.

So I'm not going crazy. I downloaded some mods to make Wizards be more of a threat in combat. I enjoyed learning to not underestimate mages when I played Dragon Age Origins. Ever since then I've had this funny little beef with mages in games since I play melee most of the time. Nothing is more annoying than some ♥♥♥♥♥♥♥ pelting spells at you half way across the map and actually taking 20% of your health off with each hit. It's almost like a countdown to re-strategize so you don't wipe in 5 seconds.

In bg3, they are just utility support half the time. My wizard dies and they stay dead till the end of the fight because I rarely really need them. Why revive them when I'm consistently doing damage attacking?
Orion Invictus Jul 28, 2024 @ 3:57am 
Originally posted by God Queen 158:
Originally posted by Spiritos:
Been playing games a long time, Wizards, Sorc were always my goto character. Nowadays they suck in almost every game. They should hit hard because of their lack of defence.
Now I hate playing them as they have no viability of survival.

So I'm not going crazy. I downloaded some mods to make Wizards be more of a threat in combat. I enjoyed learning to not underestimate mages when I played Dragon Age Origins. Ever since then I've had this funny little beef with mages in games since I play melee most of the time. Nothing is more annoying than some ♥♥♥♥♥♥♥ pelting spells at you half way across the map and actually taking 20% of your health off with each hit. It's almost like a countdown to re-strategize so you don't wipe in 5 seconds.

In bg3, they are just utility support half the time. My wizard dies and they stay dead till the end of the fight because I rarely really need them. Why revive them when I'm consistently doing damage attacking?
It's been this way for as long as I can remember. If there are martials and casters in the same game, casters get HEAVILY nerfed compared to what they should be (according to the lore) so martials feel powerful.

Casters are often relegated to support roles and such, where they don't really do any direct damage (even though they should), and when they're not, any damage they actually do is outshined by martials (even though it shouldn't).
Bloodartist Jul 28, 2024 @ 4:24am 
Originally posted by Orion invictus:
It's been this way for as long as I can remember. If there are martials and casters in the same game, casters get HEAVILY nerfed compared to what they should be (according to the lore) so martials feel powerful.

Casters are often relegated to support roles and such, where they don't really do any direct damage (even though they should), and when they're not, any damage they actually do is outshined by martials (even though it shouldn't).

While there may be some truth in your words, its worth remembering that most RPGs happen at early levels, where ALL wizards have always been weak. They come to their own at later levels when the amount of spellslots increases and the spells become more powerful. From the very beginning of D&D the wizard journey was always from flimsy, barely useful nerds to invincible war gods.

Example: Wrath of the righteous, where you go all the way to mythic levels. My lich in it was the strongest spellcaster Ive ever played.
Last edited by Bloodartist; Jul 28, 2024 @ 4:35am
jack_of_tears Jul 28, 2024 @ 1:33pm 
Don't know what to tell you, the Wizard is always the most badass character in my parties, easily outpacing everyone else for sheer power to control the battlefield and destroy enemies. Maybe this is a 'git gud' situation. You are remembering to add spells to your spellbook via scrolls, right?
Last edited by jack_of_tears; Jul 28, 2024 @ 1:35pm
FunkyMonkey Jul 28, 2024 @ 1:54pm 
The one thing I wish they added to Wizards to make them different from other casters in BG3 would be that they didn't need to memorize ritual spells. If a Wizard knows a ritual, they can cast it. Wouldn't make them incredibly powerful, of course, but would give them more of an identity as a utility caster, which is something I enjoy.
emreyigit1967 Jul 28, 2024 @ 2:28pm 
Originally posted by Jonny Boy:
- Animate Dead
- Conjure minor Elemental
- Conjure Elemental
- Create Undead

There are a few spells in Act 3...
Jonny Boy (Banned) Jul 28, 2024 @ 9:55pm 
Originally posted by emreyigit1967:
Originally posted by Jonny Boy:
- Animate Dead
- Conjure minor Elemental
- Conjure Elemental
- Create Undead

There are a few spells in Act 3...

Only one of them is any good
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Jul 28, 2024 @ 1:18am
Posts: 31