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She clearly tells you multiple times why this location is important to her, what that location is, and what her endgoal for that location is.
"You can roleplay a stupid character, you should not expect to be rewarded for it."
That woman spends most of her wake time talking about "her lady Shar" and "I want to be a dark justiciar" and all that nagging I myself have removed her from my playthroughs for.
You cant even claim "I wasnt paying attention", because it is "hammered" on your brain and burned in your retina that she only lives for that.
Unless you are in a debilitating feat of ADHD driven by terminal stage of Parkinsons, there is no way you can simply "obliviate" that crap if you stay with her that long.
So, yeah, kinda stupid.
Also, ADHD and Parkinsons are completely different disorders, maybe educate yourself instead of sounding like an ass.
Bruh
Well, consider for a moment that for the characters in this world, this evil god giving her magical power is actually real. She is not a simple worshipper who wants to placate that god out of fear, which would be common in polytheism. She is actually a priestess of that god. This is nothing like an edgy hot goth teen satanist. Same goes for "vampire in the party". Seriously, basically noone would go with that.
Good point, and some characters may consider that, or feel like they have no choice, but the common or more normal reaction to actual evil priests and undead would be to get away from them asap. And people like good priests, paladins, dwarves, elves, etc. should have an even stronger reaction.
Short-sighted on the survival aspect - perhaps. On the other hand, such folk are not trustworthy at all, especially in a predicament like this. Like I said, yes, sure - some people may consider this to improve their chances, or see no other way, or be on the dark side of things themselves and just love to have those guys around - and it's fine that the game allows all that.
However, on the side of "I don't want to travel with clearly evil folks", I feel the game doesn't provide good alternatives unfortunately. It wants you to keep everyone - I mean, even if you kick someone out, they are still in the camp and "travel with you"... and if you do separate from the evil folks early you have no choice but to use the custom hirelings. Which is weird, frankly. Sorry, going a bit on a side tangent here.