Baldur's Gate 3

Baldur's Gate 3

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AntiTapok Aug 27, 2024 @ 6:18am
Honor + difficulty for patch 7.0?
This game is too trivial for even 2-3 man party's. Many ppl crave for a good challenge
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Showing 1-8 of 8 comments
Voidling_general Aug 27, 2024 @ 7:47am 
mods baby
wtiger27 Aug 27, 2024 @ 9:39am 
Have you tried a solo Honor run?
AntiTapok Aug 27, 2024 @ 9:44am 
Originally posted by wtiger27:
Have you tried a solo Honor run?
Almost did it, played as palazard 6 6 with abjuration subclass, killed cazador and ansur. Died from 1 stupid mistake on Orin (shoved from arena). Fully completed with party of 3 (with 1 guy constantly dying haha)
AntiTapok Aug 27, 2024 @ 9:49am 
Since i mentioned abjuration wiz. My very first good solo honor run was on abjuration wiz with armor of agathys. It was a very good run and then i faced Ansur. Dayum i did almost no damage to him and died from third nova. After that, i theorycrafted from scratch a paladin abjuration wizard with hybrid defences(high ac+ pure damage mitigation from resistances and abjuration stacks) just for this overpowered boss and destroyed him..
Last edited by AntiTapok; Aug 27, 2024 @ 9:50am
wtiger27 Aug 27, 2024 @ 9:51am 
Originally posted by AntiTapok:
Originally posted by wtiger27:
Have you tried a solo Honor run?
Almost did it, played as palazard 6 6 with abjuration subclass, killed cazador and ansur. Died from 1 stupid mistake on Orin (shoved from arena). Fully completed with party of 3 (with 1 guy constantly dying haha)

Sounds like that is your challenge you want then. :)
guard65 Aug 27, 2024 @ 12:33pm 
I mod my game to squeeze tears out of your azz. If you looking for an un-modded, what ever you do, do not hold your breath.
Loki Shade Aug 27, 2024 @ 9:11pm 
Wait for epic encounter mod, like they did on divinity 1 and 2. Thats a HUGE challenge. love it.
Z405 Aug 27, 2024 @ 10:44pm 
I actually made a mod based on D&D encounter rules to make it as tough as possible, without breaking the "lore" from the original tabletop version. I hate bullet sponge battles. This is extremely unimaginative, which is what pretty much all difficulty enhancing mods do.

I worked on it for many months, altering each encounter to fit the needs of a challenge, and then I came to the realization of wtf am I doing with my precious time? I'm doing the work a developer studio should be doing. I'm not getting paid and the trial and error is extremely tedious. It would have cost me probably another 6 months to even complete it and for what?

So yeah I agree, I sincerely dislike it when studios drop the ball and continuously cater to the lowest common denominator. It's not like Elden Ring didn't perform extremely well, despite its alleged difficulty.
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Date Posted: Aug 27, 2024 @ 6:18am
Posts: 8