Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My biggest tip would be to pay close attention to your equipment. See what equipment can be paired to give you better rolls and stack additional damage. Also, don't be afraid to change your class mid-game to dip a few levels into another class, such as getting the extra action (action surge) from the fighter class. It's only 100 gold to reset.
Lastly, don't be afraid to rest. You'll find more than enough food to rest after every battle if you want.
I am loading the game for 20 minutes just to successfully hit the damn Adept Dorikel..
Thanks to you guys I managed to kill almost everyone besides Dorikel, Zealot Arden (almost dead)Zealot Bring (almost dead 5/49) ,Disciple Zrell and three others
But OP claims to be experienced with RPGs, and experienced with hard difficulties in RPGs. And we are talking about what is probably the easiest RPG in existence, without exaggeration and OP is having issues on the lowest difficulty. Sorry, but this is not believable.
Then don't believe it. But I don't think calling them a troll was appropriate.
Agreed, this doesn't feel like bait to me. I could be wrong, I'm rusty.
OP: If Spore druid summon spam isn't your thing, look up Gloomstalker Ranger/Assassin builds and just kill everything before combat even starts.
You're just lame.
I have little experience with casters since between the saves and counterspells I usually only have 1 caster for utility so in my opinion you are making it harder for yourself carrying 2. As for initiative, it is based off DEX, so don't use it as a dump stat, if it is important that a character goes first, give him the Alert feat for that juicy +5 init.
For moonrise specificly; I would suggest trading wyll for Astarion or Halsin
give him a good bow and stay at max range away from the battlefield. shot-hide-repeat.
An assassin spec at level 3 with Sharpshooter feat at level 4 will 1 shot a lot of enemies the whole game long with his sneak attack and if ♥♥♥♥ hits the fan, you can double sprint away and escape to camp.
If using Halsin instead, Abuse Owlbear and make sure to always use crushing flight first, prone gives you advantage and cancel enemy concentration spells. Use warding bond or elixir of stone skin so he doesn't die too quickly.
Warlocks are fine thematically but since moonrise tower greatly outnumber you, you will benefit more from a tanky or gorilla approach. kill the caster/mage on the stairs first to minimize the chance of suffering from Hunger of Hadar (the black cloud that ♥♥♥♥♥ you over in the hallway) . use arrows of roaring thunder or arcane interference to cancel their concentration.
your main source of heals should come from potions, you can snuggle your party and throw a potion in the middle to heal everyone at once. Use a spells slot only for emergencies. downed character should be healed with thrown potions or healing word.
buy or craft a potion of resist necrotic before you jump off moonrise tower but use after the lair, before the boss door (you can also throw it to apply it to the whole party!)
Generaly speaking, if you are struggling, you should shop and use consumables, coat poison so the enemy miss more often, use acid to reduce their AC and use elixirs like bloodlust or vigilance to gain an edge in combat. also everyone can use scrolls, don't hesitate to carry a situational spell like dimension door in your bag to free yourself a spells slot for something else.
GL !
Yes, it's based on luck, but save-scumming every time you roll badly isn't the way to go. If you have advantage, you roll twice (taking the best roll), which increases your odds. Find ways to gain advantage, via equipment and skills, and give disadvantage to your enemies (taking the lower of two rolls).
Gaining advantage is key. Once you figure this out, you'll rarely miss.
Some other ways to gain advantage:
source: https://www.reddit.com/r/BaldursGate3/comments/ja08hz/a_guide_to_advantage_and_disadvantage_in_bg3/
Get the high ground
Use AOE to your advantage. Ice Storm, Evards black tentacles...
Do not move too far forward into the room or you will trigger a second wave of enemies.
Video or it didn't happen.
Agree that you really need surprise initiative in the opening round.
I usually summon an air elemental upfront and prebuff all the harpers before entering.
It helps to get an invisible character (i use Laezel) to the rafters before the battle starts as you want to be ready to take out those archers.
As soon as battle starts, Air Elemental warps to the rafters to join Laezel and assist with the archers.
My tav is usually a 9th Level Wizard, Laezel 9th Level Fighter, Asterian 7th Level Bard / 2nd Level Fighter, Shadowheart 9th Level Light Cleric. (fairly standard party)
But in the 1st round, I can usually get off killing all 3 archers in the rafters, plus at least 3 Icestorms. The defenders are hosed after that!
FYI - I also use a spore-haste grenade in the opening round. Those are Great!