Baldur's Gate 3

Baldur's Gate 3

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Chrisern Aug 24, 2024 @ 1:58pm
Chance to hit - how to increase?
It's been over 25 years I played D&D on tabletop. I can't remember how this works. If I level up a character, will the chances of hitting say Armor Class 15 enemies go up? How exactly does this work. The RNG in this game is brutal. I rarely even hit my enemies, let alone roll for damage.
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FunkyMonkey Aug 24, 2024 @ 2:05pm 
You get attack bonus from your attacking stat, proficiency bonus and weapon bonus if it's magical, for example.

Your proficiency bonus doesn't go up every level. It starts at +2 and goes up by +1 at levels 5 and 9. You get to boost your stat (or take a feat) at levels 4, 8 and 12.

That's the short of it. You also can use spells in combat to increase your chance to hit, Bless being the obvious one at low levels.
Chrisern Aug 24, 2024 @ 2:09pm 
What does 'attacking stat' mean? Is it strength for melee and dex for ranged?
Sentient_Toaster Aug 24, 2024 @ 2:13pm 
Character level indirectly has an impact if the character is proficient in the weapon (and it's usually a bad idea to use a weapon or armor without appropriate proficiency). Proficiency bonus starts at +2; by level 9, proficiency bonus is +4.

Most attacks are tied to an attribute modifier. Melee weapon attacks use Strength by default (finesse weapons allow the user to use Dexterity if it's better), ranged weapon attacks use Dexterity, spell attacks use the spellcasting modifier associated with however the spell was granted (e.g. wizards use intelligence, clerics use wisdom, etc).

BG3 does not implement any rules regarding cover, but it does consider height difference -- a ranged attack from above gets a bonus, a ranged attack from below gets a penalty.

If, say, you take the Great Weapon Master or Sharpshooter feats on a character, be sure to deactivate the option that allows a -5 to hit / +10 to damage choice for when you don't think the trade-off is worth it. That -5 to hit can be really painful if your odds to hit weren't already rather good.

Advantage and disadvantage can matter a lot, because both mean rolling two twenty-sided dice with the former meaning that the higher is taken while the latter forces using the lower die. Attacking an enemy who can't see you is an example of something that grants advantage; making a ranged attack while an enemy is adjacent to you (regardless of whether it's the target of the ranged attack) grants disadvantage.

The level one Cleric spell "Bless" is notable for for granting its targets a bonus to hit.
FunkyMonkey Aug 24, 2024 @ 2:14pm 
Originally posted by Chrisern:
What does 'attacking stat' mean? Is it strength for melee and dex for ranged?
STR for most melee weapons and DEX for ranged and Finesse weapons, yes. And proficiency bonus is only added if you are proficient with the weapon you are using. Fighters, Barbarians, Paladins and Rangers are proficient with all weapons and Rogues and Bards are proficient with Finesse and ranged weapons, for example.
Chrisern Aug 24, 2024 @ 2:22pm 
Thank you guys!
Detective Costeau Aug 24, 2024 @ 3:00pm 
Also, for spellcasters their 'attacking stat' for spells that require attack rolls will be whatever stat they use as their primary spellcasting stat, so INT for Wizards, WIS for Clerics, CHA for Sorcerers etc.
08Nobody15 Aug 24, 2024 @ 3:09pm 
**Finess weapons only use DEX over STR if the DEX Stat is higher :)
Jarsonne Aug 24, 2024 @ 3:23pm 
Wait there isn't anymore advantages?

Getting an advantage has a big effect because there's two rolls and the best is kept, and in case it's against you and you have the advantage, there's two rolls for enemy and the worst is kept.

And in case there's advantage or disadvantage on both sides, it's cancelled.

From this you need investigate what can give you advantage.
Last edited by Jarsonne; Aug 24, 2024 @ 3:24pm
aquagamer0103 Aug 24, 2024 @ 3:35pm 
Originally posted by FunkyMonkey:
You get attack bonus from your attacking stat, proficiency bonus and weapon bonus if it's magical, for example.

Your proficiency bonus doesn't go up every level. It starts at +2 and goes up by +1 at levels 5 and 9. You get to boost your stat (or take a feat) at levels 4, 8 and 12.

That's the short of it. You also can use spells in combat to increase your chance to hit, Bless being the obvious one at low levels.


That doesn't really matter. I recently started playing and have already realized huge flaws with this game. For example, I used a fighter, with a +5 to hit mind you, and fought against 2 enemies with 13 and 12 AC. The percentage to roll numbers is so ♥♥♥♥♥♥ that all I got was a 2, 3, 3, 5, and a 7. They need to fix the RNG for rolling in this game, because it seems like it's nothing but percentage based. Like, it feels as if you have a higher chance to roll below 10 than you do to roll above 10. Thanks for reading, and BG3. . . Fix the game buds.
jonnin Aug 24, 2024 @ 3:42pm 
there are more but some basics...

darkvision or lights on the enemy if they are in a dark area.
elevation, esp for ranged attacks
advantage, from various effects (knock-down (prone) is a key one)
magic weapons (+3 means 15% better chance to hit, 5% per bonus point on a d20)
various effects and spells like bless
high primary stat (eg if you hit someone with a 2h sword you need str to be high, if you attack with a wizard spell you need int to be high, ..)
armor reduction (eg make them stand in acid)

more attacks so if you miss one you still do some damage. There are many ways to get 3 attacks pretty early in the game (around level 5). A stock cleric with 1 shot per turn vs a multi-classed one with 2 or 3 is a huge difference in the first half of the game, but you have to decide how much magic to give up (for me, a str cleric with 1 level of monk gets me by for much of the game, but you can give up more to get more).
Jarsonne Aug 24, 2024 @ 3:56pm 
Yeah prone/knock down is the more obvious and simpler to understand mechanic to increase chance to hit from advantage. Light is hardly so common or intuitive to exploit.

But also relatively intuitive is surround an enemy, at least when you use multiple melee, and remind that it's only the second hitting that get advantage.

Attack from stealth should also give advantage if I remember well, but here it's more about exploit stealth damages anyway. Still in some cases it can help remind it to increase a chance to hit.
JD Wolf Aug 24, 2024 @ 6:32pm 
If you hover over your "attack stat", the number below the weapon when equipped, it will give you a breakdown of where the number is coming from.
Chrisern Aug 24, 2024 @ 11:33pm 
Shadowheart has 17 in wisdom. Why do her spells "always" miss, if those cleric spells are scaled with wisdom? I don't understand.
FunkyMonkey Aug 25, 2024 @ 1:15am 
Originally posted by aquagamer0103:
Originally posted by FunkyMonkey:
You get attack bonus from your attacking stat, proficiency bonus and weapon bonus if it's magical, for example.

Your proficiency bonus doesn't go up every level. It starts at +2 and goes up by +1 at levels 5 and 9. You get to boost your stat (or take a feat) at levels 4, 8 and 12.

That's the short of it. You also can use spells in combat to increase your chance to hit, Bless being the obvious one at low levels.


That doesn't really matter. I recently started playing and have already realized huge flaws with this game. For example, I used a fighter, with a +5 to hit mind you, and fought against 2 enemies with 13 and 12 AC. The percentage to roll numbers is so ♥♥♥♥♥♥ that all I got was a 2, 3, 3, 5, and a 7. They need to fix the RNG for rolling in this game, because it seems like it's nothing but percentage based. Like, it feels as if you have a higher chance to roll below 10 than you do to roll above 10. Thanks for reading, and BG3. . . Fix the game buds.
Cool story.

Doesn't mean anything, though.
FunkyMonkey Aug 25, 2024 @ 1:17am 
Originally posted by Chrisern:
Shadowheart has 17 in wisdom. Why do her spells "always" miss, if those cleric spells are scaled with wisdom? I don't understand.
Her Firebolt cantrip uses INT because it's from half-elf racial feature. And her Sacred flame targets enemy DEX saving throws, which are pretty decent on many early game enemies. That's why she feels like she misses a lot.
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Date Posted: Aug 24, 2024 @ 1:58pm
Posts: 25