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Suppose you could just do something like have 10 WIS then have someone cast Mage Armor on you once per day. That'd give you the equivalent of a 16 Wisdom without having to put any points into it.
In general monk needs as much Wis as you can provide, not for armour, but for damage, but I can’t see a reason for it since paladin is a heavy armour user while monk can wear armour too, but not from the beginning.
Also pure paladin is a no-brainer option with considerable amount of damage.
No bonus action also means no 3rd attack from two handed master feat.
Paladin armor lets you go light on dex, so you could go max str and decent (16+) wis or you can try to move the stats around into con, cha, etc. It sort of depends on what you want to be best at ... raw damage or flexible commando, or even tanking.
Everything works fine in armor except wis to ac is dropped and you no longer move a little extra each round. It has no effect on anything else and its a fine tradeoff.
You really need to make some up front (or respec and try them out) decisions, though... weapon or unarmed, shield or not, cha or wis for your paladin abilities and how much of them... and its best to run to 2nd attack asap, probably means monk 5 paladin 1 at level 6, or monk 1 and paladin 5. Both work. If you go monk first you won't have a paladin spell until near end of the game, while if you go paladin first, you won't see your level 3 specialty stuff from monk until end of game... many multi class are like this and can't split evenly due to the level 5 attack; you have to do one then the other and delay a lot of abilities until so late in the game they are no longer fun/cool.
The problem with wisdom for monks is that they can double dip into it for damage after act 2. Triple dip if you're playing way of the open hand. So by skimping on their main stat you're shooting yourself in the foot.
I'm sorry I somewhat messed my earler message up. It isn't a double dip in a strict sense, with the boots of uninhabited kushigo you get your wisdom modifier to your unarmed attacks.
That's just a single dip, it's a double dip in the sense that you get strength(with TB) or dex without tb and Wisdom as your damage modifiers now.
It increases even further if you play way of the open hand monk because his special magical damage on unarmed attacks gets you 1d4+wis modifier as psychic, necrotic or radiant damage.
Great thanks. I understand now.
I don’t think that will be very applicable if I go down the Shadow monk route?