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Sent a bug report directly to Larian ages ago and posted a bug report [DX11] - Incorrect Fullscreen Resolution On Startup[forums.larian.com] on their official forums with a GIF showcasing the issue, but unfortunately the issue remains ignored almost a year since launch.
There are no fixes unfortunately, only mere workarounds to either temporarily change any setting so the game readjusts the resolution or use the VULKAN API which doesn't suffer from this issue.
A very good assessment and, unfortunately, true. I tested it myself: I took two screenshots, one in fullscreen and one in borderless. The former screenshot has a resolution of 1920x1061, whereas the latter has the normal resolution of 1920x1080, precisely like your GIF posted on their forums.
So Larian received complaints regarding this issue starting with August 2023 and yet they haven't done anything to fix this issue. It's pretty obvious that they don't care.
Exclusive full screen is going the way of the dinosaur, and with good reason. Might be a nice chance to adapt and embrace the present.
I respectfully disagree with this, with a small exception.
First, I will use the borderless mode only because I am forced to use it, and I am not happy with this. I reckon most of the players didn't have any problem with this because, maybe, most of them do not even bother to change the graphics settings (except for the performance tab), since the borderless is the default setting.
The borderless mode will deliver, in general, worse performance than the fullscreen mode, with some exceptions (like in BG3 where the framerate seems to be the same). People check only the framerate and assume that they are equal, but we need to take into consideration also the latency. The fullscreen mode will always deliver better performance because the game will take exclusive control over the GPU, directly through the DX API. On the other hand, in the borderless mode, we insert one middleman, that is, the Desktop Windows Manager. This is akin to comparing a console (fewer processes, better access to hardware) versus a Windows PC; or to comparing DX11 (high-level, more layers) versus DX12 (low-level, more direct access).
In borderless mode, I cannot change the graphics adapter, the monitor, or the game refresh rate (very important).
In borderless mode, the DWM will apply a Vsync to the game (as for everything on the desktop), and I didn't invest in a Gsync display to run the game with Vsync.
https://superuser.com/questions/844773/is-it-possible-to-turn-off-v-sync-in-windows-10-for-windowed-games
Moreover, having an always-ON Vsync means an added latency, but let's say that, in BG3, the latency doesn't matter.
A gamer who is serious about game performance will always run the game in exclusive fullscreen. I've always played the games only in fullscreen and have had nothing but the best experience.
If we are to make a forecast, the future in gaming may be reserved for low-level access (fewer layers, direct/exclusive access): DX12. Another example might be ARM CPUs: fewer instructions, more specialized.
You think that borderless is the future because all the YT steamers are playing in borderless, but that is because they need that mode to easily switch the windows and the screens; besides switching the windows on the fly, there is no other advantage to borderless.
Larian should provide a functional fullscreen mode, period, there's no excuse for this.
Also, I don't watch gaming YTers. Most of what I watch is comedy or educational. Often both.
I agree, the UI fonts in this game are too small. For example, the fonts in PoE were better for reading. I don't even want to know how the fonts in BG3 look in a 4K resolution.
https://imgur.com/1QzpJa4
Gysnc works for me perfectly in borderless window using DX11, and with the Lossless Scaling app I'm not just running it in g-sync, but at 200+ fps g-sync.
Enable it in nvidia control panel to run in both, or make a game specific setting for BG3 in Nvidia control panel. Verify by setting control panel to show you when g-sync is on.
You're welcome in advance.
Do you have DPI scaling set to system? If yes, then set to Application.
I think you misunderstood. I didn't say that there is a problem with G-sync, or with scaling.
When you first change to exclusive fullscreen, it does work, yes. But then it glitches when you restart the game with this setting ON. I don't use any scaling on my system as I don't need to, I have a 1080p resolution.
Anyways, as per the post marked here as the solution, I found the culprit. When you restart the game with exclusive fullscreen ON, the game start to render the image at 1920x1061, instead of the usual 1920x1080. I saved screenshots while in exclusive fullscreen: on the first time, the resolution is normal 1080p, and on the second time, it glitches 1061p. The blur appears when the game stretches the 1061 pixels image on a 1080p display, this is normal.
So, yes, the exclusive fullscreen mode is broken in this game, at least on a 1080p screen.