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Perception is key...to discover hidden items/ areas!
If anything, knowing what happened in the module Descent into Avernus is more important for background info.
It's not necessary to have played BG1 and 2. There are references to them, but BG3 is a self-contained story, and the gameplay is very different.
The extra DLC doesn't change any of the story at all but it does add some starter items all from Divinity in to BG3... along with the songs from Divinity.. its a nice little nod back to Divinity..
All of the items are replaced before the end of act one.. but its cool having them in the game in my opinion.
They might, though. One of the companions fangirls pretty hard over the OG heroes, for instance.
The point is, the game plays fine with or without that knowledge.
Not knowing anything about BG1 or BG2 will not hurt you while playing BG3 - the Lore is pretty obscure and ur not playing the same people, just playing in the same World (and fighting a different fight)
Since you've played and enjoyed Divinity OS2, then this game will feel natural to you. BG3 has a very similar look, feel, and branching plotline to D:OS2 (and uses the same engine)
BG3 Companion NPCs also have deep and exotic backgrounds, similar to the sense of the Companions in D:OS2.
And as you note, the BG3 Companions fit from the World of Faerun, built years ago as part of the old Table Top (pen & pencil) rpg ADnD Forgotten Realms expansion
https://forgottenrealms.fandom.com/wiki/Forgotten_Realms
But it's just slightly different rules, and the game plays very much like D:OS2
Except when it's the same fight....
Gortash is basically rerunning Sarevok's original plan, isn't he? He's doing a little better with it, though
After couple of hours of play through I already got that impression. They basically added an animation of a die haha.
It's not *super* faithful to the rules ( see https://bg3.wiki/wiki/D%26D_5e_rule_changes for instance ) but it's... broadly similar. "Solasta: Crown of the Magister" takes a much more purist approach to the rules, although they had to homebrew more feats, subclasses etc. as they didn't have permission to use anything outside the D&D System Reference Document. And between those two... that's basically it for CRPGs based on the D&D 5E ruleset, as far as I'm aware.