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5 levels of ranger, two-weapon fighting get hunter subclass with the colossus slayer feature. This is for extra attack at ranger 5.
3 level of rogue, pick up thief subclass. This gives you 2 bonus actions so you can use your bonus action attack twice. (4th level for ability score increase)
This turns you into a vicious dual-wielder with 4 attacks per round, not to mention bonus action dash. Colossus slayer and sneak attack allow for solid base damage.
But if you want to multiclass the character, then tere are good reasons why people here were so fast to react with "gloomstalker/assassin", because that combination is really a delight to play!
That said, Ranger is a perfectly viable class. Especially Beastmasters. Like most classes in 5e, they start off weak, but their summons get a lot stronger starting at level 5. Permanent Longstrider is also extremely powerful.
But yeah, the vanilla subclasses can be viable, too.
But in all seriousness, ranger is fine. They are extremely versatile, and should be played as such. They tend to be able to answer most situations and can fight at any range.
Most ranger guides have them multiclass, as its also one of the only ways to play a thief character (to me, the weakest classes are Ranger/thief as you always multiclass, could you imagine not having an extra attack when playing as just thief?).
As it stands, going pure Ranger is making a character weaker on purpose as they fill no rolls and are weaker then just making that same character a 3 attacking stronger hitting fighter. Both in Melee combat and ranged combat. I feel it has a lot to do with ranger being too much of a Role playing class in a game where you can't do that. This is D&D without the imagination of players coming up with out of left field ideas.
At max level, the only single way to make a ranger viable is have them be a Hunter and have them use the gravity effect to bring enemies next to each other. That's it. Until you have your aoe attack at lvl11, you are unviable.