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On the spell side, I would at least have Command and Bless from Paladin at all times, rest what you want. From Bard, take rituals and out of combat spells. A lot of your spell slots will go for smites any way. After that, take some of the more situational stuff and don't take spells that are on Paladin spell list. Spells like Calm emotions, Enhance ability, Silence, Dimension door and Freedom of Movement would be good picks. with 14 CHA your DC isn't the highest, but you could use the Helmet of Arcane acuity and Ring of the mystic scoundrel combo to get your DC sky high and cast Enchantment spells as Bonus action. If you want to go that route, Command is amazing and you can pick other Enchantment spells from Bard.
For Magical secrets, for a front line build like this I think Spirit guardians is an obvious pick. After that, because you already get Misty step from Paladin Oath spells, I would pick Counterspell.
On equipment, while the Arcane acuity build is good (too good, IMO), I would just go with tanking options. Ring and Cloak of protection, Ring of free action, Helm of Balduran in Act 3, Armor of Agility (Yuan-Ti scale mail before that), Boots of Striding. For end game weapon, Belm is great. It gives you a bonus action attack every round, making you attack 3 times per round. This means that you have good options for all your actions. Misty step, AoE heal and Belm's bonus attack for bonus actions and Cutting words and Counterspell on reactions.
Honestly this build is so strong that you can do pretty much what you like.
For P6/B6, yeah. P2/SB 10 would get Magical Secrets. Although I might take Hunger of Hadar over Spirit Guardians, on the theory that the things I can melee are gonna die anyway.