Baldur's Gate 3

Baldur's Gate 3

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L1qu1dator Jul 4, 2024 @ 12:14pm
Wtf can't you assassinate in this game?
Encountered a sleeping goblin and after sneaking in couldn't kill him in just one move.
Had to normally attack and start combat. It's stupid! :steamdeadpan:
They thought about so many things but not to give this basic option.
Originally posted by a quality meme:
Originally posted by L1qu1dator:
Originally posted by Orion Invictus:
Sorry, that option is only available to people who purchase the game.

Ever heard of other places, like GOG for example?

Originally posted by Orion Invictus:
Or, y'know, if you can deal enough damage to the sleeping character.

He's ♥♥♥♥♥♥♥ sleeping! It shouldn't matter what weapon with how many damage I'm using, it should be a 1 hit kill.

So if you are equipped with just your bare hands or a ♥♥♥♥♥♥ breadknife you should be able to instant kill sleeping enemies? In the world of DnD of all things, do people not understand how overpowered this would actually be?
Hell, even if we just look at things small scale, this is a universe where with this rule beginner spell casters that have just gotten started will have access to a sleep spell that would allow them to murder anyone that isn't immune with ease.

Originally posted by L1qu1dator:
I thought this is role playing... so when you decide to play some assassin for a bit, you should be able to do some stealth kills.
And stats shouldn't matter when a guy is standing above the unconscious target with a big ass sword ready to pierce its skull.

If you want to roleplay as an assassin, become a Rogue that subclasses into Assassin. Their whole deal is doing as close to a stealth execution as you can get in intricately stat based RPGs like Dnd. The tactic is you'll sneak attack an enemy from the front, from invisibility or from succeeding a stealth check while crouching up to them obscured, and if the enemy isn't one shot by the already high damage, they and anyone that witnesses it will be surprised. In a wide open area this will usually alert the whole pack because of those who see it and those who probably hear the screams too. Using the silence spell will prevent anyone from hearing your attacks and therefore won't agro unless they see it, which is especially effective for people sleeping and preventing the above scenario. In more confined spaces and interiors though, you can easily split fights up room to room and pick apart whole camps. The important thing to keep in mind is combat doesn't exclusively mean uncontrolled moments of no return, but can with cunning but especially for Assassins be small skirmishes that split up the bulk forces and let your enemies do little more than struggle.
The reason why this tactic works with an Assassin is because they have three abilities with an insane synergy:
Assassin's Alacrity, which instantly restores both types of actions when they start combat, meaning starting a fight with an attack, likely a sneak attack will allow a second action or attack.
Assassinate: Ambush, which makes all attacks on surprised enemies c r i t.
and Assassinate: Initiative, which gives advantage against all enemies that haven't taken a turn yet, namely surprised enemies including the one you just sneak attacked and are about to sneak attack again.
You can add together how these paired together all catching enemies off guard to be absolutely BRUTAL for damage. At the bare minimum with no other class aspects to account for, by lvl 3 Rogue you can sneak up on and sneak attack enemies twice with crit damage. With the sneak attack damage you can get with leveling Rogue, this combination can be easily lethal to some of the most juiced characters in the game as long as they can be surprised.

There are your stealth kills right there on a silver platter. You just need a character that's specialized enough to do it, which is the entire point. The entire point as well is that gameplay is confined to the balance of the weaponry and that damage needs to be a precisely counted and purposeful sequence. In games where stats and math are everything, exceptions such as "person is sleeping should instantly die" don't work out because in practice they make the most powerful characters equated because of one universal exception. Like I said to start, if attacking a sleeping enemy with a big enough weapon gave a common sense one shot, overwriting the damage stats normally needed to get that outcome, not only would the actual stats logically required for that feat to be possible be rendered moot, but it would also be the go to tactic for meta gamers. Why wouldn't it if all it would take is two actions, inside or outside of combat to dispatch some heavy hitters?
Originally posted by L1qu1dator:
I'm thinking about normal RPGs where when you encounter sleeping NPCs you can murder them without a fight, like "Fallout", or "Kingdom Come".
It's common sense.

I've played the classic Fallouts and NV for way too long. Let me tell you, they are absolutely the same way where you can't just do a special execution button to instantly stealth kill an enemy. New Vegas is worse about the stat balance and enemies can be a little bullet spongy, but in general across fallout beside the universal sneak crits, you kill someone only if you did the damage to delete their health, end of story. The only exception is the Sandman perk which is a unlockable ability to assassinate sleeping characters. Fallout has a specific ability to let you do it, but it works because the only people you can use it on are just as human as you are. If they put the same ability in Baldur's Gate and be generous by balancing it with certain weapons or damage needs, it would still be an undoubtedly overpowered route that would have people doing arcane tricksters like crazy.

If the addition of the common sense perk that you want can not only be solved via the perks already in the game and would also present the situation of genuine forces of nature being put down like dogs through a sleep spell, it just doesn't make sense in the game you're asking it to be put in. How it already works in game is just fine. You're practically guaranteed to hit a sleeping enemy, and if your first attack doesn't one shot them because of their durability then the second on usually will. Sneak attacks are always king though if you want to be a stealth character, just don't get worked up about gameplay limitations without looking into some of the mechanics, especially for such a mechanic rich game such as this.
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Showing 1-15 of 34 comments
Orion Invictus Jul 4, 2024 @ 12:18pm 
Sorry, that option is only available to people who purchase the game.

Or, y'know, if you can deal enough damage to the sleeping character.
Originally posted by Orion Invictus:
Sorry, that option is only available to people who purchase the game.

Or, y'know, if you can deal enough damage to the sleeping character.
he has 420 games. you expect him to ruin the meme?
L1qu1dator Jul 4, 2024 @ 12:22pm 
Originally posted by Orion Invictus:
Sorry, that option is only available to people who purchase the game.

Ever heard of other places, like GOG for example?

Originally posted by Orion Invictus:
Or, y'know, if you can deal enough damage to the sleeping character.

He's ♥♥♥♥♥♥♥ sleeping! It shouldn't matter what weapon with how many damage I'm using, it should be a 1 hit kill.
FunkyMonkey Jul 4, 2024 @ 12:25pm 
Originally posted by L1qu1dator:
Originally posted by Orion Invictus:
Sorry, that option is only available to people who purchase the game.

Ever heard of other places, like GOG for example?

Originally posted by Orion Invictus:
Or, y'know, if you can deal enough damage to the sleeping character.

He's ♥♥♥♥♥♥♥ sleeping! It shouldn't matter what weapon with how many damage I'm using, it should be a 1 hit kill.
It goes both ways, or would you like that your characters could be killed from full to zero because a mage cast Sleep on you at lvl 2?
L1qu1dator Jul 4, 2024 @ 12:29pm 
Originally posted by FunkyMonkey:
It goes both ways, or would you like that your characters could be killed from full to zero because a mage cast Sleep on you at lvl 2?

Well, yeah, if they can get that close :P
Sentient_Toaster Jul 4, 2024 @ 12:29pm 
This isn't "Assassin's Creed". Stats actually matter.
FunkyMonkey Jul 4, 2024 @ 12:31pm 
Originally posted by L1qu1dator:
Originally posted by FunkyMonkey:
It goes both ways, or would you like that your characters could be killed from full to zero because a mage cast Sleep on you at lvl 2?

Well, yeah, if they can get that close :P
Fair enough then.
identity Jul 4, 2024 @ 12:35pm 
You don't have health pools in real life, and fights don't immediately break out into turn-based affairs. You can assassinate npcs if you meet all the criteria, which does include dealing enough damage to kill them, because otherwise you're just alerting them and starting combat like how the mechanics for the game work. If you use the spell silence and kill them within the bubble, unless someone sees this happen, no one else will be alerted because they can't hear it. You have to think about each encounter in a phase, because if combat starts, they will immediately alert anyone nearby as if they called out, so you have to keep the mechanics in mind and stop certain things from "resolving", like how card games work and each action may or may not have a response action that can have cards played against it, like in Magic the Gathering; you play a spell, the mechanics check if the opposing player wants to do something as a reaction, and then the spell completes after. In this case, you attack, the game checks to see if they lost all their health, if not it checks to see if anyone can hear the target, then combat starts.
Last edited by identity; Jul 4, 2024 @ 12:42pm
L1qu1dator Jul 4, 2024 @ 12:36pm 
Originally posted by Sentient_Toaster:
This isn't "Assassin's Creed". Stats actually matter.

I thought this is role playing... so when you decide to play some assassin for a bit, you should be able to do some stealth kills.
And stats shouldn't matter when a guy is standing above the unconscious target with a big ass sword ready to pierce its skull.
OP I successfully 1 shotted a sleeping hobgoblin in the destroyed town in act 1.

It sounds like you lack the skills to do the thing, is all.
NYC AirLancer Jul 4, 2024 @ 12:49pm 
"Why can't I hit Y to Sneak Kill?????"
Press f to pay respects

::pays respects::

::eats a dorito chip::
ꉔꏂ꒐꒒ꇙ Jul 4, 2024 @ 12:56pm 
Originally posted by The Sylvan Learning Center:

It sounds like you lack the skills to do the thing, is all.

I think some people have the "regular game" mind when it comes to this game. Thinking "I can one shot a sleeping dude like in Assassins Creed or etc" but this game is not like others.

You can't just button smash, press on things without thought and what not. Everything and many things play a part in the action. I had to go into a cave, oh it's blocked, what do I do...

*sees a barrel of oil in front of some wood pieces, I shoot the barrel with an arrow, it breaks and oils spills onto the floor, I shoot a fire arrow onto the oil covered floor, boom, fire and bye bye wood blockage*

Read all the info and use your brain. This game is deep, very deep (that's what shadowheart said) nothing is ever too simple, while some others can be. Everything is a piece, and you need to put them together.

I'll sleep-assassinate dudes in AC or some other stealth focused games.
Last edited by ꉔꏂ꒐꒒ꇙ; Jul 4, 2024 @ 12:57pm
L1qu1dator Jul 4, 2024 @ 1:09pm 
Originally posted by ᴠᴇʟɴs:
Originally posted by The Sylvan Learning Center:

It sounds like you lack the skills to do the thing, is all.

I think some people have the "regular game" mind when it comes to this game. Thinking "I can one shot a sleeping dude like in Assassins Creed or etc" but this game is not like others.

You can't just button smash, press on things without thought and what not. Everything and many things play a part in the action. I had to go into a cave, oh it's blocked, what do I do...

*sees an oil barrel in front of some wood pieces, I shoot the barrel with an arrow, it breaks and oils spills onto the floor, I shoot a fire arrow onto the oil covered floor, boom, fire and bye bye wood blockage*

Read all the info and use your brain. This game is deep, very deep (that's what shadowheart said) nothing is ever too simple, while some others can be. Everything is a piece, and you need to put them together.

I'll sleep-assassinate dudes in AC or some other stealth focused games.

I'm thinking about normal RPGs where when you encounter sleeping NPCs you can murder them without a fight, like "Fallout", or "Kingdom Come".
It's common sense.
Draknalor Jul 4, 2024 @ 1:18pm 
Originally posted by L1qu1dator:
Originally posted by Orion Invictus:
Sorry, that option is only available to people who purchase the game.

Ever heard of other places, like GOG for example?

Originally posted by Orion Invictus:
Or, y'know, if you can deal enough damage to the sleeping character.

He's ♥♥♥♥♥♥♥ sleeping! It shouldn't matter what weapon with how many damage I'm using, it should be a 1 hit kill.
Then why come to steam forums to discuss?

Go to the GoG forums
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Date Posted: Jul 4, 2024 @ 12:14pm
Posts: 34