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There's a few things outside dialog that can do it as well- I believe just attacking people unprovoked violates the Oath of Devotion, for example.
I'm not sure of all the mechanics (I am playing a Paladin right now - Oath of Ancients). But I know that if you break it, a sinister figure portraying as the Oathbreaker King will come to you with "much to discuss"... I think you can proceed as an Oathbreaker with losing paladin perks and gaining a few (dark) perks also or... Pay a penance to recover your lost "honour" (2000 gold if I'm not mistaken). Never broke Oath though, I always send Astarion to do the dirty work for me, lol, and always make him rob people who I want to aggro
You break your Oath if you break the conditions imposed to you by it. You have to read carefully those conditions and think before you chose a dialogue or an action. Particularly those who are marked as [Oath of vengeance][Paladin]~
Your tenets are:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it. No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
So, beware of whom you ally with, for starters... Have you spared the life of a wicked creature? This seems to be quite an "absolute" and demanding oath (it's vengeance, after all) almost like: All that is not pure good, is pure evil and must be exterminated... Not much room for greyness in Oath of Vengeance I'd say... (and, ironically, being such extreme is being evil, in the end, lol)
Apparently being a Palalock does not absolve me of telling kids that making a deal with a devil is a really bad idea. /j
Generally, if you support evil as an Oath of Vengeance Paladin, whether that be through dialogue or actions, you will lose your oath. Doing evil isn't taken quite so seriously, as long as it's generally in the pursuit of a greater good.
Gee, man... Making a deal with a Devil is ALWAYS a really bad idea, even for an evil dude ;)
It isn´t intuitive at all.
My question here is if you can lose oath in other ways than not choosing the paladin dialogue choices.
It's very intuitive that to break your oath you need to do things that go against your oath.
It's not specifically the paladin dialogue options that guarantee you keep your oath, it's what the option says that's important.
Spoiler for act 1 for an example Let's say you fought auntie Ethel and she surrenders, you simply cannot accept her surrender. Doesn't matter whether you use the Paladin option or just any option that rejects her surrender, the important part is that she cannot be let go, if you want to keep your oath.
You don't have to always pick the [PALADIN] options in dialog, but you do have to avoid options that directly contradict the tenets of your oath.
So, if your oath says you have to help people in need, picking an option where you refuse to help people in need will break it.
If your oath says you have to punish evildoers, refusing to do that would violate your oath.
When you start a paladin character, you're given a book that specifically says what the tenets of all three oaths are.
You swear an oath. You know the terms of that oath. To break the oath, you need to violate the terms of the oath.
If that's confusing, replace "oath" with "contract" and "swear" with "sign". It's virtually the same.
- Thrown a yellow outlined bhaalist assassin into a chasm in the temple of Bhaal.
- Told Arabella her parents were alive after discovering them dead.
- I think I lost it after summoning the ogres to defence of the Grove, and they killed some of the tiefling defenders.
- Helping Astarion ascend.
Interestingly I have not broken it when:
- Regretting animating Conner for Mayrina.
- Being absent while rest of party 'betrayed' Aylin to Larroakan.
- Astarion the assassin was doing all his solo murdering.
An Astarion rogue 12 with sleight of hand fully tricked out can steal back the 10k gold from Oathbreaker Paladin with no chance of failure. Reliable talent!
In fairness there are some weird things with oaths on occasion. Example being how at the start of Act 1 knocking out the tieflings who imprisoned Lae'Zel counts as grounds to break the vengeance oath.
Tenets of the oath (from the wiki):
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Can you see where you went wrong?