Baldur's Gate 3

Baldur's Gate 3

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SteveLosive Jun 28, 2024 @ 1:34am
mod to replace Turn-Based combat
I love the game and so far everything is great, but the amount of cool things you can do if combat was similar to Witcher 3. So, does anyone know of a mod that replaces turn based with freestyle combat?
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Яeplicant Jun 28, 2024 @ 1:48am 
People tried with D:OS2 and gave up, don't expect anything less for BG3.
Quaestor Jun 28, 2024 @ 2:04am 
There is none. And how exactly are you planning to control 4 party members in a combat at the same time?
to make it actually enjoyable in a rtwp setting you'd most likely haveto completely redesign pretty much every single encounter. And given that a similar mod for DOS2 couldn't even garner enough interest to keep a single modder working on it...Probably won't be happening.
Witcher 3 like combat? even less chance. this game is in no way designed to accomodate dex based gameplay...
you'd not only have to redesign all encounters, but also all skills, monsters, npcs etc...basically a whole new game...
It would probably be easier to start from scratch and then copy the story at that point...
hannibal_pjv Jun 28, 2024 @ 3:56am 
Yeah… it vould be completely new game from the bottom to the top!
Detective Costeau Jun 28, 2024 @ 4:06am 
Yeah, no offence, but this is like asking for a mod to turn Doom Eternal into a game with turn-based jRPG combat.
You're basically asking for a totally new game.
seeker1 Jun 28, 2024 @ 4:15am 
There was a guy who said he and other modders were working on a RTwP mode mod for the game. I doubt they will be able to pull it off, even with the release of the tools.

It won't happen, probably requires touching stuff in the fundamental engine of the game. Plus yes, you really would have to redo encounters from scratch.
SteveLosive Jun 28, 2024 @ 4:16am 
Guys, you can actually use actions outside of combat, and there's literally a switch outside of combat that allows you to go turn based. You could say that it'd be a totally new game if I was asking this for XCOM or some other game. However, the mechanics are already there, and as much as I enjoy the turn-based mechanics, I want to feel a bit more in control of the actions and do some badass moves. No other game would give you so much cool abilities like unlimited disguise/shapeshifting or create an illusion.

As cool as turn-based is, it takes away the cinematic immersion and there should be an option to completely turn it off. I just like to have a choice when it comes to it.
Chroniver Jun 28, 2024 @ 4:27am 
You would have far less options and control in a RTwP environment. I'm not sure if you've played a lot of those games if you believe that it adds control.

I enjoy RTwP too but I'll be the first to point out that almost all of those games turn into a gigantic clusterfrak whenever large combat encounters happen.

The one exception that comes to mind being PoE2, but even there you need to exploit certain mechanics.

If they manage to convert the game to RTwP it would probably mean stripping most of the core elements out. Removing things and not adding much.
Detective Costeau Jun 28, 2024 @ 4:40am 
Originally posted by SteveLosive:
Guys, you can actually use actions outside of combat, and there's literally a switch outside of combat that allows you to go turn based. You could say that it'd be a totally new game if I was asking this for XCOM or some other game. However, the mechanics are already there, and as much as I enjoy the turn-based mechanics, I want to feel a bit more in control of the actions and do some badass moves. No other game would give you so much cool abilities like unlimited disguise/shapeshifting or create an illusion.

As cool as turn-based is, it takes away the cinematic immersion and there should be an option to completely turn it off. I just like to have a choice when it comes to it.
So, why would you ask the question if you're just going to say "no, you're wrong" if you don't get the answer you wanted?
People have said that such a mod doesn't exist, and given some reasons why it isn't likely to.
If you don't want to believe them, that's your call, but there's not really much point to asking questions if you're just going to reject answers you don't like out of hand.
"Being able to take actions out of turn-based mode" isn't anything even close to Witcher 3 style combat. Believe that or not, but such a mod does not currently exist, and I very much doubt it's practically possible.
SteveLosive Jun 28, 2024 @ 4:42am 
Originally posted by Chroniver:
You would have far less options and control in a RTwP environment. I'm not sure if you've played a lot of those games if you believe that it adds control.

I enjoy RTwP too but I'll be the first to point out that almost all of those games turn into a gigantic clusterfrak whenever large combat encounters happen.

The one exception that comes to mind being PoE2, but even there you need to exploit certain mechanics.

If they manage to convert the game to RTwP it would probably mean stripping most of the core elements out. Removing things and not adding much.
That's not always a must. Here you have so much control because the enemies are frozen in place until you have decided what you wanna do. Also, why does it have to RTwP? I think it'll be better as just real time 3rd person combat without any pause.

Same actions, same movements, same everything. Just instead of being turn based, allow everyone to fight and no limits to what players or NPCs can do.

Also, encounters don't have to be reworked from scratch, there could be away to disable turn-based combat right after it triggers.
Detective Costeau Jun 28, 2024 @ 4:59am 
Sure, man.
Have fun being offended people won't tell you what you want to hear, I suppose.
SteveLosive Jun 28, 2024 @ 5:00am 
Originally posted by Detective Costeau:
Sure, man.
Have fun being offended people won't tell you what you want to hear, I suppose.
Nah man, I'm not offended. I know there's no mod like that and I'm just putting a lot of hope into one being made. You never know, yk.
Originally posted by SteveLosive:
That's not always a must. Here you have so much control because the enemies are frozen in place until you have decided what you wanna do.

Yeah, we know that they have to, because fundamental things like Action economy for example will not work the same way with action titles.
RTwP replaces those systems partially with reactionary/dex based gameplay, to give you that adrenalin high you seek.

Originally posted by SteveLosive:
Also, why does it have to RTwP? I think it'll be better as just real time 3rd person combat without any pause.

Same actions, same movements, same everything. Just instead of being turn based, allow everyone to fight and no limits to what players or NPCs can do.

The problem is, that you'd be extremely quickly overwhelmed, because of the pure amount of actions happening. Each turn represents 6 seconds of gametime.
Let's take the most simple fight at the beach against the intelect devourers as an example.
You have 3 Enemies and at best 2 pcs at that point.
You'd have movement + 5 actions + 5 potential bonusactions every 6 seconds to deal with.
Sounds quite managable?
How about the druid grove fight when you arrive?
7 Goblins + 6 npcs + 4 party members = 17 actions and 17 bonusactions every 6 seconds...meaning you got 3 actions and 3 bonusactions every second. And that's still a quite managable fight, it only get's worse from here.
And yes, in a game that's been designed as an action game from ground up, that's doable, because every party involved has a quite limited moveset.
However in a game that's been designed as TB game from ground up these movesets are typically much wider.
And I'm not even talking about the Player controlled chars. Those are probably quite managable, because most players will only use lthe same 3-5 things anyway.
The main problem are the enemies.
In RTwP titles most enemies typically have 1, maybe 2 potential things they can do. Typically maybe 1 normal attack and 1 special attack, often not even a special.
this is to not overwhelm the player with the amount of different stuff reaching him.
In BG3, the stupid little intellect devourers on their own have their psionics attack, a melee attack and shove at the very least.
And that doesn't even account for verticality.
In almost all RTwP titles you have flat encounter areas. Maybe you get a platform or two, to break that up, but it's very limited.
In BG3, you often have encounters with a much higher verticality, sometimes with 3 or 4 different height levels. This alone gives combat way more complexity, with height advantage giving you bonusses, barbarian being able to take advantage of height etc...
As we stated, to have a potential RTwP mode be enjoyable, there would be severe efforts put into it, to not have a game mode that you'd have to pause every 2 seconds to be able to just survive...

Originally posted by SteveLosive:
Also, encounters don't have to be reworked from scratch, there could be away to disable turn-based combat right after it triggers.
See above for the reason why they indeed would have to be completely redesigned to be enjoyable.
Btw. There has been an interview with Larian at the very beginning of EA, where they basically said the exact same things. Maybe someone still has the link...But apart from that, these are well known facts.
The games that included both modes were designed as rtwp games first, and then got a TB mode tacked on....because that's actually possible that way, albeit you usually end up with rather boring games, if played as TB games, because the fights are missing that extra bit of spice compared to games that were designed as TB-Games....
alanc9 Jun 28, 2024 @ 5:41am 
Ever hear the phrase "conceptually impossible"? Sometimes, you do know.
Detective Costeau Jun 28, 2024 @ 5:58am 
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:

The games that included both modes were designed as rtwp games first, and then got a TB mode tacked on....because that's actually possible that way, albeit you usually end up with rather boring games, if played as TB games, because the fights are missing that extra bit of spice compared to games that were designed as TB-Games....

This reminds me of Pilliars of Eternity 2's turn-based mode. I almost always prefer TB to RTwP, and I still don't like that game's TB mode, because it was built on a system that was designed to be real time. So you had fun things like stuff that used to extend the duration of a spell by 5 seconds doing literally nothing, because each 'turn' was six seconds, so bonuses to duration only mattered if they were at least 6 seconds, weapon balance being utterly borked because the game was balanced around some weapon types doing less damage but attacking more often, and the TB mode gave them all the same one attack per turn, and so on.

Like, do I like action RPGs? Absolutely, they're some of my favorite games. But trying to make this game into one would be a massive amount of work, and the result would still probably be extremely janky. You're better off just playing one of the very good aRPGs that already exist, IMO.
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Date Posted: Jun 28, 2024 @ 1:34am
Posts: 44