Baldur's Gate 3

Baldur's Gate 3

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Bumbule Jun 27, 2024 @ 3:55am
Create Water INTO Chain Lighting?
Hey guys, I am wondering, is there a smart way of creating water and then be able to cast chain lightning at the same turn? It costs an action IIRC, so without the Sorcerer quick thingy, you cannot do it in the same turn. I found gloves at a merchant that can essentially do the same mechanic, once per rest? Other than that, nothing comes to mind how I could do this without prepping beforehand, :unpopular:
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Showing 1-9 of 9 comments
Canadian Ninja Jun 27, 2024 @ 5:42am 
have a fighter or other character that has two attack actions throw a water bottle. Unless you're playing without companions you should be thinking outside the box
Chroniver Jun 27, 2024 @ 6:15am 
There's a few items that allow you do cast it with the same character on the same turn. Otherwise just use your party!
Aoun Jun 27, 2024 @ 7:24am 
Use Trident of wave also create water on hit and make target wet.
anachoret Jun 27, 2024 @ 9:18am 
An ahead-of-time Mage Hand might sometimes be able to do it, on a smaller scale.
Detective Costeau Jun 27, 2024 @ 10:01am 
Storm Sorcerer can pull this off with Quicken Spell to cast the Create Water as a bonus action, I believe.
Mr. Hanky Jun 27, 2024 @ 10:42am 
haste also helps
Bumbule Jul 24, 2024 @ 5:22am 
Thank you, great suggestions! I've used haste, and trident of wave. Pre-fight make water also works fine :D
Carrying water barrels wasn't really an option, since my group tends to hoard things and rather carry smokepowder barrels :D
AokiYakumo Jul 24, 2024 @ 6:00am 
For Sorcerers your main options are either going to be Quicken Spell for Chain Lightning, or have a Water Support in the party who can reliably cast Create Water off turn.

For Tempest Clerics you're basically hosed. You need a Water Support in your party to pull off Wet combos.

For Wizards and Druids, however, you have another option: the Water Myrmidon (which you can get from a 6th level Conjure Elemental).

It's going to involve a little bit of speed tuning (either by popping a Vigilance Elixir onto your Myrmidon or getting your character on a low-DEX build that's 15 or lower), but what you can do is have your Myrmidon cast Healing Vapors on the area you want to screen nuke, then Chain Lightning that area. Wet from Healing Vapors only lasts a turn and Water Myrmidons have a +4 Initiative at base, so that speed tuning is critical if you want a single-action nuke (being 2 points slower than the Water Myrmidon means it goes before you roughly 50-75% of the time).

However, if you set it up this way, you have a one-man vaporizer ready to go. Bonus Points: You have a built-in token heal (average of 9 HP per cast) that doesn't take a spell slot, so you end up naturally chonky as a result, and the Myrmidon itself has 127 HP and an AC of 18 which is REALLY good defensively (never had mine die except during Ansur and his nova, not even Raphael could take one down when it was buffed to hell).

This does mean, however, that you can't benefit from Hiemal Strike or the Ice Bombs that the Myrmidon has - since for Lightning DPS the main strat is spamming vapors - so bear that in mind for party composition. If you play an Ice DPS, Hiemal Strike is the more preferred combat option since it procs Chill.
AokiYakumo Jul 24, 2024 @ 7:25am 
Originally posted by 󠀡󠀡:
You can twin the chain lightning you get from the legendary staff in Loroakans tower.

Not what they were asking, but okay.
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Date Posted: Jun 27, 2024 @ 3:55am
Posts: 9