Baldur's Gate 3

Baldur's Gate 3

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mshonibaresr Feb 14, 2024 @ 12:27pm
Any chances of new classes?
What are the chances of added classes and subclasses like the mods? Really want to play an artificer but don’t want to add mods to my steam deck .
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Showing 1-15 of 19 comments
Orion Invictus Feb 14, 2024 @ 12:28pm 
Very low.
Ironwu Feb 14, 2024 @ 12:39pm 
Originally posted by mshonibaresr:
What are the chances of added classes and subclasses like the mods? Really want to play an artificer but don’t want to add mods to my steam deck .

Pretty much zero, outside of using Mods. BG3 is effectively 'complete' and is in the bug fixing and optimization loop. Larian Studios is moving on to their next game, according to them.
seeker1 Feb 14, 2024 @ 12:44pm 
There's a few that are ready to go right now at Nexus. The one that I think is the most lore-friendly and feature-complete is the Artificer, which has four subclasses. Comes from the Eberron sourcebook.
GravySandwich Feb 14, 2024 @ 1:06pm 
Mods are a great way to go - almost all of the official sub-lasses are available in some way via mods. As noted above, Artificer is playable via mods, as well as some other "half" official content, like the Blood Knight or Mystic (which was official in 5e until not too long ago). There's also a multitude of homebrew options too, if your;'e looking to diversify.
seeker1 Feb 14, 2024 @ 1:28pm 
I've tried out the Mystic class mod. It is really interesting and fits the game, as it is basically a psionically based class. Instead of spell slots, it has a resource called Psi Points that you utilize to perform your various psionic abilities.

Some of the "less official" ones I have tried out are the Vanguard (I really view that class as what Eldritch Knight wants to be when it grows up); and as for subclasses, the Pirate (it's pretty much homebrew but a riff on a Swashbuckler), the Drakewarden Ranger (gets a dragon companion), and I still can't figure out my favorite custom Monk class, but I'm leaning to Ascendant Dragon, Sun Soul, and the Kensei/Wuxia (a monk who focuses on katana attacks).

One final note -- many of the custom classes will likely make you want to use Unlock Level Curve as you won't see many of their best abilities until you start getting above level 12.... (although this is technically true of some vanilla classes, too).
Last edited by seeker1; Feb 14, 2024 @ 1:29pm
Brian_the_Brute Feb 14, 2024 @ 1:28pm 
I wouldn't even play this game without mods after trying them. There's so much they add to the game. There's so many different classes and sub-classes that have been added and races not available. Mods feel like they complete the game for me, except for ACT 3 of course....
seeker1 Feb 14, 2024 @ 1:32pm 
Totally agree. People replay the game for a variety of reasons. I have others, like wanting to see all the romances (and at least up until now not being ABLE to use polyamory mod, LOL), fix the stuff I borked in previous runs, see all the content I missed, explore all the possible endings, try out all the vanilla options, AND ...

Of course, try out new mods. So far, I have yet to start out a Tav with one of the custom classes, I usually use hirelings as my lab rats to try them out. Especially as if they are borked, well that situation is more easily handled.
Last edited by seeker1; Feb 14, 2024 @ 1:42pm
ppaladin123 Feb 14, 2024 @ 1:33pm 
The only other official class is the artificer and that is tied to the Eberron setting (Yes I know you can make it work with Gondians and so forth) so that seems doubtful.

I can imagine a DLC with another subclass for each class though...there are plenty that would work great for this settings and story (for example Aberrant Mind sorcerer).

As others have noted....a lot of the missing subclasses have been made into mods that work quite nicely.
Cedarbox Feb 14, 2024 @ 2:00pm 
Given the custom creativity required for a lot of the artificer's skills, I would be surprised if it was ever added to the game. I'd love to see it, but mods are your best bet for that.
Mr. Hanky Feb 14, 2024 @ 2:09pm 
None, but what I REALLY want to see is Green Flame Blade and Booming Blade added. It would make Eldritch Knight playable
seeker1 Feb 14, 2024 @ 2:12pm 
Hey Mr. Hanky, I have just your mod, too.

5E Spells Addon -- contains both Green Flame Blade and Booming Blade cantrips, as well as a bunch of other missing 5E cantrips & spells not in the vanilla game.

As for the Nexus Artificer -- four subclasses:
a) The Alchemist tries to tie into the game's built in alchemy crafting system, with I would argue debatable results
b) The Armorer makes iron man suits, and works just fine.
c) The Battle Smith can make a Steel Defender - the improved version, natch, looks just like one of the Steel Watch, but shrunk down a bit. (Though it also works differently. It won't explode once its HP gets too low, etc.)
d) Artillerist - best with firearms (the mod adds muskets/flintlocks and pistols to the game, others can use them, they do it best); also can summon an Arcane Cannon (basically a flamethrower/blaster rifle) and a mobile version of same which is like a floating version of the cannons you see at the Arcane Tower.

I like the Artillerist best, having tried the three others.
Last edited by seeker1; Feb 14, 2024 @ 2:17pm
jk2l Feb 14, 2024 @ 2:37pm 
Originally posted by Mr. Hanky:
None, but what I REALLY want to see is Green Flame Blade and Booming Blade added. It would make Eldritch Knight playable

you can install 5e spell mods. it got booming blade and green flame blade
Mr. Hanky Feb 14, 2024 @ 4:14pm 
I know, I've played plenty with those mods, BUT I don't like having to use those mods for the following reasons:
1) They've caused my saves to break when a major update (like the one that's about to come out) comes out

2) It makes it impossible to play said playthrough on my Steam Deck, I've tried literally every guide and walkthrough, I can't get mods to work my my Deck. Mostly, I play on my desk-top, but when I'm traveling it sucks to not be able to work on my current playthrough that includes mods

3) Achievements
Zsrai Feb 14, 2024 @ 5:12pm 
Artificer isn't covered under the OGL I think, so you're likely never getting that.
アンジェル Feb 15, 2024 @ 12:09am 
Originally posted by mshonibaresr:
Any chances of new classes?
What are the chances of added classes and subclasses like the mods? Really want to play an artificer but don’t want to add mods to my steam deck .

Zero. If you do not have artificer in the basic rules, then you will not have it natively ingame.
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Date Posted: Feb 14, 2024 @ 12:27pm
Posts: 19