Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Superceding rule: Wizards who choose Evocation School can 'sculpt spells' from not directly hitting party members *with Evocation spells* (which tend to be the big AOE bangers). BUT: Wizards know next to no radiant spells, see here:
https://bg3.wiki/wiki/Evocation
So unless you are casting*:
An AOE
On the Evocation List
That is Radiant
With an Evocation School Wizard
It will hurt party members.
(*and the only thing that ticks those first three boxes is Moonbeam (only Wizardable by scroll or multi-class) or Sunbeam)
- A
To be clear, sculpt spells generally comes up with an Evoker like Gale -- he can bomb away with the classic D&D wizard AOEs and not hurt your party directly. Secondary explosions, powder barrels, residual burning surfaces, etc. absolutely will still hurt your party, but the big initial AOE hit will not.
I've never thought of using Gale with Radiant, but with some late Act III battles vs. Undead, Sunbeam --which is underpowered vs. other L6 spells -- might be a good idea.
- A
A: Only if they're Ginger.
Keep those especially away from radiant damage.
Also one other thing to note - some devils reflect it back on you.
- Moonbeam
- Sunbeam
The ones that target single opponents, that you can potentially mis-click and damage friendlies with, are*:
- Sacred Flame
- Guiding Bolt
- Branding Smite
- Blinding Smite
* - The specificity of these is more apparent if you have an active Elemental or Myrmidon in the party, since they have DECEPTIVELY big hitboxes for the mouse.
The two spells that can deal radiant damage but specifically don't target friendlies in any capacity are:
- Spirit Guardians
- Destructive Wave
Of this list, the ONLY radiant spell that isn't Evocation is Spirit Guardians. So, a 2 level dip into WIZ for Evoker before multiclassing into Druid, Paladin, Bard, or Cleric will make all of the AoE radiant spells "smart-target". Moonbeam is still a meme because if a creature isn't friendly (i.e., they are yellow/neutral) then they can get tagged by the spell.
It's not possible to get all of these spells onto a single character. The best you can do is to do a WIZ 2 / CLC 10 multiclass with the Light Domain (this nets you Sunbeam, Sacred Flame, Guiding Bolt, Spirit Guardians, and Destructive Wave).
Radiance of The Dawn damage allies?