Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll wait for steam workshop
However, if it brings official mod support and tools, whatever it breaks can possibly be fixed more quickly than ever. We're likely to see new kinds of mods that couldn't be done before. Saul Goodman.
So we'll have to see,
I'm actually hoping it breaks Script Extender for good, meaning ... nobody will need it anymore, so it can be retired.
It depend on what you are doing and who you your mod creators are. Some are great most are not so much.
That's not how that works lol there are mods still made for morrowind to this day
When an update comes out I extract it run a code comparison. Note the changes and update my files to reflect those changes. The biggest patches usually take me less than an hour to be back up and running. Others have no changes that effect my mods. Then again all my mods are done via SE.