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Hasn't gotten many user reviews.
I can't remember anything like that ever happening in Original Sin.
But you probably won't like this game. Based on what you wrote. Because its the same people making a game that in most ways builds off of OS.
Anyway there's no death penalty. If one of your character dies, you have to get a ressurection spell cast on them. If everyone dies you have to reload from a previous save.
oh no somebody questioned my beloved game's 10/10s IGNs
Such as when I was in a cemetery. I was about to start my search, but the Dev, not an in game character, but the Dev says "are you sure you want to dig that grave?". What I mean is that, it's not a ghost, not a passerby, just the dev breaking the 4th wall. Dev thought it would be fun and clever game design to code in an immersion breaking series of three warnings every time my character tried to dig the grave, the Dev speaks to me the player hinting that I shouldn't do that. Like a DM going out of character to tell the player, "I wouldn't do that if I were you". And then, since I don't let my character take out of character inputs, the DM just says, OK, you're dead. No roll, just dead. That's just poor RP and poor design.
I know other players don't mind that. The game is filled with low brow camp and cartoon voice acting. And that's fine for some people. I'm not knocking it. It's just not my flavor.
So I get it, some players don't mind a Dev or DM saying "Oh, you're character shouldn't do that, and if he does do that, I'll kill him, no saving roll, just dead. I'm warning you".
Personally, I don't like be led to all the content and required to interact with it exactly as Dev requires, or else. I don't see the point of that.
Such as all the cartoon-style voicing, out of character jokes, and especially the talking dog. I didn't get too far, I uninstalled it after Dev's coded messages told me, the player, that my character better not dig that grave or Dev would insta-kill my whole party. So my character digs the grave (trying to save the people of the town, after all), and Dev flips the table with his coded party wipe because his out of character demand was not acted on in character.
I don't load previous saves as a response to negative results. So to me, it sounds like it's possible to face "gave over" if everyone in the party dies. Is that right? I'm willing to play in a world where resurrection is part of the design balance as long as it requires at least one survivor making it back home alive.
About OS breaking 4th wall, it was the Dev's messages to player when you're digging a grave dev won't let you dig. I don't remember his words, but it comes down to him killing you if you don't follow his out of character instruction to not do what you intended to do.
When the DM tells you "you better not do that," and you do that, what result do you expect?
That doesn't make it poorly designed though. And it's also a bit different from their following games
The way I've always played, DMs we respect don't tell you what to do. Your character follows his nature, interacts with the world (hopefully with some common sense) and the consequences are diced. What Dev did in OS is like a DM interfering with your character's choices:
Player "I refuse the quest and head out of town"
DM: If you do, I'll just kill your whole party
Player: Uh.. I'm in character. My character is just doing what he does.
DM: "Yeah, but I'm telling YOU, the player, that if your character refuses the quest, I'm killing the whole party"
Not the DM or DEV I prefer. There are plenty of other games that don't break the 4th wall. And again, I don't mind if others think it's fun. It's just not for me.
Yeah, so for instance, there's a talking statue that says it can tell your future. If you let it, then you see the end of the game credits roll. Some people love such jokes (I hope), I find it obnoxious.
As for poor design elements, I didn't see too much content, because I uninstalled after Dev's coded messages told me out of character what my character better not do. Dev thinks it will be clever to warn me that the party will be killed if I do an option he coded in, but requires that I do not do, then if I do it, he thinks I will just reload. Nah, uninstall. I didn't sign up to play handsies with the Dev/DM via out of character bantering. Just not my thing.
There is no such game design concept as:
1. code in options that lead to insta-death
2. tell player (out of character, despite this being an RP game) not to do a thing
3. kill the characters belonging to players that don't obey Dev's command
4. let them reload and try again until they do as you say.
Clearly, this obnoxious joke took at least a day to code and caused me to uninstall a game. I get it, others who dig this hand-holdy Dad joke kind of thing just think I can't take a joke. OK. And so it is. I give great reviews for great games and bad reviews for bad jokes. A shame really. But if it was really such a winning formula, it would be repeated, but it hasn't. Thankfully.
Can I get confirmation that there are settings in BG3 that allow player to lose as long as he's not a save scummer?
And does BG3 have campy humor and 4th wall breaking elements like Original Sin?
https://tvtropes.org/pmwiki/pmwiki.php/Main/AreYouSureYouWantToDoThat
And they're mostly worse than DOS1 where you can just back some people away from the grave.
Super Paper Mario does it. It's not that unheard of.