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You prob dont need go through all of them as long as the battle finishes early. Anyway all these summons are simple beings. You dont really need strategy with them. Just run and attack. Or you can use them as a flash mob to surround and trap and enemy lol
I wonder how the initation bar in combat will look like with my army of 40 allies in a battle like the one at Moonlight Tower....
Imagine the big fight before the absolute!
Part of it was the "real time with pause" engine for BG2, because once summoned you could just ignore your skeletons and they would just automatically make their attacks. In actual turn-based combat, each summon has to get its own turn.
But I think a bigger part of it is that I would rather play my characters in combat than play their summons, and in BG3 it's a lot harder to just get TPK'd than it was in BG2. (Well, assuming I have installed Sword Coast Stratagems.) I don't need the meat shields (or bone shields, so to speak).
I'm not counting simulacrums as summons. A simulacrum was a lower-level copy of a wizard who could cast the same spells as the wizard (at that lower level). They were generally the most powerful "summons", although possibly planetars were still better. Planetars were also wizards as well as being permanently hasted and wielding swords that would insta-kill 25% of the time (unless the target made a save v. death).
But you could also add conjuration wizard and/or beastmaster ranger for extra buffs/summons
This sounds fun until you actually play it and then realize how much of a pain it is to navigate the map and also micromanage every summon in combat.