Baldur's Gate 3

Baldur's Gate 3

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Help building crit champion /divine smite
Hi,

I want to create a half-orc fighter using TWF and crit adding a spoon of divine smite.
This character has not to be the best critter outhere or the best DPS ever : just to scratch an itch I currently have. Difficulty will be standard.

So I have a hard time choosing the best path between two builds in order to get the optimal usage of divine smites :
- Fighter 4 (champion) / Paladin 8 (I don't really care the oath, either vengeance or oathbreaker) --> I'll get 7 spells slots between a long rest including some level 2 spell slots, further increasing the damage of divine smites
- Fighter 6 (champion) / Paladin 2 / Warlock (4) --> I'll only get 4 spell slots after a long rest but I can replenish 2 spell slots after a short rests, so 8 spell slots between long rests. I also get some more possiblity offered by warlock than pure figther/paladin.

What's your take on this ?
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It would work for some very RNG dependent burst but sadly unlike in table top pathfinder 2e you cannot really reliably build for crit builds in 5e.

Even with ways to reliably add advantage (ensnaring strike, fairy fire) to your attacks the chances of crits is rather low unless your spamming hold person & that sadly only works on humanoids which a large chunk of enemies in the game don't qualify as.
(and if you are playing in honor or tactician guaranteed crits from hold person are no longer a thing)

So yes it would be nice when you finally do get a crit but its just not reliable enough.
最近の変更は[TG] zacが行いました; 2024年5月6日 12時30分
I went with a dual wield crit build using Half Orc, 6 Fighter Champion, 4 Rogue Thief, 1 Cleric Tempest (Fog Cloud + other stuff) and 1 Warlock Great Old One (aoe crit fear chance).

Just starting out in Act 3. Pretty fun build as it offers some versatility when it comes to melee, ranged and spell casting. Lae'zel having knock prone via Battlemaster opens up advantages pretty easily, otherwise I've got Shadowheart or Gate (Bard Wizard) to help deal with enemies.

Act 2 boss fight was kinda difficult until I realised how the mechanics worked.
The build is Champion which gives you reduced critical (Natural 19-20), half orc gives you an extra critical die when you critical. The other thing I do is pick up one level of The Old Ones (Warlock). This will give you fear explosion saves all around when you critical. This gives you advantage on attacks rolls which gives you two chances to roll a natural 19-20.

There are a ton methods to get advantage in the game, Knock downs, grease, blind, fear, and so on.

There are items that also improved critical but they are few and far between. There is a improved critical elixir as well.

Basically Champion (3), The Old Ones (1), and what every other class you want. Pally if you want that Smite...
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投稿日: 2024年5月6日 11時54分
投稿数: 3