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can i learn scrools like Circle of Death and Deathrone?
Before then you'll be relying on poison damage to get the job done. Poisoner's Robe and Staff of Crones are the options available for your build, with Broodmother's Revenge being an option for martials.
Necromancer or Spores DRD is gonna be the way to go; both have bonuses to their kit that allow them to spec into necromancy spells, and both start investing into necrotic damage & summons relatively early on.
Before you leave Act I you can pick up Abyss Beckoners. While they are originally for the various summoner builds out there, they can be used by Necromancers to great effect at the start. In addition, any of the usual suspects for blaster builds (Elemental Augmentation Necklace, Gloves of Belligerent Skies, Spellsparkler, Mourning Frost, etc.) will be good shoe-ins for now. The Pearl of Power you can buy from Omeluum is also a great choice here, letting you nab a free 3rd level spell slot you can use for Vamp. Touch or an upcast Ray of Sickness.
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Act II is where you can start to see some more necromancer gear. Balthazar has the Circle of Bones, which have a similar effect to the Abyss Beckoners but without the madness proc. There's also a ring in Moonrise Towers which gives a free Ghoul Touch and the ability to cast Command on undead.
The Derivation Cloak and the Poisoner's Gloves are also here, which will allow your poison spells to actually trigger the poison condition, and each time you do you get a chip heal. As for Necrotic damage itself, there's a sacrificial dagger in Reithwin which gives +1d4 necrotic, Loviatar's Scourge which adds a 1d6 AoE to weapon attacks (VERY good for a martial build) as well as necrotic resist, and Justiciar Gloves which add 1d4 necrotic to weapon attacks.
Lastly, you'll likely want to nab Spellcrux from the Warden, since it's a free spell of your highest level.
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Only in Act III do we get the good stuff. Big ticket item here is the famous Staff of Cherished Necromancy, which lets you bag free spells when you score a kill with a necromancy spell. You'll also have access to Circle o Death if you are a Necromancer (any WIZ, really) and Dethrone - a once per short rest single target nuke you can learn from a scroll.
Danse Macabre also comes online here, being 4-5 ghouls you can summon without a spell slot that act as living bombs.
To add to that, there's 2 staves which let you cast spells without a slot once per long rest: Staff of Spellpower and Markoheshkir. Paired with the other amulets (plus the Spell Savant Amulet you can get from the Counting House), you'll eventually get:
- 1 free 2nd level spell slot for Ray of Sickness
- 1 free 3rd level spell slot for Vamp. Touch
- THREE free 6th level spell slots for whatever
and enough DC boosting gear to make it so you are basically sticking every spell you wish to land at a minimum 60% effective average (with most hitting 95% with proper itemization).
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For feats, you'll want Dual Wielder for the staves, and you'll want to look at investing into either your DEX for offense or CON for concentration. You're not gonna be feat-starved, that's for sure.
there is mod for adding Necro Adept feat .
i mean in end even for non summons play Wizard looks better bec of spell slots?
As Lvl 6 they start ignoring necrotic resistance.
Its major perks like most sub-classes (which should be default features), are locked behind 14+ level content that you are not going to hit in this game or 90% of 5e campaigns.
You are going to want to use mods for a proper necromancer build.
The lvl 6 perk is actually rly powerful.
The lvl 2 perk + Death Domain (free twin cast Necro cantrips) should be decent as well.
This ^^^^ sadly.
Same for a number of other spell schools and play styles.
A lot of build options and play styles from older editions never really came to 5th edition or anything from supplemental books for it.
Illusion magic was probably the hardest hit.
It used to have spells called shadow evocation & shadow conjuration which allowed you to mimic evocation spells & conjuration spells.
When used on a foe they caused damage unless the foe made the save and realized they were not real.
But yes, I am really looking forward to the new Death Domain Cleric subclass. Still hate Larian for killing this game, but I can't lie, I'm rather looking forward to patch 8 dropping just to get my hands on Death Cleric. Finally I'll be able to play as evil Shadowheart the way I wanted to the first time!