Baldur's Gate 3

Baldur's Gate 3

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Old Crusty May 3, 2024 @ 8:25am
mods
I am trying to install my first mod, making the group size 6. Directions say to open the zip file and drag the .pak file that contains the mod into the mods folder for BG3.
There is no pak file. Help please, I have never modded a game except through Steam wich is very simple.
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Showing 1-7 of 7 comments
Draknalor May 3, 2024 @ 8:26am 
and this is why i refuse to mod until steam workshop.

It'll come eventually, no need to try and mess with game files
seeker1 May 3, 2024 @ 8:46am 
You should probably be using a mod manager. The PAK file is probably inside the ZIP folder for the mod (Party Limit Begone?). The good news is a mod manager takes care of all this for you.

Right now I'm trying out the Cambion race mod. This thing is nutty overpowered. At level 12 it gets an ability called "apocalypse" which is basically a "nuke the room" power. Of course, I love overpowered. (LOL) Much like the Half Dragon race mod, which, of course, I had to try also.
Last edited by seeker1; May 3, 2024 @ 9:14am
harken23 (Banned) May 3, 2024 @ 9:49am 
Originally posted by Old Crusty:
I am trying to install my first mod, making the group size 6. Directions say to open the zip file and drag the .pak file that contains the mod into the mods folder for BG3.
There is no pak file. Help please, I have never modded a game except through Steam wich is very simple.

Baldurs Gate 3 Mod Manager should be your first move. You can drag and drop downloaded zip files *most of the time*. It also does some behind the scenes stuff better. Then go to Nexus, and read the instructions of every mod you install. Some require you to do more than just drag and drop. Once you get the hang of it, it's not terribly hard, tho there is a learning curve. But specifically, read about the Grymforge bug in the instructions for Party Limit Be Gone.

Also, I don't claim to have any special knowledge, but I don't think there will be Workshop support. It could happen, but there is a lot of complexity (mod mods that have mods, etc) going on.
Last edited by harken23; May 3, 2024 @ 9:51am
Brian_the_Brute May 3, 2024 @ 10:10am 
If you follow the directions to enable the script extender window on game launch, you don't need a mod to accomplish this.

You just need to enter these 2 commands in the window:

SetMaxPartySizeOverride(12)
Osi.PROC_CheckPartyFull()


If you don't want to do that and use Vortex, I would recommend this mod:

https://www.nexusmods.com/baldursgate3/mods/327

To install:

1) download the mod
2) drag and drop the .zip (or .rar or .7zip) file to the window at the bottom of the mods list in Vortex that is labelled Drop File(s) surrounded by a box with dashed lines. You don't drag the .pak file inside the window like the directions say, just the entire .zip file that contains the .pak file(s).

Using BGMM requires some more knowledge, and I would research that first for a bit as it requires more work and configuration to make it function properly, along with manually ordering your mods, some in front of others to get them to work. Vortex does all this automatically, so I would recommend going the easy route if you aren't familiar at all with modding in BG3.
Old Crusty May 3, 2024 @ 10:56am 
Originally posted by Brian_the_Brute(beep/bop/boop):
If you follow the directions to enable the script extender window on game launch, you don't need a mod to accomplish this.

You just need to enter these 2 commands in the window:

SetMaxPartySizeOverride(12)
Osi.PROC_CheckPartyFull()


If you don't want to do that and use Vortex, I would recommend this mod:

https://www.nexusmods.com/baldursgate3/mods/327

To install:

1) download the mod
2) drag and drop the .zip (or .rar or .7zip) file to the window at the bottom of the mods list in Vortex that is labelled Drop File(s) surrounded by a box with dashed lines. You don't drag the .pak file inside the window like the directions say, just the entire .zip file that contains the .pak file(s).

Using BGMM requires some more knowledge, and I would research that first for a bit as it requires more work and configuration to make it function properly, along with manually ordering your mods, some in front of others to get them to work. Vortex does all this automatically, so I would recommend going the easy route if you aren't familiar at all with modding in BG3.
If you follow the directions to enable the script extender window on game launch, you don't need a mod to accomplish this. Where are the directions? I have never seen anything that I can do on game launch except watch it load.
Shadow♥ May 3, 2024 @ 11:08am 
Originally posted by harken23:
Originally posted by Old Crusty:
I am trying to install my first mod, making the group size 6. Directions say to open the zip file and drag the .pak file that contains the mod into the mods folder for BG3.
There is no pak file. Help please, I have never modded a game except through Steam wich is very simple.

Baldurs Gate 3 Mod Manager should be your first move. You can drag and drop downloaded zip files *most of the time*. It also does some behind the scenes stuff better. Then go to Nexus, and read the instructions of every mod you install. Some require you to do more than just drag and drop. Once you get the hang of it, it's not terribly hard, tho there is a learning curve. But specifically, read about the Grymforge bug in the instructions for Party Limit Be Gone.

Also, I don't claim to have any special knowledge, but I don't think there will be Workshop support. It could happen, but there is a lot of complexity (mod mods that have mods, etc) going on.
Larian is releasing modding tools and divinity original sin 2 has steam workshop mods so i could see this game having them as well.
OP I honestly would wait to mod this as larian will be releasing another patch with more evil endings and also the modding tools. so usually when there is a big patch which i think 7 will be with the new endings, many mods break. You should wait to mod till after the update so the mod makers can update their mods . you really do not want to get hours in game and have mods break and your save get messed up. just a suggestion. :]
76561198007484948 May 4, 2024 @ 11:02am 
Tried that a couple of times - never worked. Either I am doing something wrong or it is this newPC.
Like Draklanor, I am waiting for the official steam workshop to come out so that I can actually change this game to my own preferences - it actually could be a very good onewith some tweeking andadjustments
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Date Posted: May 3, 2024 @ 8:25am
Posts: 7