Baldur's Gate 3

Baldur's Gate 3

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Any Suggestion Builds for Halsin?
I finally arrived into Baldur's Gate but I'm thinking about replacing Wyll with Halsin (FYI, Completely nothing against Wyll! Just wanted to try out Halsin :D That's all) I've never used him before and I'm just curious about what feats I can use, what spells are good, what pieces of armor or weapons are good and available to find in Act 3. :) (He's Lv 9 and I'm using "Circle of the Moon" as a subclass)

(Also I've never used discussions before and I figured I'd also try asking for the first time :D, I could do my research but I hope to see what everyone else had their Halsin build set as in their game through.)
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Beiträge 115 von 17
Are you looking to keep him as a shapeshifty druid, or are you open to respeccing him as something else?
chibi 30. Apr. 2024 um 12:46 
Ursprünglich geschrieben von Super Cosmic Space Magnet:
Are you looking to keep him as a shapeshifty druid, or are you open to respeccing him as something else?

A Shapeshifty Druid would be nice, yes. But I can always respect him too! Either or really, I'm really open to whatever. :)
Zuletzt bearbeitet von chibi; 30. Apr. 2024 um 12:47
There's not much gear that interacts with Druids while in wildshape - but that's alright, since they don't really depend on it much either. If you've not already killed the Suspicious Ox you can kill it in Act 3. (It is in the southeast of Rivington on a barn on the hill). It drops a ring that boosts your damage while shapeshifted! (edit, it grants +1d4 on all checks, not damage. Still nice to have!)

A fun trick you can do with shapeshifter druids is that shifting does not break concentration. Halsyn will always have Call Lightning - you can cast it at the start of the fight then Wildshape as a bonus action. You can be a THUNDER OWLBEAR!

As far as Feats go, Alert and Tavern Brawler are incredible. Alert is sorta like having an extra turn at the start of combat, and Tavern Brawler is sorta like adding at least a +3 enhancement bonus to all of your wildshaped melee attacks. War Caster is a great final pick for maintaining concentration.



I generally respec him into a Life Cleric though - particularly because Shadowheart generally only survives half of my playthroughs. It still fits his flavour, but you don't miss out on dialogue because of him being shapeshifted - it's absolutely godlike for keeping a party alive. You take Heavy Armour Master for a flat -3 damage reduction, then anything with the Magical Plate special rule for an additional -2. You then use Warding Bond on your party, and enjoy the feeling of functional immortality.
Zuletzt bearbeitet von Super Cosmic Space Magnet; 30. Apr. 2024 um 13:06
One particularly good shapeshifting item is the Armour of Moonbasking. It's sold by the voiceless NPC in the furthermost northwest point of the sewers in Lower City. You'll need to go there as part of the main quest but you can go there as soon as you reach Lower City. It's the only armour in the game that benefits you while in Wild Shape, by giving flat -1 damage reduction, +2AC, advantage on saving throws against spells, and temporary hit points.
chibi 30. Apr. 2024 um 13:07 
Ursprünglich geschrieben von Super Cosmic Space Magnet:
One particularly good shapeshifting item is the Armour of Moonbasking. It's sold by the voiceless NPC in the furthermost northwest point of the sewers in Lower City. You'll need to go there as part of the main quest but you can go there as soon as you reach Lower City. It's the only armour in the game that benefits you while in Wild Shape, by giving flat -1 damage reduction, +2AC, advantage on saving throws against spells, and temporary hit points.


Oh yay!! This is such useful information! I love the idea of the Thunder OwlBear haha! And I definitely will try to scavenge out that armor piece for sure! It sounds really good for him. Thank you again! :)
I mainly use Halsin as Support/CC Companion - Circle of Moon looks "flashy" but is absolutely worthless in Act 3, since the enemies deal so much damage that you usually loose your Animal Form immediatly after switching to one.

You can switch the Gloves for something else - what i am aiming with that build should be obvious:
https://eip.gg/bg3/build-planner/?buildId=clvmtm8is006cd4a5noysdt9o
VDRSK 30. Apr. 2024 um 13:17 
I don't think he needs a build, he comes built already.
Ursprünglich geschrieben von chibi:


Oh yay!! This is such useful information! I love the idea of the Thunder OwlBear haha! And I definitely will try to scavenge out that armor piece for sure! It sounds really good for him. Thank you again! :)

No worries! Enjoy the rest of the game!
chibi 30. Apr. 2024 um 13:36 
Ursprünglich geschrieben von The_Guy:
I mainly use Halsin as Support/CC Companion - Circle of Moon looks "flashy" but is absolutely worthless in Act 3, since the enemies deal so much damage that you usually loose your Animal Form immediatly after switching to one.

You can switch the Gloves for something else - what i am aiming with that build should be obvious:
https://eip.gg/bg3/build-planner/?buildId=clvmtm8is006cd4a5noysdt9o


Oh okay! Gotcha gotcha, I'll look into it for sure! Thank you. :)
DDkiki 30. Apr. 2024 um 15:24 
For shapeshifter maybe mix him with barbarian wildheart bear, its thematic and pretty fun.
Spore druid summoner build is pretty OP and you can still shape shift a bit. Good build for act 3.
Zuletzt bearbeitet von Rothgar57; 30. Apr. 2024 um 15:27
[TG] zac 30. Apr. 2024 um 15:36 
Ursprünglich geschrieben von chibi:
Ursprünglich geschrieben von Super Cosmic Space Magnet:
Are you looking to keep him as a shapeshifty druid, or are you open to respeccing him as something else?

A Shapeshifty Druid would be nice, yes. But I can always respect him too! Either or really, I'm really open to whatever. :)

If you keep him as an animal focused druid the only change I would make is a level dip into monk so you can add wisdom to animal form ac.

Sadly barbarian rage won't work right in game a lot of times for animal form (it does in table top) so monk ends up being really the only thing worth grabbing.

Other then that max his wisdom and dex since tavern brawler doesn't seem to work well with animal form either.
(really the only feat that does is savage attacker)
Zuletzt bearbeitet von [TG] zac; 30. Apr. 2024 um 15:37
Halsin by default is a Moon DRD which is one of the most item-efficient classes in the game, able to use basically any leftovers from their peers to great effect.

It's for this reason that giving him the healer set (Wapira's Crown, Whispering Promise, that sort of stuff) ends up being one of his best options, since most of the time he'll be a Myrmidon at 10th level or some kind of beast like the dinosaur or the sabretooth. Boosting his CON for saves and WIS for spellcasting when he's not wildshaped is typically the way to go for his ASIs since he's not really feat-dependent.

Based off this, you have 2 ways to branch him out: either go full on shapeshifter with the Shapeshifter's Boon and either the Mutilated Carapace or the Moonbask Armor; or full healer build that diverges him from straight Moon DRD (you'd want 6 levels of Life CLC and a level of WIZ to maximize his healing efficacy).

Either one is super item efficient (Shifter build only has 2 mandatory slots meaning you can give him whatever and it'll still work. Some good choices are Flawed Helldusk Helm, Cloak of Protection, Revival Hands, Evasive Shoes, Whispering Promise and Amulet of Health, but you can really use whatever), with the healer build using mostly items from Act I and any good heavy armor.
Burdpal 30. Apr. 2024 um 16:05 
Throw barbarian.
ReoHays 30. Apr. 2024 um 23:40 
Dont kill the Ox. He is cool to use in the final battle.
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Geschrieben am: 30. Apr. 2024 um 12:35
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