Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If they are defeated, the ranger can call them back after a short rest.
The more the ranger gain levels, the more their pet become stronger and gain new abilities.
Here's the wiki page[bg3.wiki]
ps: summoned companion can stay all the game till they are defeated or the party takes a long rest, so they are not a temporary ally at all.
In pathfinder for example…the companion heals during rest like all other characters and can carry items…
The companions improve their stats and abilities at set points during the progression of the Beastmaster levels. They don’t get better at every level.
Unfortunately this means you can’t really afford to multiclass the BM because you need their level progression to ensure your companion isn’t too weak.
They aren’t as powerful as you might be used to from Pathfinder. Generally each companion can only survive a couple of hits before dying…,their value is that they take hits that might have been aimed at the BM and their abilities tend to have strong utility. The Raven companion is brilliant for that. It starts with an attack that can Blind the enemy for a turn, which is huge especially early on.
Being able to carry items is more like a feature ( and since you can send items to your camp from nowhere, it's kinda irrelevant for a companion to be able to do so ).
And, out of curiosity, I just checked again and the companion doesn't disappear after a short or long rest ( only when defeated ). So you should be good with it.
- Anything in party has stats card, select it then inventory or the button at bottom and left.
- All animals allowed by classes aren't any spirit, Ranger and Druid if I remind well the classes. They don't disappear, but if they die you'll be able call another not revive them as companions.
- Elemental and undead summons are a bit similar but don't level up with you, their level depends of the spell used.
- Other than that there's only a dog pet but it is useless for combats only for exploration, and yes it doesn't level up and come back to camp.
I think the companion has always the same name, meaning that you revive them when you cast the spell. It’s just they don’t go down like characters or leave a corpse like npcs.
EDIT:
Perhaps next Larian RPG will clean that. :-)
No need to clean it imo ( and I beg that larian put their resources and time into something not trivial and useless like this ).
If the player thinks the ranger got more animals killed than astarion did to ascend, it’s their interpretation.
Same goes with tag along with an oath of the ancients paladin and be fine with the slaughter.
I don't know if with modding tools a modder could add mounted combat to this game. It would make the cavalier class more interesting. It might be a fundamental engine limitation.