Baldur's Gate 3

Baldur's Gate 3

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Animal companion
Hi guys,

Are there animal companions which act like the ones of the pathfinder games (stay permanent, have own level progression)…like a real additional companion

Or is it just the summon of animal comp of the ranger which lasts (what i have read) only for the next rest..act more like a temporary ally

Thx!
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Showing 1-11 of 11 comments
Kappa Apr 29, 2024 @ 3:35am 
Beastmaster ranger has a wide choice of companions, if this is what you ask.
If they are defeated, the ranger can call them back after a short rest.

The more the ranger gain levels, the more their pet become stronger and gain new abilities.

Here's the wiki page[bg3.wiki]

ps: summoned companion can stay all the game till they are defeated or the party takes a long rest, so they are not a temporary ally at all.
Last edited by Kappa; Apr 29, 2024 @ 3:36am
Ok but when it dissapears after a long rest it is temporary and not permanent

In pathfinder for example…the companion heals during rest like all other characters and can carry items…
Fluffykeith Apr 29, 2024 @ 3:47am 
Beastmaster animal companions work like a summon spell that can be cast per short rest. You cast the spell and select which form, and therefore which abilities, the companion takes. The companion will then remain with you until you either dismiss it, recast the spell, or it dies. When it dies you need to cast the spell again to bring it back.

The companions improve their stats and abilities at set points during the progression of the Beastmaster levels. They don’t get better at every level.
Unfortunately this means you can’t really afford to multiclass the BM because you need their level progression to ensure your companion isn’t too weak.

They aren’t as powerful as you might be used to from Pathfinder. Generally each companion can only survive a couple of hits before dying…,their value is that they take hits that might have been aimed at the BM and their abilities tend to have strong utility. The Raven companion is brilliant for that. It starts with an attack that can Blind the enemy for a turn, which is huge especially early on.
Kappa Apr 29, 2024 @ 3:49am 
Originally posted by stefan.scheibstock:
Ok but when it dissapears after a long rest it is temporary and not permanent

In pathfinder for example…the companion heals during rest like all other characters and can carry items…

Being able to carry items is more like a feature ( and since you can send items to your camp from nowhere, it's kinda irrelevant for a companion to be able to do so ).

And, out of curiosity, I just checked again and the companion doesn't disappear after a short or long rest ( only when defeated ). So you should be good with it.
Perfect, thx!
Unfortunately, no. Pets are all summoned spirit creatures, exactly the same as elementals or undead minions. They don't progress with you or have their own stat card. :(
Jarsonne Apr 29, 2024 @ 6:51am 
Originally posted by Super Cosmic Space Magnet:
Unfortunately, no. Pets are all summoned spirit creatures, exactly the same as elementals or undead minions. They don't progress with you or have their own stat card. :(
Every single point is false, but perhaps you only comment the pet dog useful just for exploration:
- Anything in party has stats card, select it then inventory or the button at bottom and left.
- All animals allowed by classes aren't any spirit, Ranger and Druid if I remind well the classes. They don't disappear, but if they die you'll be able call another not revive them as companions.
- Elemental and undead summons are a bit similar but don't level up with you, their level depends of the spell used.
- Other than that there's only a dog pet but it is useless for combats only for exploration, and yes it doesn't level up and come back to camp.
Kappa Apr 29, 2024 @ 6:55am 
Originally posted by Jarsonne:
Originally posted by Super Cosmic Space Magnet:
Unfortunately, no. Pets are all summoned spirit creatures, exactly the same as elementals or undead minions. They don't progress with you or have their own stat card. :(
Every single point is false, but perhaps you only comment the pet dog useful just for exploration:
- Anything in party has stats card, select it then inventory or the button at bottom and left.
- All animals allowed by classes aren't any spirit, Ranger and Druid if I remind well the classes. They don't disappear, but if they die you'll be able call another not revive them as companions.
- Elemental and undead summons are a bit similar but don't level up with you, their level depends of the spell used.
- Other than that there's only a dog pet but it is useless for combats only for exploration, and yes it doesn't level up and come back to camp.

I think the companion has always the same name, meaning that you revive them when you cast the spell. It’s just they don’t go down like characters or leave a corpse like npcs.
Jarsonne Apr 29, 2024 @ 7:00am 
Originally posted by Kappa:
Originally posted by Jarsonne:
Every single point is false, but perhaps you only comment the pet dog useful just for exploration:
- Anything in party has stats card, select it then inventory or the button at bottom and left.
- All animals allowed by classes aren't any spirit, Ranger and Druid if I remind well the classes. They don't disappear, but if they die you'll be able call another not revive them as companions.
- Elemental and undead summons are a bit similar but don't level up with you, their level depends of the spell used.
- Other than that there's only a dog pet but it is useless for combats only for exploration, and yes it doesn't level up and come back to camp.

I think the companion has always the same name, meaning that you revive them when you cast the spell. It’s just they don’t go down like characters or leave a corpse like npcs.
I remind you can't revive them as companions and quoted it, so yes there's no corpse but it's a sort of representation/realism bug, they are still animals and no spirit.

EDIT:
Perhaps next Larian RPG will clean that. :-)
Last edited by Jarsonne; Apr 29, 2024 @ 7:01am
Kappa Apr 29, 2024 @ 7:04am 
Originally posted by Jarsonne:
Originally posted by Kappa:

I think the companion has always the same name, meaning that you revive them when you cast the spell. It’s just they don’t go down like characters or leave a corpse like npcs.
I remind you can't revive them as companions and quoted it, so yes there's no corpse but it's a sort of representation/realism bug, they are still animals and no spirit.

EDIT:
Perhaps next Larian RPG will clean that. :-)

No need to clean it imo ( and I beg that larian put their resources and time into something not trivial and useless like this ).

If the player thinks the ranger got more animals killed than astarion did to ascend, it’s their interpretation.

Same goes with tag along with an oath of the ancients paladin and be fine with the slaughter.
seeker1 Apr 29, 2024 @ 7:56am 
As your level goes up, your beast master companions improve, but they don't level up themselves, per se. Also, they obviously cannot be ridden (no mounts in this game) and they cannot wear equipment (including barding armor). There's no horses. Animals may have special abilities, but unlike Aivu, can't learn actual spells. Like all other summons, ranger pets appear to the side of the party member that summoned and controls them on the UI.

I don't know if with modding tools a modder could add mounted combat to this game. It would make the cavalier class more interesting. It might be a fundamental engine limitation.
Last edited by seeker1; Apr 29, 2024 @ 7:58am
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Date Posted: Apr 29, 2024 @ 3:30am
Posts: 11