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Act 1 had the richt amount of talk and fight imo
Beside that Act 3 is, imo, just bad designed not visually but how you tackle quests in Act 3. Act 1 had a really nice quest-flow, not a lot of backtracking to point X and feels overall very complete. Act 2 is where it get REALLY bad with the backtracking to point X and when you finally reach Act 3 you just feel exhausted.
But its a Larian Games, Act 1 was always great. Act 2 good and Act 3 was always a slog - DOS2 didnt even had an Act 3 before the Definitive Edition
I got to play at max level even considering me and my group skipped a lot of zones during our first play through.
But I agree the zone feels underwhelming compared to act 1 and 2.
The city feels big, but still somehow empty.
I liked the vampire castle and house of hope, and also the sewers, but that’s it.
Ps: I think the lack of difficulty ( even on the first playthrough tactician was pretty easy ) didn’t help, but that’s not act 3 related.
BUT.....♥♥♥♥♥♥♥ when you do there's just one epic showdown after another. I struggled with the Rivington stuff because it felt sort of unrelated to what I'd already been through....when I got past that section and into the city proper, things fell into place and the story was back on track, and it was payback time....
It is still hilarious despite it´s size and huge amount of activities going on I always use the least amount of long rests to finish the whole act.
I think the major issue is that Larian had a huge lack of development time for act 3 compared to act 1. Leads to it feel unfinished and rushed. so weird we never actually do anything in the upper-city.
This is one area where the Wiki helps immensely. You REALLY only have to intercept Dolor twice. That's it. Once at Cora's, then again at Figaro's. The other murder sites are all just filler. Heck, when you warn Roveer he's a murder victim, he just pshaws you and tells you to go kill rats, instead.
There's one thing on a timer, but even that is odd.
Once you FIND OUT Florrick is being held and is to be executed, you have four LRs/five days to save her. But oddly, I think, if you don't FIND OUT, the timer never starts. And failing to rescue her really doesn't cost more than some FFs for "Gather Your Allies".
Also, it definitely seems to be the case that the army of the Absolute is marching real slow on the city. I know it has zombies in it and they tend to slow things down, but sheesh, not ONE Absolute mage with haste or portal spells? The city seems to know how slow they move, hence all lackadaisacal they all act.
I found exploring Baldur's gate fascinating. Everytime I think I've mapped everything out I find something new. Every random sidequest location that would usually have like 'a treasure room' or whatever, suddenly has a giant separate area attached to it.
It think it can get overwhelming, just because you're sort of within sight of the end of the game, but also you get increasingly aware of how monstrous in scale the last act is and you get 150 hours in you're like, 'Ok, I have no idea how to gauge how much time this is going to take'
The trend with many "gamers" I notice is that they get overly attached to 'do x to get y'. Everything is weirdly mechanistic in their minds. They're kind of alien, to be honest.
Free the Artist would be better if you didn't have the damn Jannath House crashing bugs. You can kill Mystic Carrion independent of it, but it kind of gives you a REASON to do so. Along the way. Too bad the final reward is a painting 90% of players will just sell.
also:
Avenge the Hag Survivors - it's just basically a retread of kill Ethel all over again, and save her kidnap victim, from Act 1. At least we should be facing a different Hag. Fine, they make it a bit more complicated (gotta destroy 3 mushrooms to take her down for good this time), but other than that. It feels too much of a repeat.
BTW, it's absolutely doable even if Mayrina died in Act 1; you just meet the other Hag Survivors and they still send you on the quest.
Same gimmick still works: to know who the 'right' clone is to hit with the Hag's Bane, just look at the creature tags.
In general I just feel that it is terrible.
Free the Artist I've only done once. Will never do it again. I did the hag survivor quests twice just because the end of the questline kind of makes Mayrina grow... but now I just don't confront Ethel at the Teahouse anymore. I save Ethel from Mayrina's brothers, then take Astarion to meet Ethel just so I can get his commentary on entering houses without an invitation. Then I leave peacefully and get to tell Captain Grisly that I'm a leaking bloodbag in act 3.