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Bard/Cleric/Druid get the only heal spell I really mess with regularly, Healing Word - to get people back up at a distance with a bonus action.
This is not WoW there is no holy trinity in the game strictly speaking so in other words you do not even need someone with a healing spell in their arsenal.
I will be honest I find healing insanely weak in this game the best thing you can do is to bring more damage. Just think about it like as if you are running a low M+ key and your healer dose not even need to heal the tank but well without the tank as well.
As I said no mods here but I have done honour mode run with no healing and no dedicated CC(only CC it had was enraged throw but that was for damage more than the CC) in my party and I still beat the game.
And if that isn't enough, there's always Lay on Hands.
All of which is completely separate from using spell slots to heal.
A well coordinated group will just steamroll things unless they are massively over tuned.
And because unlike older editions or pathfinder 2e which have penalties for going down so long as anyone has healing at all you can just get people up time and time again (older editions had negative hit points you had to heal, pathfinder 2e has a stacking debuff that gets very very deadly)
Normally I'd agree with you, but I found that once you start putting enemy stats up to stupid levels you start needing sustainability in fights because you're not able to just win every encounter in the first round.
I suppose the thing I find perculiar/interesting about this game is that most tools aren't unique to classes. Healing Word isn't a Cleric ability - it's something pretty much every spellcaster can get access to. This makes 'healers' as an archetype feel homogenous, because they're all doing the same thing (just worse than the Life Cleric because of their channel divinity+passive for double healing).
I think once the devkit becomes available for modders I'll have a go at making something. I do like the concept of a dedicated healer, but Divine Bond needs to go - it's got to be the most impactful spell in the game.
This is an absolutely hilarious idea. A fighter who uses the Extra Extra Attack perk to allow them to throw three potions per turn.
I had forgotten about Oath of Ancients - that's an amazing idea! Thank you!
Edit: Oops, didn't see that Lay on hands was already mentioned.