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And that is just being generic with them, because specific combinations of those will create specific situations.
Sometimes you are even ONLY allowed to speak to a certain character if a combination of those criteria on the situation are valid. Some of them are basically only possible if you have read about them or have "hindsight bonus", which an RPG expression about for example you going through a campaign you already done before, but the present character you playing did not.
I do think this game is really "average" when it comes to storytelling, but crap development, like the devil, you must give credit when credit is due.
Well think about it. Even in real life charisma is a VERY important attribute. Many people lack it and cant talk their way out of a wet paper bag with holes in it.
One does not listen to someone who cant speak without sounding like an idiot.
Granted you can do pretty well with a just above average charisma in game, just dump points into persuasion, intimidation, or deception. Hell I have a druid/cleric that has 14CHA and is doing just fine in most dialog options better than I expected. When paired with Hafling luck and a proficiency in persuasion, its not to bad.
As for the topic the issue with charisma is many fold in BG3 it being an actual combat stat and not only that all the charisma classes are very strong. Would go as far as to say 3 of them are easily in the top 5 strongest classes in the game. And not only that it is the safest and easiest way to "steer" the story in the direction you desire the most.
The only upside is that wisdom checks are by far the most important saving throw in the game so at least here charisma losses. Still this dose not matter at all if you are a paladin(still one of the most popular classes for a tav in BG3) since you can get + 6 or even 7 saving throw from auras so yea.
To people talking about it can be "good" to let the game just play out with little control over it for most people a run will set them back at least 100 hours and for most letting Jesus take the wheel type of approach to something like this is not a value proposition.
Intelligence is not great though. It's only used by wizard and weird, niche subclasses like EK, and there are too few checks that require intelligence. This is more a problem with 5e in general that got placed in a similar situation with bg3.
The question should not be "why is CHA so good." The question should instead be, 'why is INT so niche?"
You don't have good charisma? Talking yourself out of an encounter will be tough then, as it should be.
High charisma characters will naturally open doors for you that would otherwise remain closed and it can make the difference between playing murder-hobos or adventurers that ask questions first and draw weapons second.
If that is your preferred playstile, taking a high charisma class is highly incentivised, but to me that is just the nature of focusing on the roleplay aspect of the game.
but the game does offer class specific dialogues on the regular, as well as information specific ones as well, such as reading a book or journal.
About other non dialogue checks - depends on you class and sub class, you can have advantage, disadvantage (for some cleric events), another stat (draconic sorcerer can force to use charisma instead of wisdom/Con saves) to be used instead of normal one.
In most cases the best dialogue stat ofc is charisma, while wisdom stat can skip some dialogues because you understand that something is wrong here, you can also ask more questions if you pass INT checks sometimes. There are also different endings for the dialogue, you are mostly ok to fail INT check (not save), while if you fail charisma option - you can be attacked and etc. (ignore detect thoughts unless you have advantage)
You can check Kagha dialogues, you don’t really need charisma to success here, you can pass multiple INT checks to understand paintings, you can be a Druid, you can be a wooden elf, multiple choices, you also won’t have some particular dialogue option if you can’t pass wisdom or int check, so instead you are forced to use charisma option.
That is one of those things Pathfinder does better. Certain classes can swap dialog skills from CHA to INT or WIS based on their abilities.
For example, having a dex fighter/ranger with thievery and stealth rather than a rogue, letting the sorcerer handling social encounters.
Imagine a persuasion comparison:
The sorcerer would have 2 ( proficiency ) + 3 ( charisma ), while a standard rogue would get 2 ( proficiency ) + 2 ( expertise ) + 1 ( charisma )
Along with guidance, everything is going to work exactly the same ( reason why charisma is not needed at all ) as well as its progression ( there might be. 1 point difference, maybe, which can be dealt with respec at some point ).
The dialogue checks are just too brutal without it.