Baldur's Gate 3

Baldur's Gate 3

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Amplifier May 11, 2024 @ 12:42pm
Globe of Invulnerability is waaaay too OP
I just beat Ansur, Raphael and the Steel Titan just by spamming the GoI with Gale. Now add on a spell restoration gear and the one that lets Gale cast a spell without expending a spell slot and I could spam the GoL 3 times in a row.

It's just insane.
Last edited by Amplifier; May 11, 2024 @ 12:42pm
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Showing 1-15 of 24 comments
jonnin May 11, 2024 @ 12:46pm 
this spell has been exceedingly strong since the early days of D&D. Its like how the older version of stoneskin + a resist elements spell made you invincible for half an hour.

Not sure this is a BG3 problem, in other words. Pathfinder uses the spell component idea to limit casting this stuff.. if every time you cast it, you spent 10,000 gold in materials, you might use it a little less often or not at all... but if all it costs is a handwave, .. yea.

Its only supposed to stop a small number of spells at higher levels (original version), and it should be difficult to cast it more than a few times per sleep. Its broken in this (version? Bg3?) because 3 turns is a very, very long time and hitting it does not weaken it like before. IMHO this should last like 3 rounds, not 3 turns, perhaps.

So this looks like a bg3 issue after all. Its supposed to target self and last 1 min (1 turn). They tripled its duration and made it target anyone.
Last edited by jonnin; May 11, 2024 @ 12:56pm
hornsounder97 May 11, 2024 @ 12:51pm 
Just make it a spell that can only be cast once per long rest. Viola.
=M$= Oroberus May 11, 2024 @ 12:53pm 
Originally posted by OK:
I just beat Ansur, Raphael and the Steel Titan just by spamming the GoI with Gale. Now add on a spell restoration gear and the one that lets Gale cast a spell without expending a spell slot and I could spam the GoL 3 times in a row.

It's just insane.

Congratulations, you found a way to use one very specific thing in one very specific way to get to a very specific, beneficial outcome ... that's pretty much EVERY TTRPG-player and dungeon master ever

I'm already looking forward to the time when you realize that your character can be a strength-potion addict therefor dropping their str to 8 and instead going with 18/18 dex/con so your barbarian with now 21/18/18 can be targeted with Enlarge that doubles your strength for throwing checks while the Huge Enemy can be targeted with Reduce which then leads to your barbarian being able to just throw the miniboss with the Huge Creature trait off a cliff into it's immediate death ... on turn 1 of the fight

Did you know that there even is something similar to a nuclear bomb in terms of it's effect in DND that even caused a significant rule change a while ago regarding extraplanar spaces?
If not, go read up on what would happen if you put a BOH into another BOH :)

EDIT: The mechanic mentioned above even has a specific small scale item in the game to be used while the initial effect that this item causes in the game should be bigger by a factor of 1.000 *g*
Last edited by =M$= Oroberus; May 11, 2024 @ 12:56pm
k4t May 11, 2024 @ 12:58pm 
Don't use it than? that is the brilliance of this games character creation. Being able to customize your experience through the charters you build. There are a lot of ways to "break" the game with overpowered setups how much you lean into it is a player choice.
Draknalor May 11, 2024 @ 1:01pm 
things fall over in act 3, there's no need to use it at all.
Saber May 11, 2024 @ 1:02pm 
It's the globe of invulnerability. Would you prefer it to be the globe of 'maybe some vulnerability reduction'?
Last edited by Saber; May 11, 2024 @ 1:02pm
ChaoticDragox May 11, 2024 @ 1:06pm 
Yes, it's extremely strong and can carry hard, but wouldn't say it's Overpowered per say... As a lvl6 Spell you would expect it to be strong. It also lasts only 3 turns, so you will need scrolls, if fights last a bit longer, then you expected to.

It also requires a concentration and it doesn't prevents from being stunned and you can be pushed out of the the globe. Depending on enemies, the spell can end prematurely. Also a lot of times enemies will just jump into the Globe and then you have to keep pushing them out in order to kill them xD

Also concentration part, depending on your builds, can prevents you from casting more offensive spells, that also need concentration, which could make fights last faster.

Not Sure how it could be nerfed. Maybe it should protect from X amount of attacks, to make it a bit weaker?
Metallicus May 11, 2024 @ 1:15pm 
The spell is working as intended.
Saber May 11, 2024 @ 1:19pm 
Originally posted by Metallicus:
The spell is working as intended.
Yep. "The globe of invulnerability makes me invulnerable, clearly a bug in need of nerfing"

God i resent this wierd obsession with balance patching the fun out of singleplayer games.
=M$= Oroberus May 11, 2024 @ 1:22pm 
Originally posted by Saber:
Originally posted by Metallicus:
The spell is working as intended.
Yep. "The globe of invulnerability makes me invulnerable, clearly a bug in need of nerfing"

God i resent this wierd obsession with balance patching the fun out of singleplayer games.

Imagine people like OP being a dungeon master xD

"I prohibiti the use of this action at this very moment as it would totally destroy your enemy and end the necounter immediately!" :steambored:
Vox Maximus May 11, 2024 @ 1:49pm 
Originally posted by jonnin:
this spell has been exceedingly strong since the early days of D&D. Its like how the older version of stoneskin + a resist elements spell made you invincible for half an hour.

Not sure this is a BG3 problem, in other words. Pathfinder uses the spell component idea to limit casting this stuff.. if every time you cast it, you spent 10,000 gold in materials, you might use it a little less often or not at all... but if all it costs is a handwave, .. yea.

Its only supposed to stop a small number of spells at higher levels (original version), and it should be difficult to cast it more than a few times per sleep. Its broken in this (version? Bg3?) because 3 turns is a very, very long time and hitting it does not weaken it like before. IMHO this should last like 3 rounds, not 3 turns, perhaps.

So this looks like a bg3 issue after all. Its supposed to target self and last 1 min (1 turn). They tripled its duration and made it target anyone.

BG2 had numerous spells to remove these kind of shields. Tbh, BG3 was a bit disappointing in regards of high level spells.
Kappa May 11, 2024 @ 2:01pm 
Originally posted by =M$= Oroberus:
Originally posted by Saber:
Yep. "The globe of invulnerability makes me invulnerable, clearly a bug in need of nerfing"

God i resent this wierd obsession with balance patching the fun out of singleplayer games.

Imagine people like OP being a dungeon master xD

"I prohibiti the use of this action at this very moment as it would totally destroy your enemy and end the necounter immediately!" :steambored:

They'd probably forbid some spells before the adventure begins ( which is pretty common at any table. Spells, weapons, feats, races. etc... ).
=M$= Oroberus May 11, 2024 @ 2:06pm 
Originally posted by Kappa:
Originally posted by =M$= Oroberus:

Imagine people like OP being a dungeon master xD

"I prohibiti the use of this action at this very moment as it would totally destroy your enemy and end the necounter immediately!" :steambored:

They'd probably forbid some spells before the adventure begins ( which is pretty common at any table. Spells, weapons, feats, races. etc... ).

But after character creation so Session 0 is followed by Session 0.2 because everyone had to create a new character xD
Metallicus May 11, 2024 @ 4:39pm 
Originally posted by Kappa:
Originally posted by =M$= Oroberus:

Imagine people like OP being a dungeon master xD

"I prohibiti the use of this action at this very moment as it would totally destroy your enemy and end the necounter immediately!" :steambored:

They'd probably forbid some spells before the adventure begins ( which is pretty common at any table. Spells, weapons, feats, races. etc... ).

I usually run Pathfinder, but when I run 5E the only spell I have prohibited is Counterspell.
RhodosGuard May 11, 2024 @ 4:42pm 
Originally posted by Metallicus:
Originally posted by Kappa:

They'd probably forbid some spells before the adventure begins ( which is pretty common at any table. Spells, weapons, feats, races. etc... ).

I usually run Pathfinder, but when I run 5E the only spell I have prohibited is Counterspell.
Let me introduce you to "Silvery Barbs"

Source: Strixhaven: A Curriculum of Chaos

1st-level Enchantment

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
Components: V
Duration: Instantaneous

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Bro is banning Counterspell, a spell that you can devalue immediatly by not announcing which spell is being cast when your enemy casters are casting spells.
It's like the people banning Shield because they can't control themselves and announce the enemies roll immediatly so the party knows whether Shield will save them or not immediately.
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Date Posted: May 11, 2024 @ 12:42pm
Posts: 24