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Not sure this is a BG3 problem, in other words. Pathfinder uses the spell component idea to limit casting this stuff.. if every time you cast it, you spent 10,000 gold in materials, you might use it a little less often or not at all... but if all it costs is a handwave, .. yea.
Its only supposed to stop a small number of spells at higher levels (original version), and it should be difficult to cast it more than a few times per sleep. Its broken in this (version? Bg3?) because 3 turns is a very, very long time and hitting it does not weaken it like before. IMHO this should last like 3 rounds, not 3 turns, perhaps.
So this looks like a bg3 issue after all. Its supposed to target self and last 1 min (1 turn). They tripled its duration and made it target anyone.
Congratulations, you found a way to use one very specific thing in one very specific way to get to a very specific, beneficial outcome ... that's pretty much EVERY TTRPG-player and dungeon master ever
I'm already looking forward to the time when you realize that your character can be a strength-potion addict therefor dropping their str to 8 and instead going with 18/18 dex/con so your barbarian with now 21/18/18 can be targeted with Enlarge that doubles your strength for throwing checks while the Huge Enemy can be targeted with Reduce which then leads to your barbarian being able to just throw the miniboss with the Huge Creature trait off a cliff into it's immediate death ... on turn 1 of the fight
Did you know that there even is something similar to a nuclear bomb in terms of it's effect in DND that even caused a significant rule change a while ago regarding extraplanar spaces?
If not, go read up on what would happen if you put a BOH into another BOH :)
EDIT: The mechanic mentioned above even has a specific small scale item in the game to be used while the initial effect that this item causes in the game should be bigger by a factor of 1.000 *g*
It also requires a concentration and it doesn't prevents from being stunned and you can be pushed out of the the globe. Depending on enemies, the spell can end prematurely. Also a lot of times enemies will just jump into the Globe and then you have to keep pushing them out in order to kill them xD
Also concentration part, depending on your builds, can prevents you from casting more offensive spells, that also need concentration, which could make fights last faster.
Not Sure how it could be nerfed. Maybe it should protect from X amount of attacks, to make it a bit weaker?
God i resent this wierd obsession with balance patching the fun out of singleplayer games.
Imagine people like OP being a dungeon master xD
"I prohibiti the use of this action at this very moment as it would totally destroy your enemy and end the necounter immediately!"
BG2 had numerous spells to remove these kind of shields. Tbh, BG3 was a bit disappointing in regards of high level spells.
They'd probably forbid some spells before the adventure begins ( which is pretty common at any table. Spells, weapons, feats, races. etc... ).
But after character creation so Session 0 is followed by Session 0.2 because everyone had to create a new character xD
I usually run Pathfinder, but when I run 5E the only spell I have prohibited is Counterspell.
Source: Strixhaven: A Curriculum of Chaos
1st-level Enchantment
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
Components: V
Duration: Instantaneous
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
Bro is banning Counterspell, a spell that you can devalue immediatly by not announcing which spell is being cast when your enemy casters are casting spells.
It's like the people banning Shield because they can't control themselves and announce the enemies roll immediatly so the party knows whether Shield will save them or not immediately.