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As for oaths, Vengeance is probably the most mechanically powerful and easiest to play without breaking your oath, but I'd honestly just advise reading the tenets of each oath and deciding which one you think is more fun.
I've used elixirs sometimes, it depends on the situation tho.
I usually used fire-resistance elixirs or maximum poison resistance, things like that.
Multi-class... I don't know.
My first run was a classic Fighter without a multi-class so... i don't know which new other class could be good for a paladin
Alright, thank you for your advice!
So if i break the oath, I'll have a new sub-class, interesting!
There is a guide to the build as well that you can follow https://docs.google.com/document/d/1Lmfb4NAFMWrVoWpcj5ec6-LZ_GC9endYMePEF0llDS8/edit?hl=de&pli=1#heading=h.xalnsomy176u
You do NOT need to build a party around it like the guide suggests it is a very powerful build on it´s own and is more than Honour Mode viable. Also if you use the shadowbalde exploit https://bg3.wiki/wiki/Killer%27s_Sweetheart becomes your 2nd BiS ring bar none due to how smites work.
But if I did go that route, how many would be enough?
There are 4 instances of forced long rests before act 3 one of them takes place after the Mountain Pass when Voss visits you other after druid grove situation is resolved. The 3rd one is when you leave act 2 and enter act 3 technically there is 2 of them back to back. Pretty sure they can not be skipped as far as I am aware which is when you fight of Opheous honor guard because before and after you get long rests.
Apart from that it is based on when you feel you need a long rest and what story moments you want at camp.