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I think the Persuade option is a trap.
There is no roll and she throws the spear away by herself.
I don't know all the ins and outs of the Nightsong decision (I've only completed one playthrough myself), but as I understand it, in most cases Shadowheart will talk like she's set on killing the Nightsong. . . and then falter at the last moment, unless the player has pushed her toward being more evil. (I've also read--but not tested--that if Shadowheart prays at the altar to Shar earlier in the Gauntlet and chooses the "give yourself over entirely" option, it will affirm her faith, so she absolutely WILL kill the Nightsong in that case.)
In my own game, I was playing a pretty good character, and Shadowheart hadn't left my party since I'd recruited her on the beach. Her approval was at the low end of exceptional when we got to the Nightsong. When I saw the DC of the persuasion check, I just reloaded and chose non-check-based dialogue options to plead with her. She got very testy and told my Tav she'd step over his dead body to kill the Nightsong if she had to. I didn't want to force a fight with her, so I backed down and took the option "This is wrong, but I can't afford to lose you" (or something close to that). Shadowheart got out the spear, headed toward the Nightsong. . . and the Nightsong mentioned something about Shadowheart's childhood that made her hesitate. She faltered, then threw the spear away.
My heart was in my mouth during that sequence. I really thought she was going to do it, and immediately afterward, Shadowheart was berating herself for *not* going through with it.
All this is to say, I think you and your partner *may* have simply experienced a slight variation on the usual Nightsong event. Shadowheart sounds like she's determined to do Shar's will, but really she's trying to talk herself into it, and when the moment comes, if nothing has actually driven her more firmly into Shar's embrace since the beginning of the story, her conscience will win out. I think not having the spear may just be the excuse she needed, in your case.
Again, I can't be sure, and if you retry it with the spear present, please post the result!
Also, I don't mean to say that there are no inconsistencies anywhere. Your instance of your party knowing about the relic when they haven't heard of it yet sounds like one. I do think Larian slipped up here and there, but as you say, those slip-ups stand out because they do such an outstanding job overall of accounting for variables.
Absolutely not. Your experience was typical.
I just got past that area on a full on "indulge my Durge" run and expected that would be the case if I pushed Shadowheart to accept Shar whenever there was an option as above, but I still had to push her into killing the Nightsong when she looked like she was about to change her mind. Pretty sure she'll always let her live if you let her decide. Which might have been interesting (or suicidal :)) since I'd offed Isobel.
The game just shoves in a random plot change? Sounds pretty lame...
What if you don't have the spear? Also what if you don't find the spear? My point is that there feels like there's a whole scene missing.
I will the next time we play, maybe on the weekend. Everyone seems to be saying it's kinda hard to get her to go through with it anyway but how were we to know? She showed zero doubt of Shar up until that point and her prayers before entering the fell bolstered that. I don't get why people are telling me it's our fault.
Anyways thanks for leaving a civil response.
EDIT: also to be clear, it does not indicate Shadowheart changes her mind because she doesn't have the spear. They don't even mention the spear. Nightsong just asks her how she plans to do it and then Shadowhearts immediate response is to turn to you and say she can't believe she was going to do that. It's just so... sudden... and weird.
And if you pick up the spear before you know that you need it, Shadowheart will say, "This looks important. I should hang on to it."
And the spear is discussed in several of the books scattered around the library.
But ... yeah ... I guess if you miss that or forgot about it, then oh well.
Ah, we found the spear ourselves so we didn't get that scene. That's good to know, if that had happened we'd have assumed it was way more important. I know it adds a journal entry but if you can put yourself in our shoes we spent an entire evening going through that temple head to toe, then realised if we were to continue other quests would lock. We didn't want the tieflings to die which we assumed would probably happen, so we decided to back out and go to Moonrise. But this was over the course of several days, in between life things happening. So we stopped there and left it for another day, then when we got back to the game we did the house of healing, the waning moon, some other things, then when we got to Moonrise we stopped again. Then on another day we explored that and went to go to the Shadowfell after all this, two or three days of playing.
I'm the one who put the spear into the camp box, the spear isn't coloured like most other quests items, it's blue. I dunno man, it just slipped my mind about the journal entry and here we are. I just think they should make a bigger deal of it that's all. Maybe Shadowheart should say something at the shadowfell doorway about making sure to bring it. There's already a scene that tells you to go find it as you say.
The weirdest part is when the player considers getting more info with
"She knows something about you. Spare her, and see what she has to say"
Aka "Don't kill her right now, but first listen what she has to say".
And Shadowheart tosses the spear into the void because reasons.
Man if we had the spear there'd be no complaints here from me. I just happened to not bring it because we did things out of order and we forgot. It just sucks that the game doesn't make it double extra super duper clear that you really need to bring this item.
It's still not broken at all. Eventually for some reason, the player is cornered in the location, so can't make a proper reorg, that's what's the most unexpected and not anticipated. On another way from a load back perspective, it's not much stuff to redo by loading before enter, prepare better, and redo;